Minetest13 reports: Suggestion: Add a sign or mark ... #5999

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opened 2024-01-17 01:22:18 +00:00 by yourland-report · 5 comments

Minetest13 reports a bug:

Suggestion: Add a sign or marker to the portal to the Black Fortress in Haven. Some newer players (me included once) have been confused about how to enter the fortress before and didn't know about using the portal.

Player position:

{
	y = 15.5,
	z = 1106.4429931641,
	x = 2066.6401367188
}

Player look:

{
	y = -0.15436550974846,
	z = -0.63916862010956,
	x = 0.75341540575027
}

Player information:

{
	lang_code = "",
	version_string = "5.8.0",
	state = "Active",
	major = 5,
	minor = 8,
	min_rtt = 0.15399999916553,
	avg_rtt = 0.23499999940395,
	formspec_version = 7,
	avg_jitter = 0.062999993562698,
	connection_uptime = 620,
	serialization_version = 29,
	protocol_version = 42,
	max_jitter = 3.7639999389648,
	min_jitter = 0,
	max_rtt = 4.8850002288818,
	ip_version = 6,
	patch = 0
}

Player meta:

{
	fields = {
		bitten = "0",
		yl_commons_player_joined = "1705453941",
		partychat = "main",
		["ocean_build.last_warning"] = "1.66857e+09",
		hud_state = "on",
		punch_count = "126782",
		xp = "137691",
		["stamina:poisoned"] = "no",
		yl_commons_player_created = "1668019739",
		["stamina:exhaustion"] = "32.5",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_medium\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		["ocean_build.ocean_built"] = "6",
		repellant = "0",
		["signslib:pos"] = "(2151,-23859,1613)",
		jointime = "1668019739",
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_nether 1 35280\", \"\", \"3d_armor:chestplate_nether 1 10400\", \"shields:shield_rainbow 1 14112\", \"3d_armor:leggings_nether 1 10400\", \"3d_armor:boots_crystal 1 35280\"}",
		digged_nodes = "148483",
		placed_nodes = "32911",
		died = "469",
		crafted = "27835",
		yl_church = "return {[\"last_heal\"] = 1678387335, [\"last_death_portal\"] = 1705367705, [\"last_death\"] = {[\"y\"] = 7, [\"z\"] = 1478, [\"x\"] = 1930}}",
		["stamina:level"] = "5",
		arenalib_infobox_arenaID = "0",
		played_time = "2117559",
		inflicted_damage = "2738746",
		yl_commons_thankyou = "129"
	}
}

Log identifier


[MOD] yl_report log identifier = 0ONoCl4AKCK9KpoEoGq3mymtAcJ8Pw0e

Profiler save:

profile-20240117T012218.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 2d 14h 24min | max lag: 0.787s | clients (17/52): _Nod_, AliasAlreadyTaken, Bailiff, BLuOXide, BunBun__, Chache, daydream, flux, Giuseppe, jackofthebean000, Lili__, Lupercus, Minetest13, poppyasdan, Service, Sokomine, taonza12

Teleport command:

/teleport xyz 2067 16 1106

Compass command:

/give_compass Construction 0ONoCl4AKCK9KpoEoGq3mymtAcJ8Pw0e D2691E 2067 16 1106
Minetest13 reports a bug: > Suggestion: Add a sign or marker to the portal to the Black Fortress in Haven. Some newer players (me included once) have been confused about how to enter the fortress before and didn't know about using the portal. Player position: ``` { y = 15.5, z = 1106.4429931641, x = 2066.6401367188 } ``` Player look: ``` { y = -0.15436550974846, z = -0.63916862010956, x = 0.75341540575027 } ``` Player information: ``` { lang_code = "", version_string = "5.8.0", state = "Active", major = 5, minor = 8, min_rtt = 0.15399999916553, avg_rtt = 0.23499999940395, formspec_version = 7, avg_jitter = 0.062999993562698, connection_uptime = 620, serialization_version = 29, protocol_version = 42, max_jitter = 3.7639999389648, min_jitter = 0, max_rtt = 4.8850002288818, ip_version = 6, patch = 0 } ``` Player meta: ``` { fields = { bitten = "0", yl_commons_player_joined = "1705453941", partychat = "main", ["ocean_build.last_warning"] = "1.66857e+09", hud_state = "on", punch_count = "126782", xp = "137691", ["stamina:poisoned"] = "no", yl_commons_player_created = "1668019739", ["stamina:exhaustion"] = "32.5", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_medium\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", ["ocean_build.ocean_built"] = "6", repellant = "0", ["signslib:pos"] = "(2151,-23859,1613)", jointime = "1668019739", ["3d_armor_inventory"] = "return {\"3d_armor:helmet_nether 1 35280\", \"\", \"3d_armor:chestplate_nether 1 10400\", \"shields:shield_rainbow 1 14112\", \"3d_armor:leggings_nether 1 10400\", \"3d_armor:boots_crystal 1 35280\"}", digged_nodes = "148483", placed_nodes = "32911", died = "469", crafted = "27835", yl_church = "return {[\"last_heal\"] = 1678387335, [\"last_death_portal\"] = 1705367705, [\"last_death\"] = {[\"y\"] = 7, [\"z\"] = 1478, [\"x\"] = 1930}}", ["stamina:level"] = "5", arenalib_infobox_arenaID = "0", played_time = "2117559", inflicted_damage = "2738746", yl_commons_thankyou = "129" } } ``` Log identifier ``` [MOD] yl_report log identifier = 0ONoCl4AKCK9KpoEoGq3mymtAcJ8Pw0e ``` Profiler save: ``` profile-20240117T012218.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 2d 14h 24min | max lag: 0.787s | clients (17/52): _Nod_, AliasAlreadyTaken, Bailiff, BLuOXide, BunBun__, Chache, daydream, flux, Giuseppe, jackofthebean000, Lili__, Lupercus, Minetest13, poppyasdan, Service, Sokomine, taonza12 ``` Teleport command: ``` /teleport xyz 2067 16 1106 ``` Compass command: ``` /give_compass Construction 0ONoCl4AKCK9KpoEoGq3mymtAcJ8Pw0e D2691E 2067 16 1106 ```
AliasAlreadyTaken was assigned by yourland-report 2024-01-17 01:22:18 +00:00
Member

is the black fortress meant to be a final defense position against an invasion of haven? it's a nice build, but it seems out of place.

is the black fortress meant to be a final defense position against an invasion of haven? it's a nice build, but it seems out of place.
Member

is the black fortress meant to be a final defense position against an invasion of haven? it's a nice build, but it seems out of place.

is the black fortress meant to be a final defense position against an invasion of haven? it's a nice build, but it seems out of place.

is the black fortress meant to be a final defense position against an invasion of haven? it's a nice build, but it seems out of place.

I think it's meant to have something related to that mese portal

~~is the black fortress meant to be a final defense position against an invasion of haven? it's a nice build, but it seems out of place.~~ I think it's meant to have something related to that mese portal

is the black fortress meant to be a final defense position against an invasion of haven? it's a nice build, but it seems out of place.

The Black Fortress is meant to be the citadel of Haven and final defense position. It is also the home of the Battle Priests. Virgilio Rossi has a bit to say about it ;)

Those who seek entry will eventually notice the portal, I'm not in favour of additional signposts ...

> is the black fortress meant to be a final defense position against an invasion of haven? it's a nice build, but it seems out of place. The Black Fortress is meant to be the citadel of Haven and final defense position. It is also the home of the Battle Priests. Virgilio Rossi has a bit to say about it ;) Those who seek entry will eventually notice the portal, I'm not in favour of additional signposts ...
AliasAlreadyTaken added the
1. kind/enhancement
1. kind/construction
3. source/ingame
labels 2024-01-17 11:02:26 +00:00

Tbh the first time I entered the Black Fortress, I jumped inside from the city walls with crystal boots and only then realized that there was a portal inside (the "admin connection" note in Haven and fact I'd never used a nether portal made me think the portal was some inaccessible admin thing at first).

All it'd take for most to figure it out though is a single question in chat, I wasn't thinking of that at the time.

Tbh the first time I entered the Black Fortress, I jumped inside from the city walls with crystal boots and only then realized that there was a portal inside (the "admin connection" note in Haven and fact I'd never used a nether portal made me think the portal was some inaccessible admin thing at first). All it'd take for most to figure it out though is a single question in chat, I wasn't thinking of that at the time.
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Reference: your-land/bugtracker#5999
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