AliasAlreadyTaken reports: Add a staff command to enable/ ... #5476
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Reference: your-land/bugtracker#5476
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AliasAlreadyTaken reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
suggesting
/barber
to stop head movement 😆what's the use case?
I suspect that the head movements contribute significantly to the too many packages problem and filling up my line. On the other hand head movements are extremly important on a social level for players.
ah, so this would then enable us to test that theory.
maybe make it where each player can also disable or enable their own head movement
This is a debug command. To see the most effect, I'd like it to disable or enable ALL head movement at once.
Best way to do this is make a yl_version only of headamin. by fixing the mistakes made in that mod and adding the scripting to enable and disable it. along with implementing the ingame command of /barber enable and /barber disable. here is a working example of just that. I however did make it so people can show how they feel with there head pos. i.e if a player looks down and sad and does /barber disable than there head will stay in that sad pos. however still allowing the player to have a normal view of moment and still able to play, interact, build, exc.. while have there head in there desired pos. this is easily changed to have head go back to basepos if so desired to when head movement is disabled.
Here it is where it will reset head pos back to basepos if you prefer.
5b0eac3fe4
note that this completely disables all the stuff in playeranim, not just the head, on the assumption that all the other bodyparts (bones) also contribute to the issue.
Letting the head stay in a special fixed position might be of intrest for yl_cinema and yl_theatre (see #5492).
this is live. is there already an issue about testing whether this helps @Sokomine's issues?
There is #5005 but it doesn't mention head movement