whosit reports: [testserver] y_bows: can't hit ghosts with arrows #6058
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Reference: your-land/bugtracker#6058
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whosit reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
this is because ghosts aren't physical, which allows them to pass through solid nodes and also not kill players that "land" on them.
changing the current behavior would require arc-casting (vs. raycasting) at every server step, which might have performance considerations. currently i'm only arc-casting on the first and last step.
If ghosts are not physical .... how do we hit them with swords??
they have a
selectionbox
, which allows pointing at them with a tool.i could come up with some story behind this mechanic - perhaps, ghosts are still susceptible to the violent energy that a player directs with them through their hands or with a hand-held weapon. in fact, there's code in mobs_monsters to prevent ghosts from taking damage from anything other than a handful of weapons, if you enable a certain setting. but that doesn't feel like a strong reason to keep the current behavior, just an excuse.
whosit reports: [testserver] y_bows: can't hit ...to whosit reports: [testserver] y_bows: can't hit ghosts with arrows