Level up message in public chat should include action that caused the level up. #5996

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opened 2024-01-16 07:47:01 +00:00 by whosit · 3 comments
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"reached lvl2 by harvesting potato"
"reached lvl3 by killing elite"
"reached lvl80 by digging stone"

Related idea by JeCel:
#5343 (comment)
Icon that pops up during lvl up could depend on this last action.

"reached lvl2 by harvesting potato" "reached lvl3 by killing elite" "reached lvl80 by digging stone" Related idea by JeCel: https://gitea.your-land.de/your-land/bugtracker/issues/5343#issuecomment-62074 Icon that pops up during lvl up could depend on this last action.
whosit added the
1. kind/enhancement
label 2024-01-16 07:47:01 +00:00
Member

I don't know what the added value can be. In the beginning, when you're leveling quite often, you probably don't think much about it anyway. Later on, leveling is no longer a surprise to the player himself. There will probably be a small competition to see who can level up with the craziest message, such as: "Player X leveled up by potatoing Alias." Well, as far as I'm concerned.

I don't know what the added value can be. In the beginning, when you're leveling quite often, you probably don't think much about it anyway. Later on, leveling is no longer a surprise to the player himself. There will probably be a small competition to see who can level up with the craziest message, such as: "Player X leveled up by potatoing Alias." Well, as far as I'm concerned.
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There will probably be a small competition to see who can level up with the craziest message, such as: "Player X leveled up by potatoing Alias."

This is exactly why it's needed, because this is a game and it could be fun.

The only argument against this, is that there are more important things to spend development time on. And I would agree.

> There will probably be a small competition to see who can level up with the craziest message, such as: "Player X leveled up by potatoing Alias." This is exactly why it's needed, because this is a game and it could be fun. The only argument against this, is that there are more important things to spend development time on. And I would agree.
Member

The only argument against this, is that there are more important things to spend development time on.

this is the sort of thing that'll get handled whenever we get around to heavily redoing XP and leveling in general, but i love the suggestion.

> The only argument against this, is that there are more important things to spend development time on. this is the sort of thing that'll get handled whenever we get around to heavily redoing XP and leveling in general, but i love the suggestion.
AliasAlreadyTaken added this to the 1.4 Classes and abilities milestone 2024-01-17 11:11:40 +00:00
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Reference: your-land/bugtracker#5996
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