Should we make the bones block nonphysical and entity-only? #5664
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Reference: your-land/bugtracker#5664
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4d2a7dd176
the bones mod can be configured to not place bones blocks at all, but only use entities.This might help with death in 2x1 tunnels and remove the fall damage in drop shafts.
This might make spawning of Banshees impossible and lead to people falling when the bones are placed midair (which is a very rare case, the bones mod tries to find a suitable position), among other, not yet discovered drawbacks.
The alternative is to remove fall damage on bones blocks.
The third alternative is to leave everything the way it is.
Please discuss pros and cons of each choice and voice your opinion
spawning banshees would become more expensive, but do-able. we'd have to iterate every entity on the server, check if it's bones, and check whether it's fresh.
another option would be to make the bones nodes non-
walkable
, so that players can't collide with them, or end up w/ their head stuck in the ceiling.or you could make bones walkable = false, still the falling of players could be a problem.
edit: you could make it climbable.
Note: at the time of writing this I totally missed flux's previous message.
Sounds like making the bones a climbable node (basically having it behave as a ladder) is the best solution: