Nomtom reports: boss scorpion randomly despawn ... #5806

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opened 2023-12-24 16:20:30 +00:00 by yourland-report · 3 comments

Nomtom reports a bug:

boss scorpion randomly despawns mid-fight when you step back from her on 10-15 blocks.

Player position:

{
	z = -2512.9609375,
	x = -5739.4287109375,
	y = 21.5
}

Player look:

{
	z = -0.69338315725327,
	x = 0.081576563417912,
	y = -0.71593648195267
}

Player information:

{
	avg_jitter = 0,
	connection_uptime = 2474,
	serialization_version = 29,
	patch = 0,
	major = 5,
	protocol_version = 42,
	minor = 7,
	formspec_version = 6,
	state = "Active",
	version_string = "5.7.0",
	ip_version = 6,
	avg_rtt = 0.043000001460314,
	lang_code = "",
	min_rtt = 0.041999999433756,
	max_rtt = 1.1080000400543,
	min_jitter = 0,
	max_jitter = 1.0649999380112
}

Player meta:

{
	fields = {
		played_time = "836337",
		["stamina:level"] = "7",
		placed_nodes = "95725",
		died = "67",
		crafted = "36892",
		["stamina:exhaustion"] = "127.5",
		["ocean_build.ocean_built"] = "12",
		yl_commons_player_created = "1683396244",
		yl_commons_player_joined = "1703432421",
		yl_commons_thankyou = "2",
		yl_church = "return {[\"last_death\"] = {[\"z\"] = -2524, [\"x\"] = -5784, [\"y\"] = 12}, [\"last_death_portal\"] = 1703291401}",
		["signslib:pos"] = "(-27828,-331,-29225)",
		["ocean_build.last_warning"] = "1702924431",
		["stamina:poisoned"] = "no",
		jointime = "1683396244",
		bitten = "0",
		digged_nodes = "333950",
		xp = "323340",
		hud_state = "on",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_medium\"}",
		repellant = "0",
		["ocean_build.forbidden"] = "true",
		punch_count = "7460",
		["petz:werewolf"] = "0",
		inflicted_damage = "124346",
		["petz:lycanthropy"] = "0",
		["3d_armor_inventory"] = "return {\"3d_armor:boots_crystal 1 12525\", \"shields:shield_crystal 1 12525\", \"3d_armor:leggings_crystal 1 12525\", \"3d_armor:chestplate_crystal 1 12525\", \"3d_armor:helmet_crystal 1 12500\", \"\"}",
		arenalib_infobox_arenaID = "0",
		["petz:werewolf_clan_idx"] = "1"
	}
}

Log identifier


[MOD] yl_report log identifier = zFKqxmkx7CMQpwFpH5VnJkREBauWUH7T

Profiler save:

profile-20231224T162030.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 5d 3h 10min 43s | max lag: 1.28s | clients (27/52): 1qaz, _Nod_, ALCOHOL3, AliasAlreadyTaken, Bailiff, betzi, bleek, Boot, DannyVimaranes, evil123, flux, Giuseppe, icecreamkek, Keya, LiaC, mahou, nagi, Noii, Nomtom, Parrish, pasqualino, Qichta29, rheo, Silph, Sokomine, svistok, Sybil

Teleport command:

/teleport xyz -5739 22 -2513

Compass command:

/give_compass Construction zFKqxmkx7CMQpwFpH5VnJkREBauWUH7T D2691E -5739 22 -2513
Nomtom reports a bug: > boss scorpion randomly despawns mid-fight when you step back from her on 10-15 blocks. Player position: ``` { z = -2512.9609375, x = -5739.4287109375, y = 21.5 } ``` Player look: ``` { z = -0.69338315725327, x = 0.081576563417912, y = -0.71593648195267 } ``` Player information: ``` { avg_jitter = 0, connection_uptime = 2474, serialization_version = 29, patch = 0, major = 5, protocol_version = 42, minor = 7, formspec_version = 6, state = "Active", version_string = "5.7.0", ip_version = 6, avg_rtt = 0.043000001460314, lang_code = "", min_rtt = 0.041999999433756, max_rtt = 1.1080000400543, min_jitter = 0, max_jitter = 1.0649999380112 } ``` Player meta: ``` { fields = { played_time = "836337", ["stamina:level"] = "7", placed_nodes = "95725", died = "67", crafted = "36892", ["stamina:exhaustion"] = "127.5", ["ocean_build.ocean_built"] = "12", yl_commons_player_created = "1683396244", yl_commons_player_joined = "1703432421", yl_commons_thankyou = "2", yl_church = "return {[\"last_death\"] = {[\"z\"] = -2524, [\"x\"] = -5784, [\"y\"] = 12}, [\"last_death_portal\"] = 1703291401}", ["signslib:pos"] = "(-27828,-331,-29225)", ["ocean_build.last_warning"] = "1702924431", ["stamina:poisoned"] = "no", jointime = "1683396244", bitten = "0", digged_nodes = "333950", xp = "323340", hud_state = "on", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_medium\"}", repellant = "0", ["ocean_build.forbidden"] = "true", punch_count = "7460", ["petz:werewolf"] = "0", inflicted_damage = "124346", ["petz:lycanthropy"] = "0", ["3d_armor_inventory"] = "return {\"3d_armor:boots_crystal 1 12525\", \"shields:shield_crystal 1 12525\", \"3d_armor:leggings_crystal 1 12525\", \"3d_armor:chestplate_crystal 1 12525\", \"3d_armor:helmet_crystal 1 12500\", \"\"}", arenalib_infobox_arenaID = "0", ["petz:werewolf_clan_idx"] = "1" } } ``` Log identifier ``` [MOD] yl_report log identifier = zFKqxmkx7CMQpwFpH5VnJkREBauWUH7T ``` Profiler save: ``` profile-20231224T162030.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 5d 3h 10min 43s | max lag: 1.28s | clients (27/52): 1qaz, _Nod_, ALCOHOL3, AliasAlreadyTaken, Bailiff, betzi, bleek, Boot, DannyVimaranes, evil123, flux, Giuseppe, icecreamkek, Keya, LiaC, mahou, nagi, Noii, Nomtom, Parrish, pasqualino, Qichta29, rheo, Silph, Sokomine, svistok, Sybil ``` Teleport command: ``` /teleport xyz -5739 22 -2513 ``` Compass command: ``` /give_compass Construction zFKqxmkx7CMQpwFpH5VnJkREBauWUH7T D2691E -5739 22 -2513 ```
AliasAlreadyTaken was assigned by yourland-report 2023-12-24 16:20:30 +00:00
flux added the
1. kind/balancing
1. kind/documentation
labels 2023-12-24 17:56:12 +00:00
Member

scorpions, like nearly all mobs_redo mobs, have a 300 second lifetime (while loaded) in normal circumstances. this can be extended if the mob is tamed, or if it is attacking something. if you run far enough away that it isn't attacking you anymore, it'll despawn.

we could change the life timer for them if we wanted, though that might result in too many of them.

scorpions, like nearly all mobs_redo mobs, have a 300 second lifetime (while loaded) in normal circumstances. this can be extended if the mob is tamed, or if it is attacking something. if you run far enough away that it isn't attacking you anymore, it'll despawn. we could change the life timer for them if we wanted, though that might result in too many of them.

No, it's ok if the lifetimer resets or at least gets some additional time when it actually does something.

vote wontfix

No, it's ok if the lifetimer resets or at least gets some additional time when it actually does something. vote wontfix
Member

No, it's ok if the lifetimer resets or at least gets some additional time when it actually does something.

vote wontfix

i should have mentioned, it only gets at most 20 seconds of life when attacking something, when it otherwise would have despawned. unfortunately that isn't a configurable parameter though, so increasing the lifetimer is my usual solution (for balrogs, mimes, and oerkki). a better mob API would be needed for a more nuanced behavior.

> No, it's ok if the lifetimer resets or at least gets some additional time when it actually does something. > > vote wontfix i should have mentioned, it only gets at most 20 seconds of life when attacking something, when it otherwise would have despawned. unfortunately that isn't a configurable parameter though, so increasing the lifetimer is my usual solution (for balrogs, mimes, and oerkki). a better mob API would be needed for a more nuanced behavior.
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Reference: your-land/bugtracker#5806
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