Redshirt reports: entered the zeppelin docked at ... #5680
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Reference: your-land/bugtracker#5680
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Redshirt reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
Maybe we shouldn't "park" the blimps at the observatory tower but somewhere more appropiate (alongside the Queen Clio at Haven Airport, for example)?
rewired would park it in a tree if he had to
There were suggestions to have small landing platforms on the Red Tower
i'm not going to implement it, but it'd be neat if there were integration w/ the leads mod...
sounds like a regression of #1163?
seems like you can still teleport out of minecarts, but not the airship. airship might be doing something weird.
also teleporting out of the minecarts is ... weirdly glitchy. it takes several seconds, and sometimes i teleport back to where the minecart still is?
discussion of where to park the zepplins notwithstanding, i think the fix here should be that
/home
and/spawn
should properly remove the player from the vehicle. apparently we need to do this via integration.home and carts come from MTG. yay, Not even the same game looks left or right when it comes to integration with ITSELF.
this is turning out to be trickier than i anticipated...
upstream issue about how to proceed: https://github.com/APercy/steampunk_blimp/issues/9
i basically spent my whole functional day poking at this and writing the upstream issue...
there's a
/blimp_eject
command, which i'll try to incorporate into the teleportation logicOr we could ask upstream APercy to expose an ejection method?
the ejection is exposed, it just also does additional stuff i don't want it to.
implemented
08ecfac3fe
QA
I can't get myself to detach upon /spawn or /home
It flickers, it looks like it tries to, but somehow the airship seems to "drag" me back right after.
the blimp changed the maximum number of players it can carry. fixed the integration code:
906efc42ee
QA
/home
works, I get sent home, but there's a recognizable delay. Apparently I need to click something or move a bit, before it would send me /home ?/spawn
detached me from the airship, but doesn't send me to spawn.After detaching, I somehow keep the airship controls visible on hud.
there's something seriously wrong with the test server, with the arrows floating in the air, things loading incredibly slowly, and the y_bows HUD getting way behind. i think these issues are also affecting the airship as well.
What could be wrong? The testserver is on MT 5.8.0 and latest update of yourland-mods, there are few mods being tested in worldmods (like basketcube). The database itself is from mid january. Alle other values, world folder, minetest.conf is the same, except things like server announce and port ofc.
that's the first thing i've heard that sounds suspicious; let's try going back to 5.7 and see if things improve. then again my local test server is also 5.8.
We went back to 5.7.0 and tried it, but the wrong behaviour happens on 5.7.0 as well.
possibly the fix to futil from #6156 might fix this?
Stuck HUD seems like a detachment bug, since the airship is even remotely controllable...
QA
There was an attempt to solve the detachment problem. Those are the cases:
Player is at the helm (yes/no)
Player is alone on board (yes/no)
Player does /h
Player does /spawn
Player is teleported out
Expected in all cases is that control never remains and the player is moved to /home, /spawn, /jailed or the teleport destination immediately
Found our integration code and added driver reset in this PR:
your-land/yl_commons#25
based on this formspec code from the blimp mod:
21bb86d3b1/forms.lua (L305)
we should bug APercy to add proper api function for this, because copying parts of his code is not the right way XD- I now see the issue flux created for blimps..Well that PR fixes remote control and hud problem, but there is still some weirdness remains...
At least locally,
/h
detaches me, but does not teleport.Can't seem to enter blimp again soon after doing
/h
? (but can enter after some delay?)/jail seems to use
safe_teleport()
, same as /spawn and /h/teleport_other -- ? idk
Detaching on /h and /spawn works, there's no hud or remote controls anymore.
But /spawn just drops you down most of the time, and /h teleports you away after a delay....
If you die while driving the blimp (by descending too fast for example), your HUD gets stuck too.