Re-unite main and yl_stable of bones #5628

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opened 2023-12-09 02:18:23 +00:00 by AliasAlreadyTaken · 9 comments

Following QA of #1747:

Apparently our bones mod branches main and yl_stable somehow diverged. Last common commit was 4cfd82936a

There's a PR to see what's different, it appears there is a lot and we can't simply merge.

Is there anything in our yl_stable branch that we should keep?

If not, we could drop (read: rename) the current yl_stable branch and use upstream again

Following QA of #1747: Apparently our bones mod branches main and yl_stable somehow diverged. Last common commit was 4cfd82936a There's a PR to see what's different, it appears there is a lot and we can't simply merge. Is there anything in our yl_stable branch that we should keep? If not, we could drop (read: rename) the current yl_stable branch and use upstream again
AliasAlreadyTaken added the
1. kind/protocol
2. prio/elevated
labels 2023-12-09 02:18:38 +00:00
AliasAlreadyTaken added this to the 1.1.122 milestone 2023-12-09 02:18:41 +00:00
AliasAlreadyTaken removed this from the 1.1.122 milestone 2023-12-09 03:41:47 +00:00
Member

i think we should throw out our old yl_stable branch and just pull fresh from upstream (my redo).

i think we should throw out our old yl_stable branch and just pull fresh from upstream (my redo).
Author
Owner

I checked out master on the testserver, to see whether it would break things. I couldn't find anything wrong (yet).

I checked out master on the testserver, to see whether it would break things. I couldn't find anything wrong (yet).
AliasAlreadyTaken added the
4. step/ready to QA test
label 2023-12-11 02:07:21 +00:00
AliasAlreadyTaken added this to the 1.1.122 milestone 2023-12-11 02:07:24 +00:00
Author
Owner

I renamed the current yl_stable branch to yl_stable_old and forked a new yl_stable from main.

I renamed the current yl_stable branch to yl_stable_old and forked a new yl_stable from main.
Author
Owner

QA is successful if

  • death creates fresh bones block
  • fresh boneblocks changes to old after duration defined in settings
  • banshee spawns on old bones
  • noone can take from fresh bones, only from old
  • bones include inventory, crafting grid and armour, not trashcan or bags
  • player is told where his bones are to be found
  • when taking from bones, player gets a chat message
  • everything is logged

Did I forget something?

QA is successful if - death creates fresh bones block - fresh boneblocks changes to old after duration defined in settings - banshee spawns on old bones - noone can take from fresh bones, only from old - bones include inventory, crafting grid and armour, not trashcan or bags - player is told where his bones are to be found - when taking from bones, player gets a chat message - everything is logged Did I forget something?
Member
  • bones include inventory, crafting grid and armour, not trashcan or bags

right, you may need to tweak a setting to keep armour from going into bones:

bones.disable_inventory_handlers = armor,unified_inventory_bags

> - bones include inventory, crafting grid and armour, not trashcan or bags right, you may need to tweak a setting to keep armour from going into bones: `bones.disable_inventory_handlers = armor,unified_inventory_bags`
Author
Owner
  • bones include inventory, crafting grid and armour, not trashcan or bags

right, you may need to tweak a setting to keep armour from going into bones:

bones.disable_inventory_handlers = armor,unified_inventory_bags

No, it's good that armour goes to the bones. That's how it was and that's how we want it. I just want to make sure I didn't forget any functionality to be tested

> > > - bones include inventory, crafting grid and armour, not trashcan or bags > > right, you may need to tweak a setting to keep armour from going into bones: > > `bones.disable_inventory_handlers = armor,unified_inventory_bags` No, it's good that armour goes to the bones. That's how it was and that's how we want it. I just want to make sure I didn't forget any functionality to be tested
Member

No, it's good that armour goes to the bones. That's how it was and that's how we want it. I just want to make sure I didn't forget any functionality to be tested

oh, of course, that's how it is now. my brain is melting...

> No, it's good that armour goes to the bones. That's how it was and that's how we want it. I just want to make sure I didn't forget any functionality to be tested oh, of course, that's how it is now. my brain is melting...
Author
Owner

QA

Looks good :)

QA Looks good :)
AliasAlreadyTaken added the
ugh/QA main
label 2023-12-14 07:26:47 +00:00
flux added
5. result/fixed
and removed
4. step/ready to QA test
labels 2023-12-18 23:19:57 +00:00
Member

this is live

this is live
flux closed this issue 2023-12-18 23:20:26 +00:00
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Reference: your-land/bugtracker#5628
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