AliasAlreadyTaken reports: Can we make it that when a mob ... #5608
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Reference: your-land/bugtracker#5608
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AliasAlreadyTaken reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
if they can't determine the source, how can they move away from it? i suppose knockback, somehow?
the position the mob got damaged, not the source position of the damage
so... just run away in any direction then?
Use case is a catapult aiming at one position, which mobs would want to learn to avoid, a dangerous lava fall or a player conveniently standing behind a wall and hitting from a position unreachable by the mob.
Yes, run in any direction or at least "start countermeasures" against getting hit.
ah, so this is relatively intelligent behavior, including how to respond when the mob is hit by projectiles. it has to remember the source of damage, check if we can attack back, and if not, at least run away. do-able, but subtle. i was assuming this was mostly about responding to attacks from invisible players.
Good idea, invisible players may also be a use case. Although that may need to trigger a different response.
There is now a setting for mobs_redo:
'attack_patience' Time in seconds before mob gives up attacking if
player isn't seen (Defaults to 11).
with the new projectiles API, the source of the "punch" will generally come from the player or mob that launched the projectile.