rheo reports: there's still gazer gas floati ... #5445

Closed
opened 2023-11-02 00:05:13 +00:00 by yourland-report · 5 comments

rheo reports a bug:

there's still gazer gas floating above haven sometimes, because the projectiles explode and the areas are too far to ever go active

Player position:

{
	x = 1963.5650634766,
	y = 167.61999511719,
	z = 1224.3790283203
}

Player look:

{
	x = -0.46790036559105,
	y = -0.85662746429443,
	z = -0.21739058196545
}

Player information:

{
	ip_version = 6,
	min_rtt = 0.1710000038147,
	avg_rtt = 0.18500000238419,
	min_jitter = 0,
	max_jitter = 4.4609999656677,
	avg_jitter = 0.0020000040531158,
	connection_uptime = 20047,
	serialization_version = 29,
	patch = 0,
	minor = 8,
	protocol_version = 42,
	formspec_version = 6,
	max_rtt = 4.6459999084473,
	lang_code = "",
	state = "Active",
	version_string = "5.8.0-dev-7388c87ad",
	major = 5
}

Player meta:

{
	fields = {
		["stamina:poisoned"] = "no",
		["stamina:exhaustion"] = "63",
		yl_commons_thankyou = "64",
		arenalib_infobox_arenaID = "0",
		["signslib:pos"] = "(1917,16,3188)",
		jointime = "1644205752",
		["ethereal:fly_timer"] = "-99",
		hud_state = "off",
		["ocean_build.last_warning"] = "1.66814e+09",
		["ocean_build.ocean_built"] = "6",
		played_time = "6016992",
		xp = "0",
		placed_nodes = "19451",
		died = "2",
		crafted = "2175",
		punch_count = "1078",
		partychat = "party",
		inflicted_damage = "250734",
		["3d_armor_inventory"] = "return {\"nether_mobs:dragon_boots\", \"shields:shield_steel\", \"\", \"\", \"\", \"\"}",
		["petz:werewolf"] = "0",
		["petz:lycanthropy"] = "0",
		yl_commons_player_created = "1644205752",
		yl_commons_player_joined = "1698863492",
		repellant = "0",
		["stamina:level"] = "0",
		["petz:old_override_table"] = "return {[\"sneak\"] = true, [\"speed\"] = 2, [\"new_move\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"sneak_glitch\"] = false}",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		digged_nodes = "15158",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = 15, [\"x\"] = 1353, [\"z\"] = 1089}}",
		bitten = "0",
		["petz:werewolf_vignette_id"] = "16",
		["petz:werewolf_clan_idx"] = "2"
	}
}

Log identifier


[MOD] yl_report log identifier = S53N3M0kl2slF0moiPZfoL1oUiOhCKh9

Profiler save:

profile-20231102T000513.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 12h 54min 31s | max lag: 0.234s | clients (20/52): AliasAlreadyTaken, Aliza, alondwe, Bingo, BLuOXide, Chache, coff, daydream, Ecklair, Ernesto, flux, Heron, Parrish, Penelopee, poppyasdan, rheo, Service, the_chosen_one, Tom_Bombadil, Xonon

Teleport command:

/teleport xyz 1964 168 1224

Compass command:

/give_compass Construction S53N3M0kl2slF0moiPZfoL1oUiOhCKh9 D2691E 1964 168 1224
rheo reports a bug: > there's still gazer gas floating above haven sometimes, because the projectiles explode and the areas are too far to ever go active Player position: ``` { x = 1963.5650634766, y = 167.61999511719, z = 1224.3790283203 } ``` Player look: ``` { x = -0.46790036559105, y = -0.85662746429443, z = -0.21739058196545 } ``` Player information: ``` { ip_version = 6, min_rtt = 0.1710000038147, avg_rtt = 0.18500000238419, min_jitter = 0, max_jitter = 4.4609999656677, avg_jitter = 0.0020000040531158, connection_uptime = 20047, serialization_version = 29, patch = 0, minor = 8, protocol_version = 42, formspec_version = 6, max_rtt = 4.6459999084473, lang_code = "", state = "Active", version_string = "5.8.0-dev-7388c87ad", major = 5 } ``` Player meta: ``` { fields = { ["stamina:poisoned"] = "no", ["stamina:exhaustion"] = "63", yl_commons_thankyou = "64", arenalib_infobox_arenaID = "0", ["signslib:pos"] = "(1917,16,3188)", jointime = "1644205752", ["ethereal:fly_timer"] = "-99", hud_state = "off", ["ocean_build.last_warning"] = "1.66814e+09", ["ocean_build.ocean_built"] = "6", played_time = "6016992", xp = "0", placed_nodes = "19451", died = "2", crafted = "2175", punch_count = "1078", partychat = "party", inflicted_damage = "250734", ["3d_armor_inventory"] = "return {\"nether_mobs:dragon_boots\", \"shields:shield_steel\", \"\", \"\", \"\", \"\"}", ["petz:werewolf"] = "0", ["petz:lycanthropy"] = "0", yl_commons_player_created = "1644205752", yl_commons_player_joined = "1698863492", repellant = "0", ["stamina:level"] = "0", ["petz:old_override_table"] = "return {[\"sneak\"] = true, [\"speed\"] = 2, [\"new_move\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"sneak_glitch\"] = false}", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", digged_nodes = "15158", yl_church = "return {[\"last_death\"] = {[\"y\"] = 15, [\"x\"] = 1353, [\"z\"] = 1089}}", bitten = "0", ["petz:werewolf_vignette_id"] = "16", ["petz:werewolf_clan_idx"] = "2" } } ``` Log identifier ``` [MOD] yl_report log identifier = S53N3M0kl2slF0moiPZfoL1oUiOhCKh9 ``` Profiler save: ``` profile-20231102T000513.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 12h 54min 31s | max lag: 0.234s | clients (20/52): AliasAlreadyTaken, Aliza, alondwe, Bingo, BLuOXide, Chache, coff, daydream, Ecklair, Ernesto, flux, Heron, Parrish, Penelopee, poppyasdan, rheo, Service, the_chosen_one, Tom_Bombadil, Xonon ``` Teleport command: ``` /teleport xyz 1964 168 1224 ``` Compass command: ``` /give_compass Construction S53N3M0kl2slF0moiPZfoL1oUiOhCKh9 D2691E 1964 168 1224 ```
AliasAlreadyTaken was assigned by yourland-report 2023-11-02 00:05:13 +00:00

Can we make it that the shots simply remove themselves when they hit a non-loaded area? Like "ignore" nodes?

Can we make it that the shots simply remove themselves when they hit a non-loaded area? Like "ignore" nodes?
AliasAlreadyTaken added the
1. kind/bug
label 2023-11-02 00:06:43 +00:00

What is the source of the gazer gas? The arena? Is there any special admin node that can stop gazer shots but not impede players, as a roof?

What is the source of the gazer gas? The arena? Is there any special admin node that can stop gazer shots but not impede players, as a roof?
Member

the solution is to make them not "explode" when they hit ignore nodes, and instead just disappear. the mime glue shots already do this, need to modify gazer and umbra arrows.

the solution is to make them not "explode" when they hit ignore nodes, and instead just disappear. the mime glue shots already do this, need to modify gazer and umbra arrows.
AliasAlreadyTaken added the
2. prio/good first issue
label 2023-11-10 17:58:24 +00:00
flux added the
4. step/ready to QA test
label 2023-11-10 19:19:20 +00:00
Member

gazers: 8309544bbd

umbras: 6f1a5d9a30

gazers: https://gitea.your-land.de/your-land/mobs_gazer/commit/8309544bbd6c6b5df2459ee25d3d40462eda57a4 umbras: https://gitea.your-land.de/your-land/mobs_umbra/commit/6f1a5d9a30cf452943cfb603cb86594019a93d81
AliasAlreadyTaken added this to the 1.1.122 milestone 2023-12-05 21:03:29 +00:00
AliasAlreadyTaken added the
ugh/QA OK
label 2023-12-05 21:03:34 +00:00
flux added
5. result/fixed
and removed
4. step/ready to QA test
labels 2023-12-18 01:28:50 +00:00
AliasAlreadyTaken was unassigned by flux 2023-12-18 01:28:53 +00:00
Member

this seems live - tested with gazers, for some reason umbras are ignoring me entirely

this seems live - tested with gazers, for some reason umbras are ignoring me entirely
flux closed this issue 2023-12-18 01:29:57 +00:00
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Reference: your-land/bugtracker#5445
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