Digicolors' Textures broken after updating and enabling fmod - singleplayer #5571

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opened 2023-11-30 01:26:46 +00:00 by hb · 7 comments

Textures on few old and all new Digicolor Blocks are not working. Dug block in hotbar(and wielded) appears black, while newly added block from creative inventory appears white.

@flux

Active Mods LIst:
load_mod_tubelib2 = mods/tubelib2
load_mod_pipeworks = mods/pipeworks
load_mod_moremesecons_wireless = mods/moremesecons/moremesecons_wireless
load_mod_moremesecons_utils = mods/moremesecons/moremesecons_utils
load_mod_moremesecons_timegate = mods/moremesecons/moremesecons_timegate
load_mod_moremesecons_switchtorch = mods/moremesecons/moremesecons_switchtorch
load_mod_moremesecons_playerkiller = mods/moremesecons/moremesecons_playerkiller
load_mod_moremesecons_mesechest = mods/moremesecons/moremesecons_mesechest
load_mod_moremesecons_luablock = mods/moremesecons/moremesecons_luablock
load_mod_moremesecons_jammer = mods/moremesecons/moremesecons_jammer
load_mod_moremesecons_injector_controller = mods/moremesecons/moremesecons_injector_controller
load_mod_moremesecons_induction_transmitter = mods/moremesecons/moremesecons_induction_transmitter
load_mod_moremesecons_entity_detector = mods/moremesecons/moremesecons_entity_detector
load_mod_moremesecons_dual_delayer = mods/moremesecons/moremesecons_dual_delayer
load_mod_moremesecons_conductor_signalchanger = mods/moremesecons/moremesecons_conductor_signalchanger
load_mod_moremesecons_commandblock = mods/moremesecons/moremesecons_commandblock
load_mod_moremesecons_adjustable_player_detector = mods/moremesecons/moremesecons_adjustable_player_detector
load_mod_moremesecons_luacontroller_tool = mods/moremesecons/moremesecons_luacontroller_tool
load_mod_mesecons_morewires = mods/mesecons_x/mesecons_morewires
load_mod_mesecons_doors = mods/mesecons/mesecons_doors
load_mod_moremesecons_igniter = mods/moremesecons/moremesecons_igniter
load_mod_mesecons_delayer = mods/mesecons/mesecons_delayer
load_mod_mesecons_commandblock = mods/mesecons/mesecons_commandblock
load_mod_mesecons_blinkyplant = mods/mesecons/mesecons_blinkyplant
load_mod_lwcomponents = mods/lwcomponents
load_mod_mesecons_lamp = mods/mesecons/mesecons_lamp
load_mod_dreambuilder_hotbar = mods/dreambuilder_hotbar
load_mod_mesecons_detector = mods/mesecons/mesecons_detector

Textures on few old and all new Digicolor Blocks are not working. Dug block in hotbar(and wielded) appears black, while newly added block from creative inventory appears white. @flux Active Mods LIst: load_mod_tubelib2 = mods/tubelib2 load_mod_pipeworks = mods/pipeworks load_mod_moremesecons_wireless = mods/moremesecons/moremesecons_wireless load_mod_moremesecons_utils = mods/moremesecons/moremesecons_utils load_mod_moremesecons_timegate = mods/moremesecons/moremesecons_timegate load_mod_moremesecons_switchtorch = mods/moremesecons/moremesecons_switchtorch load_mod_moremesecons_playerkiller = mods/moremesecons/moremesecons_playerkiller load_mod_moremesecons_mesechest = mods/moremesecons/moremesecons_mesechest load_mod_moremesecons_luablock = mods/moremesecons/moremesecons_luablock load_mod_moremesecons_jammer = mods/moremesecons/moremesecons_jammer load_mod_moremesecons_injector_controller = mods/moremesecons/moremesecons_injector_controller load_mod_moremesecons_induction_transmitter = mods/moremesecons/moremesecons_induction_transmitter load_mod_moremesecons_entity_detector = mods/moremesecons/moremesecons_entity_detector load_mod_moremesecons_dual_delayer = mods/moremesecons/moremesecons_dual_delayer load_mod_moremesecons_conductor_signalchanger = mods/moremesecons/moremesecons_conductor_signalchanger load_mod_moremesecons_commandblock = mods/moremesecons/moremesecons_commandblock load_mod_moremesecons_adjustable_player_detector = mods/moremesecons/moremesecons_adjustable_player_detector load_mod_moremesecons_luacontroller_tool = mods/moremesecons/moremesecons_luacontroller_tool load_mod_mesecons_morewires = mods/mesecons_x/mesecons_morewires load_mod_mesecons_doors = mods/mesecons/mesecons_doors load_mod_moremesecons_igniter = mods/moremesecons/moremesecons_igniter load_mod_mesecons_delayer = mods/mesecons/mesecons_delayer load_mod_mesecons_commandblock = mods/mesecons/mesecons_commandblock load_mod_mesecons_blinkyplant = mods/mesecons/mesecons_blinkyplant load_mod_lwcomponents = mods/lwcomponents load_mod_mesecons_lamp = mods/mesecons/mesecons_lamp load_mod_dreambuilder_hotbar = mods/dreambuilder_hotbar load_mod_mesecons_detector = mods/mesecons/mesecons_detector
Member

i asked hbreturns to open this issue here instead of having them create a github account. i'll handle it.

i asked hbreturns to open this issue here instead of having them create a github account. i'll handle it.
flux added the
1. kind/bug
3. source/mod upstream
3. source/unknown
labels 2023-11-30 01:57:37 +00:00
flux self-assigned this 2023-11-30 01:57:43 +00:00
flux added this to the flux's TODO list project 2023-11-30 01:57:46 +00:00
Member

this started happening after i correctly specified that paramtype2 = "color" e86fc598ff

i have no idea how the palette was working at all before that, but apparently one thing that happened was that the param2 = 0 color showed up as white when it should have been black.

fixed this by specifying place_param2 = 255 (white), and also nuking the palette index from the drop: b80c09f6f1 bc02f5eaf8

this won't "fix" currently placed black nodes, but those can be broken and re-placed, or just re-programmed.

this started happening after i correctly specified that `paramtype2 = "color"` https://github.com/fluxionary/minetest-digicolor/commit/e86fc598ff087282d2586f92e990e24563e4bea8 i have no idea how the palette was working at all before that, but apparently one thing that happened was that the `param2 = 0` color showed up as white when it should have been black. fixed this by specifying `place_param2 = 255` (white), and also nuking the palette index from the drop: https://github.com/fluxionary/minetest-digicolor/commit/b80c09f6f1c11b942b342dc56abd239995136864 https://github.com/fluxionary/minetest-digicolor/commit/bc02f5eaf84f747d0f3ede99041fe1bdada9702a this won't "fix" currently placed black nodes, but those can be broken and re-placed, or just re-programmed.
flux added the
4. step/ready to QA test
label 2023-12-08 00:01:54 +00:00
AliasAlreadyTaken added this to the 1.1.122 milestone 2023-12-08 01:21:20 +00:00

QA

Per test by hbreturns, it now works :)

QA Per test by hbreturns, it now works :)
AliasAlreadyTaken added the
ugh/QA OK
label 2023-12-08 04:15:42 +00:00
Author

QA

Per test by hbreturns, it now works :)

It was quick XD thanks

> QA > > Per test by hbreturns, it now works :) It was quick XD thanks
hb closed this issue 2023-12-08 04:50:04 +00:00
Author

sorry i clicked on comment and "close", should I reopen it?

sorry i clicked on comment and "close", should I reopen it?

We'll close when it's "fixed" on the mainserver :)

We'll close when it's "fixed" on the mainserver :)
flux added
5. result/fixed
and removed
4. step/ready to QA test
labels 2023-12-18 22:20:11 +00:00
flux removed this from the flux's TODO list project 2023-12-18 22:20:13 +00:00
flux removed their assignment 2023-12-18 22:20:16 +00:00
Member

this is live

this is live
flux closed this issue 2023-12-18 22:20:34 +00:00
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Reference: your-land/bugtracker#5571
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