ModTron reports: the whole issue why chat color ... #6005
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Reference: your-land/bugtracker#6005
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ModTron reports a bug:
A wall of text is proven hard to read though and it really is. However staff DOES depend on colors to notice things going on, so a solution is tricky.
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
there is a client-side mod called colour_chat for this feature, but since its cilent-side I can understand any hesitation to use it since anyone can hack into it and do whatever they want
Major issue with chat is just lack of line spacing. Look at the space between lines in that chat: it's less than space between words.
I will just steal this example from wikipedia page on leading:
Default minetest is closest to the first example:
Next issue is: names are not separated clearly visually from the rest of the text, some additional spacing/symbols may work.
To better show names, I suggest coloring them. Could be done with randomly assigned colors, but I guess we're waiting on yl_settings for that... Visually marking lines with colored names should make it easier for eyes to find specific lines and follow them.
CSM(client side scripting) mods use is disabled on YL, so even if you have it installed it won´t work on the official client.
Can you prove that? If not you shouldn´t spread such wild unproven claims.
Returning to the original issue at hand (since I'm not falling for the rabbit hole) maybe the line spacing thing could be proposed upstream to see if anyone else likes it there?
(and also theoretically it is possible to take a client-side mod, inject whatever you want, and then use it on other servers, but im not getting into that mess.)
so still unproven, fine be me 😜 🍿
Part of yl_chat is that ones own name is highlighted when someone mentions it and that your own chatlines look different than the others
To improve legibility, it helped me to increase the number of lines (to 8) in the chat in the settings, as well as the font size (to 20), which of course also increases the absolute line spacing.
What might also help is to use a more legible font in the advanced settings:
Please, please try it all out before you suddenly change the colors in the chat.
I already think it's way too garish. I find the flashiness of messages from a private chat in the public chat really bad. This should be defused urgently, to a gentle DEB887 if you like. Even the intrusive staff green could rather become a muted BDB76B. Just try in this direction. All colors should be much more pastel and not so garish.
The ideal solution is: more ways to customize chat. All people have different tastes, and more importantly, different accessibility needs...
for reference, i run my own CSM which lets me categorize people (by how well i know them, if they are a problem, how privileged they are on the server, or whether they're a major engine or mod dev), and use that to apply colors to highlight the chat. it's very idiosyncratic. but maybe we could create a similar system where players can define categories for players, and place various players in those categories?
highlighting the name is part of it, but highlighting the text is also done, but more subtly. and server messages, and anything mentioning me is highlighted differently.
Is planned for your-land/administration#76