Parrish reports: machines left on while players ... #5394
Labels
No Label
1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: your-land/bugtracker#5394
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Parrish reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
Sounds like the offending machines in particular need to be looked at and see who built them
My biome cow machines don't really cause lag because the chunk unloads shortly after I leave, thus causing the blinkies to stop functioning
area owned by Penelopee, Tanakwagu, and Aliza. Only mesemaker is Penelopee.
all the machines are controlled by adjustable blinky plants, making them easy to disable if necessary. however, mesecons_debug is still overzealous and lag due to mesecons isn't a huge issue anymore.
recommend: leave it alone
I was with Parrish when he discovered them and I had no lag.
Aloha :)
There were some machines reported nearby the coords I'M about to send you. Most of them are detect only, but some are powered by blinky plants. Could you please disable them when you log out? Adding an off switch may help.
Greetings, Alias
Still, machines should be disabled when the player is logged out. That's one of the conditions to the mesemaker priv. Having no lag in such a case results from others being responsible and shutting theirs down.