Perhaps make the food pickling system more fun? #5989

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opened 2024-01-15 14:08:06 +00:00 by Jammy · 2 comments

Right now it is very boring. You just put some canned food in a dark room and wait.
We can make a node called "pickle jar". You can put a maximum of 32 vegetables(can be in whatever types and you can mix different types, but their sum must not exceed 32), and insert some salt and vinegar. Wait 1-3 in-game days and the vegetables inside it will become pickled.
This is much more creative and much more fun than just putting jars inside dark rooms. However, keeping the legacy ones would be necessary because otherwise they turn into unknown nodes.

Right now it is very boring. You just put some canned food in a dark room and wait. We can make a node called "pickle jar". You can put a maximum of 32 vegetables(can be in whatever types and you can mix different types, but their sum must not exceed 32), and insert some salt and vinegar. Wait 1-3 in-game days and the vegetables inside it will become pickled. This is much more creative and much more fun than just putting jars inside dark rooms. However, keeping the legacy ones would be necessary because otherwise they turn into unknown nodes.

I personally see fermenting as something that you do on the side. Like you prepare a chamber full of fermented food, go and do other stuff, and then continue. As someone busy doing other stuff, this is basically a godsend.

I personally see fermenting as something that you do on the side. Like you prepare a chamber full of fermented food, go and do other stuff, and then continue. As someone busy doing other stuff, this is basically a godsend.

I'd rather keep it the way it is. There is no point making machines for everything.

I'd rather keep it the way it is. There is no point making machines for everything.
AliasAlreadyTaken added the
1. kind/enhancement
5. result/wontfix
1. kind/balancing
labels 2024-01-15 14:22:23 +00:00
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Reference: your-land/bugtracker#5989
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