Jammy reports: the maze is too easy. sometime ... #5802

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opened 2023-12-24 10:37:01 +00:00 by yourland-report · 7 comments

Jammy reports a bug:

the maze is too easy. sometimes chest spawn right next to entrance.

Player position:

{
	z = 1226.5500488281,
	x = 2091.5268554688,
	y = 15.5
}

Player look:

{
	z = 0.85683375597,
	x = -0.298045784235,
	y = -0.42071914672852
}

Player information:

{
	major = 5,
	state = "Active",
	ip_version = 6,
	min_rtt = 0.19799999892712,
	minor = 8,
	avg_jitter = 0,
	max_jitter = 1.6450001001358,
	avg_rtt = 0.20100000500679,
	min_jitter = 0,
	serialization_version = 29,
	patch = 0,
	connection_uptime = 126,
	lang_code = "zh_CN",
	protocol_version = 42,
	max_rtt = 1.8630000352859,
	formspec_version = 7,
	version_string = "5.8.0"
}

Player meta:

{
	fields = {
		played_time = "819559",
		["stamina:level"] = "20",
		placed_nodes = "31308",
		died = "224",
		crafted = "46746",
		["stamina:exhaustion"] = "22",
		["stamina:poisoned"] = "no",
		partychat = "party",
		yl_commons_player_created = "1700288470",
		yl_commons_player_joined = "1703414107",
		yl_church = "return {[\"last_death\"] = {[\"z\"] = 1526, [\"x\"] = 1955, [\"y\"] = 29125}, [\"last_heal\"] = 1700995484, [\"last_death_portal\"] = 1703408487}",
		["signslib:pos"] = "(18795,29400,18403)",
		repellant = "0",
		["ocean_build.last_warning"] = "1702173287",
		jointime = "1700288470",
		bitten = "0",
		["ocean_build.ocean_built"] = "12",
		xp = "69750",
		hud_state = "on",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"water_life:croc_bag\", \"unified_inventory:bag_large\"}",
		yl_commons_thankyou = "20",
		["ocean_build.forbidden"] = "true",
		["ambience.svol"] = "0.1",
		["petz:werewolf"] = "0",
		inflicted_damage = "238486",
		["petz:lycanthropy"] = "0",
		["3d_armor_inventory"] = "return {\"shields:shield_rainbow 1 11486\", \"3d_armor:leggings_crystal 1 6320\", \"3d_armor:helmet_crystal 1 6320\", \"3d_armor:boots_crystal 1 7520\", \"3d_armor:chestplate_crystal 1 6320\", \"\"}",
		digged_nodes = "80414",
		punch_count = "12280",
		["petz:werewolf_clan_idx"] = "2"
	}
}

Log identifier


[MOD] yl_report log identifier = LRjQjBJzExSkPr7k6LRDXbEJR36IuvRC

Profiler save:

profile-20231224T103701.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 4d 21h 20min 25s | max lag: 1.09s | clients (18/52): AliasAlreadyTaken, Aliza, Bailiff, DannyVimaranes, ElManu, ente202, flux, Heron, icecreamkek, Jammy, jukeri, KENK, Miloud, Nomtom, Penelopee, Qichta29, Ravise, rheo

Teleport command:

/teleport xyz 2092 16 1227

Compass command:

/give_compass Construction LRjQjBJzExSkPr7k6LRDXbEJR36IuvRC D2691E 2092 16 1227
Jammy reports a bug: > the maze is too easy. sometimes chest spawn right next to entrance. Player position: ``` { z = 1226.5500488281, x = 2091.5268554688, y = 15.5 } ``` Player look: ``` { z = 0.85683375597, x = -0.298045784235, y = -0.42071914672852 } ``` Player information: ``` { major = 5, state = "Active", ip_version = 6, min_rtt = 0.19799999892712, minor = 8, avg_jitter = 0, max_jitter = 1.6450001001358, avg_rtt = 0.20100000500679, min_jitter = 0, serialization_version = 29, patch = 0, connection_uptime = 126, lang_code = "zh_CN", protocol_version = 42, max_rtt = 1.8630000352859, formspec_version = 7, version_string = "5.8.0" } ``` Player meta: ``` { fields = { played_time = "819559", ["stamina:level"] = "20", placed_nodes = "31308", died = "224", crafted = "46746", ["stamina:exhaustion"] = "22", ["stamina:poisoned"] = "no", partychat = "party", yl_commons_player_created = "1700288470", yl_commons_player_joined = "1703414107", yl_church = "return {[\"last_death\"] = {[\"z\"] = 1526, [\"x\"] = 1955, [\"y\"] = 29125}, [\"last_heal\"] = 1700995484, [\"last_death_portal\"] = 1703408487}", ["signslib:pos"] = "(18795,29400,18403)", repellant = "0", ["ocean_build.last_warning"] = "1702173287", jointime = "1700288470", bitten = "0", ["ocean_build.ocean_built"] = "12", xp = "69750", hud_state = "on", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"water_life:croc_bag\", \"unified_inventory:bag_large\"}", yl_commons_thankyou = "20", ["ocean_build.forbidden"] = "true", ["ambience.svol"] = "0.1", ["petz:werewolf"] = "0", inflicted_damage = "238486", ["petz:lycanthropy"] = "0", ["3d_armor_inventory"] = "return {\"shields:shield_rainbow 1 11486\", \"3d_armor:leggings_crystal 1 6320\", \"3d_armor:helmet_crystal 1 6320\", \"3d_armor:boots_crystal 1 7520\", \"3d_armor:chestplate_crystal 1 6320\", \"\"}", digged_nodes = "80414", punch_count = "12280", ["petz:werewolf_clan_idx"] = "2" } } ``` Log identifier ``` [MOD] yl_report log identifier = LRjQjBJzExSkPr7k6LRDXbEJR36IuvRC ``` Profiler save: ``` profile-20231224T103701.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 4d 21h 20min 25s | max lag: 1.09s | clients (18/52): AliasAlreadyTaken, Aliza, Bailiff, DannyVimaranes, ElManu, ente202, flux, Heron, icecreamkek, Jammy, jukeri, KENK, Miloud, Nomtom, Penelopee, Qichta29, Ravise, rheo ``` Teleport command: ``` /teleport xyz 2092 16 1227 ``` Compass command: ``` /give_compass Construction LRjQjBJzExSkPr7k6LRDXbEJR36IuvRC D2691E 2092 16 1227 ```
AliasAlreadyTaken was assigned by yourland-report 2023-12-24 10:37:01 +00:00
Member

Maybe we need a special 3D maze? ;)

Maybe we need a special 3D maze? ;)

Maybe cover the top with item frames

Maybe cover the top with item frames

undoubtably i would like to see some new maze designs, maybe with a roof so people can't just leap over the walls to easily find the chest.

undoubtably i would like to see some new maze designs, maybe with a roof so people can't just leap over the walls to easily find the chest.
flux added the
1. kind/balancing
label 2023-12-24 17:55:29 +00:00

Everyone may hand in new maze designs, we'll add them :)

Must be of the category "hedge", "glass" or "invisible", but not hardcore stick to those thematics.

This is how the maze looks codewise:

yl_maze.mazes = {
  {id = 1, type = "glass", wall = "default:glass", file = "glass1"},
  {id = 2, type = "invisible", wall = "maptools:fullclip", file = "invisible1"},
  {id = 3, type = "hedge", wall = "default:bush_leaves", file = "hedge1"},
  {id = 4, type = "hedge", wall = "default:bush_leaves", file = "hedge2"}
}

The "wall" type gets replaced with a chest, so if you build a colourful glass maze, then wall="myglass:green" will be replaced by loot chests.

If you want to try your hand, we'll copy the frame somewhere.

Everyone may hand in new maze designs, we'll add them :) Must be of the category "hedge", "glass" or "invisible", but not hardcore stick to those thematics. This is how the maze looks codewise: ```lua yl_maze.mazes = { {id = 1, type = "glass", wall = "default:glass", file = "glass1"}, {id = 2, type = "invisible", wall = "maptools:fullclip", file = "invisible1"}, {id = 3, type = "hedge", wall = "default:bush_leaves", file = "hedge1"}, {id = 4, type = "hedge", wall = "default:bush_leaves", file = "hedge2"} } ``` The "wall" type gets replaced with a chest, so if you build a colourful glass maze, then `wall="myglass:green"` will be replaced by loot chests. If you want to try your hand, we'll copy the frame somewhere.
AliasAlreadyTaken added the
4. step/help wanted
label 2023-12-24 18:40:24 +00:00

i can try my hand at maze designing

i can try my hand at maze designing
Member

Everyone may hand in new maze designs, we'll add them :)

personally i think the maze minigame should be generated via the same mechanic as the maze minigame - make it random instead of a fixed maze with a random chest somewhere inside. it absolutely needs a roof as well, but it should come with a longer timeout, and prevent other players from getting into the maze while one player is trying to play it.

> Everyone may hand in new maze designs, we'll add them :) personally i think the maze minigame should be generated via the same mechanic as the maze minigame - make it random instead of a fixed maze with a random chest somewhere inside. it absolutely needs a roof as well, but it should come with a longer timeout, and prevent other players from getting into the maze while one player is trying to play it.

Perhaps set it up like the easter maze? although then that would be a huge hell to make

Perhaps set it up like the easter maze? although then that would be a huge hell to make
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Reference: your-land/bugtracker#5802
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