Digicolors' Textures broken after updating and enabling fmod - singleplayer #5571
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Reference: your-land/bugtracker#5571
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Textures on few old and all new Digicolor Blocks are not working. Dug block in hotbar(and wielded) appears black, while newly added block from creative inventory appears white.
@flux
Active Mods LIst:
load_mod_tubelib2 = mods/tubelib2
load_mod_pipeworks = mods/pipeworks
load_mod_moremesecons_wireless = mods/moremesecons/moremesecons_wireless
load_mod_moremesecons_utils = mods/moremesecons/moremesecons_utils
load_mod_moremesecons_timegate = mods/moremesecons/moremesecons_timegate
load_mod_moremesecons_switchtorch = mods/moremesecons/moremesecons_switchtorch
load_mod_moremesecons_playerkiller = mods/moremesecons/moremesecons_playerkiller
load_mod_moremesecons_mesechest = mods/moremesecons/moremesecons_mesechest
load_mod_moremesecons_luablock = mods/moremesecons/moremesecons_luablock
load_mod_moremesecons_jammer = mods/moremesecons/moremesecons_jammer
load_mod_moremesecons_injector_controller = mods/moremesecons/moremesecons_injector_controller
load_mod_moremesecons_induction_transmitter = mods/moremesecons/moremesecons_induction_transmitter
load_mod_moremesecons_entity_detector = mods/moremesecons/moremesecons_entity_detector
load_mod_moremesecons_dual_delayer = mods/moremesecons/moremesecons_dual_delayer
load_mod_moremesecons_conductor_signalchanger = mods/moremesecons/moremesecons_conductor_signalchanger
load_mod_moremesecons_commandblock = mods/moremesecons/moremesecons_commandblock
load_mod_moremesecons_adjustable_player_detector = mods/moremesecons/moremesecons_adjustable_player_detector
load_mod_moremesecons_luacontroller_tool = mods/moremesecons/moremesecons_luacontroller_tool
load_mod_mesecons_morewires = mods/mesecons_x/mesecons_morewires
load_mod_mesecons_doors = mods/mesecons/mesecons_doors
load_mod_moremesecons_igniter = mods/moremesecons/moremesecons_igniter
load_mod_mesecons_delayer = mods/mesecons/mesecons_delayer
load_mod_mesecons_commandblock = mods/mesecons/mesecons_commandblock
load_mod_mesecons_blinkyplant = mods/mesecons/mesecons_blinkyplant
load_mod_lwcomponents = mods/lwcomponents
load_mod_mesecons_lamp = mods/mesecons/mesecons_lamp
load_mod_dreambuilder_hotbar = mods/dreambuilder_hotbar
load_mod_mesecons_detector = mods/mesecons/mesecons_detector
i asked hbreturns to open this issue here instead of having them create a github account. i'll handle it.
this started happening after i correctly specified that
paramtype2 = "color"
e86fc598ff
i have no idea how the palette was working at all before that, but apparently one thing that happened was that the
param2 = 0
color showed up as white when it should have been black.fixed this by specifying
place_param2 = 255
(white), and also nuking the palette index from the drop:b80c09f6f1
bc02f5eaf8
this won't "fix" currently placed black nodes, but those can be broken and re-placed, or just re-programmed.
QA
Per test by hbreturns, it now works :)
It was quick XD thanks
sorry i clicked on comment and "close", should I reopen it?
We'll close when it's "fixed" on the mainserver :)
this is live