Sokomine reports: the sigrun-quests are a bit un ... #5884
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Reference: your-land/bugtracker#5884
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Sokomine reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
First, it is sometimes difficult to find the right location in time. Perhaps Sigrun could hand out a compass. Else most mobs will have wandered off and/or died by daylight once the player found them.
Taking more than one such quest withhin a few seconds is also a bit irritating. She ought to expect completition of the first first. Or wait for timeout before handing out the next one.
Second, there ought to be feedback on successful completition. A mail might be too much. A message in chat that player xyz did succeed in battle (i.e. killed dangerous crocs in Haven) could make the qeusts even more intresting.
A personal log of which tasks have been done would be nice.
A highscore of protectors of the city would be good.
And then there's the upcomming guilds. I'm sure in particular the warriors would expect people to have some experience - which they could prove here. The other guilds may likewise require some battle experience - warriros most, wizzards least (though they could hire someone).
Sounds like yl_quests :)
Only in part. What Sigrun has to offer is...a small job. Not a quest. Quests ought to contain more than one step.
But yes, teaching Sigrun to support all this may be seen as a quest for us :-)
cf. #1236