STEALTH reports: if u stand on a specific part ... #5491

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opened 2023-11-13 22:12:22 +00:00 by yourland-report · 2 comments

STEALTH reports a bug:

if u stand on a specific part of a locked iron door it will constantly play the landing sound(from jumping)

Player position:

{
	x = 1315.2719726563,
	y = 8.496000289917,
	z = 544.67498779297
}

Player look:

{
	x = 0.88075041770935,
	y = 0.19936792552471,
	z = -0.42957079410553
}

Player information:

{
	protocol_version = 39,
	lang_code = "",
	formspec_version = 4,
	ip_version = 6,
	min_rtt = 0.14000000059605,
	minor = 0,
	min_jitter = 0,
	max_jitter = 7.5949997901917,
	avg_jitter = 0.013000011444092,
	connection_uptime = 1806,
	serialization_version = 28,
	patch = 6,
	max_rtt = 8.0679998397827,
	state = "Active",
	version_string = "2.0.6",
	avg_rtt = 0.14499999582767,
	major = 2
}

Player meta:

{
	fields = {
		digged_nodes = "99718",
		placed_nodes = "35464",
		died = "361",
		crafted = "84289",
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_crystal 1 34640\", \"\", \"3d_armor:chestplate_crystal 1 34640\", \"shields:shield_rainbow 1 13872\", \"3d_armor:leggings_crystal 1 34640\", \"3d_armor:boots_crystal 1 34640\"}",
		yl_church = "return {[\"last_death\"] = {[\"x\"] = 2002, [\"y\"] = 15, [\"z\"] = 1154}, [\"last_heal\"] = 1685998733, [\"last_death_portal\"] = 1699832908}",
		hud_state = "on",
		["ocean_build.last_warning"] = "1694907852",
		["ocean_build.ocean_built"] = "1",
		arenalib_infobox_arenaID = "0",
		played_time = "1364871",
		["stamina:level"] = "11",
		partychat = "party",
		repellant = "0",
		yl_commons_player_created = "1679601648",
		yl_commons_player_joined = "1699911753",
		["signslib:pos"] = "(1304,7,544)",
		jointime = "1679601648",
		bitten = "0",
		hotbar_size = "8",
		["stamina:poisoned"] = "no",
		yl_commons_thankyou = "69",
		["stamina:exhaustion"] = "139.5",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		xp = "72864",
		punch_count = "21392",
		partypvp = "true",
		inflicted_damage = "446248"
	}
}

Log identifier


[MOD] yl_report log identifier = bFsw1GhKnal9wqMSyLSNg7LJ0fy4VR3o

Profiler save:

profile-20231113T221222.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 10h 34s | max lag: 0.328s | clients (22/52): AliasAlreadyTaken, Bingo, Bishiro, bizon, DragonWrangler1, flux, jim15, JohannesPaulHoffman, Julia, Kalek, laira, Moti, mrminer, olga, pium, poppyasdan, Service, Sokomine, STEALTH, Thorviss, tour, XeLNaGa

Teleport command:

/teleport xyz 1315 8 545

Compass command:

/give_compass Construction bFsw1GhKnal9wqMSyLSNg7LJ0fy4VR3o D2691E 1315 8 545
STEALTH reports a bug: > if u stand on a specific part of a locked iron door it will constantly play the landing sound(from jumping) Player position: ``` { x = 1315.2719726563, y = 8.496000289917, z = 544.67498779297 } ``` Player look: ``` { x = 0.88075041770935, y = 0.19936792552471, z = -0.42957079410553 } ``` Player information: ``` { protocol_version = 39, lang_code = "", formspec_version = 4, ip_version = 6, min_rtt = 0.14000000059605, minor = 0, min_jitter = 0, max_jitter = 7.5949997901917, avg_jitter = 0.013000011444092, connection_uptime = 1806, serialization_version = 28, patch = 6, max_rtt = 8.0679998397827, state = "Active", version_string = "2.0.6", avg_rtt = 0.14499999582767, major = 2 } ``` Player meta: ``` { fields = { digged_nodes = "99718", placed_nodes = "35464", died = "361", crafted = "84289", ["3d_armor_inventory"] = "return {\"3d_armor:helmet_crystal 1 34640\", \"\", \"3d_armor:chestplate_crystal 1 34640\", \"shields:shield_rainbow 1 13872\", \"3d_armor:leggings_crystal 1 34640\", \"3d_armor:boots_crystal 1 34640\"}", yl_church = "return {[\"last_death\"] = {[\"x\"] = 2002, [\"y\"] = 15, [\"z\"] = 1154}, [\"last_heal\"] = 1685998733, [\"last_death_portal\"] = 1699832908}", hud_state = "on", ["ocean_build.last_warning"] = "1694907852", ["ocean_build.ocean_built"] = "1", arenalib_infobox_arenaID = "0", played_time = "1364871", ["stamina:level"] = "11", partychat = "party", repellant = "0", yl_commons_player_created = "1679601648", yl_commons_player_joined = "1699911753", ["signslib:pos"] = "(1304,7,544)", jointime = "1679601648", bitten = "0", hotbar_size = "8", ["stamina:poisoned"] = "no", yl_commons_thankyou = "69", ["stamina:exhaustion"] = "139.5", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", xp = "72864", punch_count = "21392", partypvp = "true", inflicted_damage = "446248" } } ``` Log identifier ``` [MOD] yl_report log identifier = bFsw1GhKnal9wqMSyLSNg7LJ0fy4VR3o ``` Profiler save: ``` profile-20231113T221222.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 10h 34s | max lag: 0.328s | clients (22/52): AliasAlreadyTaken, Bingo, Bishiro, bizon, DragonWrangler1, flux, jim15, JohannesPaulHoffman, Julia, Kalek, laira, Moti, mrminer, olga, pium, poppyasdan, Service, Sokomine, STEALTH, Thorviss, tour, XeLNaGa ``` Teleport command: ``` /teleport xyz 1315 8 545 ``` Compass command: ``` /give_compass Construction bFsw1GhKnal9wqMSyLSNg7LJ0fy4VR3o D2691E 1315 8 545 ```
AliasAlreadyTaken was assigned by yourland-report 2023-11-13 22:12:22 +00:00
AliasAlreadyTaken added the
1. kind/bug
4. step/needs confirmation
labels 2023-11-14 19:54:37 +00:00
flux added
3. source/client
and removed
4. step/needs confirmation
labels 2023-11-15 20:40:33 +00:00
Member

ah, the tappy-tappy bug, famous to anyone who's ever stood on top of a travelnet. it's a client bug, due to the client doing something weird when stood on top of 2-node-high nodeboxes - the player is rapidly moved up and down a tiny fraction of a node, resulting in the "walking" sound repeating at the speed of the player's framerate (lots of client-side things are bounded by the framerate when they logically shouldn't be...)

to trigger this one, the player has to be standing "within" a node while on top of the door, as the door itself doesn't have a footstep sound defined. however, if the door is next to e.g. a stairsplus slab of something with a footstep sound, you can stand on top of the door and position your hitbox to be within the confines of the slab, triggering the tappy-tappy.

image

also happens with wooden doors and probably anything registered w/ the doors mod.

ah, the tappy-tappy bug, famous to anyone who's ever stood on top of a travelnet. it's a client bug, due to the client doing something weird when stood on top of 2-node-high nodeboxes - the player is rapidly moved up and down a tiny fraction of a node, resulting in the "walking" sound repeating at the speed of the player's framerate (lots of client-side things are bounded by the framerate when they logically shouldn't be...) to trigger this one, the player has to be standing "within" a node while on top of the door, as the door itself doesn't have a footstep sound defined. however, if the door is next to e.g. a stairsplus slab of something with a footstep sound, you can stand on top of the door and position your hitbox to be within the confines of the slab, triggering the tappy-tappy. ![image](/attachments/5b143ceb-bc0d-49ef-9566-9e6bdf3b53af) also happens with wooden doors and probably anything registered w/ the doors mod.
370 KiB
Member
upstream issue https://github.com/minetest/minetest/issues/11243
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Reference: your-land/bugtracker#5491
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