We need some admin help in Tenebris... #5362

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opened 2023-10-09 21:20:43 +02:00 by tour · 15 comments
Member

Alias asked for a list, so here we go...

  • (6678, y, 3010) MASTERGIRL, last-login 2022-01-17 Remove house and areas. We want to build something better there...
  • (6390, y, 3087): old and unprotected house, build once without our permission. The captured spy is close, so please take care that he doesn't get hurt...
  • (6730, y, 3130) StormStudios, last-login 2022-01-10, remove the house and area. The house is quite basic (not ugly), but it does not fit into our plans.
  • (7030, y, 3110) Ashy, last-login 2022-12-31, remove the area and outline for a house
  • (6601, y, 3290) shared chests von skygame, Area und Haus wurden von mir bereits zurückgebaut
  • (6756, y, 2890) goops, last-login 2022-05-04 please remove house and area
  • (6767, y, 2790) floating bamboo leaves + how to deal with all these animals?
  • (6302, 0, 2871): old mine for darkage:rhyolitic_tuff It was already there when I first walked by. I never cared much about it since it is far away from the city. But now it's inside the protection, so I care :-) Decided it is the perfect place to build some mese-machines in there
  • (6843, y, 2907) Area 3213 from LeniOwO (left from a player called PantherOwO, everything was build back already, only the area remains)
  • (6540, y, 3293) _DRAGON_, last-login 2023-05-11 House and area. The player also founded a city, so I guess there is another base somewhere. In the storage on this plot there is nothing valuable.
  • Delete Area area ID 1643 Cepheus or give the area to Runy (ID 1644 is currently a subarea)
Alias asked for a list, so here we go... - [x] (6678, y, 3010) MASTERGIRL, last-login 2022-01-17 Remove house and areas. We want to build something better there... - [x] (6390, y, 3087): old and unprotected house, build once without our permission. The captured spy is close, so please take care that he doesn't get hurt... - [x] (6730, y, 3130) StormStudios, last-login 2022-01-10, remove the house and area. The house is quite basic (not ugly), but it does not fit into our plans. - [x] (7030, y, 3110) Ashy, last-login 2022-12-31, remove the area and outline for a house - [x] (6601, y, 3290) shared chests von skygame, Area und Haus wurden von mir bereits zurückgebaut - [x] (6756, y, 2890) goops, last-login 2022-05-04 please remove house and area - [x] (6767, y, 2790) floating bamboo leaves + how to deal with all these animals? - [x] ~~(6302, 0, 2871): old mine for darkage:rhyolitic_tuff It was already there when I first walked by. I never cared much about it since it is far away from the city. But now it's inside the protection, so I care :-)~~ Decided it is the perfect place to build some mese-machines in there - [x] (6843, y, 2907) Area 3213 from LeniOwO (left from a player called PantherOwO, everything was build back already, only the area remains) - [x] (6540, y, 3293) \_DRAGON\_, last-login 2023-05-11 House and area. The player also founded a city, so I guess there is another base somewhere. In the storage on this plot there is nothing valuable. - [x] Delete Area area ID 1643 Cepheus or give the area to Runy (ID 1644 is currently a subarea)
Member
  • (6892,y,3368) Tusha, last-login 2021-08-16, please remove the area
- [x] (6892,y,3368) Tusha, last-login 2021-08-16, please remove the area
AliasAlreadyTaken added the
1. kind/protocol
label 2023-10-11 00:28:05 +02:00
Member

Is there a chance of getting ahead with it? Tenebris makes a disorderly impression as soon as you leave the harbor and get into the hinterland and that is a great pity and unnecessarily clouds the overall picture.

Is there a chance of getting ahead with it? Tenebris makes a disorderly impression as soon as you leave the harbor and get into the hinterland and that is a great pity and unnecessarily clouds the overall picture.
Boot added the
4. step/help wanted
3. source/ingame
2. prio/elevated
labels 2024-08-29 19:38:21 +02:00
Member

Tenebris is a city that grows with great attention to detail and therefore also prudently and rather slowly, but that does not mean that such a call for help should be statute-barred. If there is no other way, then trustworthy players like tour and Kalek should get their hands on the tools themselves to be able to clarify such things in Tenebris.

Tenebris is a city that grows with great attention to detail and therefore also prudently and rather slowly, but that does not mean that such a call for help should be statute-barred. If there is no other way, then trustworthy players like tour and Kalek should get their hands on the tools themselves to be able to clarify such things in Tenebris.
Author
Member

I would like to push that issue up too bc. I don't want to make things more complicated by building into land where WE might take place.

In the meanwhile I got some more stuff for the list:

  • (6755,y,2973) Ente (last-login 2023-07-28) House + Area. If the area + protected chests are gone, I can also restore the house+fields by hand.
  • (6653,y,3263) mtvisitor & mtwalker (last-login 2023-12-09) Area + House.
  • (6662,y,3329) mtvisitor & mtwalker (last-login 2023-12-09) Area + House. They also stated somewhere in the forums that they will not come back to yl
  • /fixlight over the whole harbour area. There are some shadows along the chunk borders on the harbour and strange shadows/lights p.ex. at (6553,2,3108) or (6553,2,3108)

For nearly all of the houses/plots: I can also restore them by hand, they are not that big. But before I would like to have the protected blocks + areas gone...

I would like to push that issue up too bc. I don't want to make things more complicated by building into land where WE might take place. In the meanwhile I got some more stuff for the list: - [x] (6755,y,2973) Ente (last-login 2023-07-28) House + Area. If the area + protected chests are gone, I can also restore the house+fields by hand. - [ ] (6653,y,3263) mtvisitor & mtwalker (last-login 2023-12-09) Area + House. - [ ] (6662,y,3329) mtvisitor & mtwalker (last-login 2023-12-09) Area + House. They also stated somewhere in the forums that they will not come back to yl - [ ] /fixlight over the whole harbour area. There are some shadows along the chunk borders on the harbour and strange shadows/lights p.ex. at (6553,2,3108) or (6553,2,3108) For nearly all of the houses/plots: I can also restore them by hand, they are not that big. But before I would like to have the protected blocks + areas gone...
Member
  • Delete Area area ID 1643 Cepheus or give the area to Runy (ID 1644 is currently a subarea)

This is done. I met Cepheus in the chat and and asked her about and she deleted this old master area.

> - [ ] Delete Area area ID 1643 Cepheus or give the area to Runy (ID 1644 is currently a subarea) This is done. I met Cepheus in the chat and and asked her about and she deleted this old master area.

(6390, y, 3087): old and unprotected house, build once without our permission. The captured spy is close, so please take care that he doesn't get hurt... 2. Punkt oben in der Liste ist bereinigt. Kann also gestrichen werden. Die anderen gehe ich nach und nach an, und darf Alias fragen, die Admindinge diesbezüglich pro Grundstück zu machen. Ihr könntet mich hier also auch zum Mitglied machen, dann kann ich das selbst abhaken.
LG Kalek

(6390, y, 3087): old and unprotected house, build once without our permission. The captured spy is close, so please take care that he doesn't get hurt... 2. Punkt oben in der Liste ist bereinigt. Kann also gestrichen werden. Die anderen gehe ich nach und nach an, und darf Alias fragen, die Admindinge diesbezüglich pro Grundstück zu machen. Ihr könntet mich hier also auch zum Mitglied machen, dann kann ich das selbst abhaken. LG Kalek

Grundstück bei (6730, y, 3130) [StormStudios, last-login 2022-01-10, remove the house and area. The house is quite basic (not ugly), but it does not fit into our plans.] also Nr. 3 von der Liste ist ebenfalls komplett fertig.
LG Kalek

Grundstück bei (6730, y, 3130) [StormStudios, last-login 2022-01-10, remove the house and area. The house is quite basic (not ugly), but it does not fit into our plans.] also Nr. 3 von der Liste ist ebenfalls komplett fertig. LG Kalek

Ashy's area 4554 was removed and the few chests in it stored: bugtracker5362_ashy_01 and bugtracker5362_ashy_02

Ashy's area 4554 was removed and the few chests in it stored: `bugtracker5362_ashy_01` and `bugtracker5362_ashy_02`

Nr. 4, 5, 6, 9 und 11 sind erledigt.
LG Kalek

Nr. 4, 5, 6, 9 und 11 sind erledigt. LG Kalek

Nr. 10 "(6540, y, 3293) DRAGON, last-login 2023-05-11 House and area. The player also founded a city, so I guess there is another base somewhere. In the storage on this plot there is nothing valuable." is also done (with the help of daydream)

Nr. 10 "(6540, y, 3293) _DRAGON_, last-login 2023-05-11 House and area. The player also founded a city, so I guess there is another base somewhere. In the storage on this plot there is nothing valuable." is also done (with the help of daydream)

@tour So, der oberste Block ist jetzt komplett abgearbeitet und erledigt :-) In den nächsten Tagen gehe ich die weiter unten stehenden Aufgaben an. Danke @AliasAlreadyTaken LG Kalek

@tour So, der oberste Block ist jetzt komplett abgearbeitet und erledigt :-) In den nächsten Tagen gehe ich die weiter unten stehenden Aufgaben an. Danke @AliasAlreadyTaken LG Kalek

Heute wurden von Alias folgende Dinge behoben:

  1. (6755,y,2973) Ente (last-login 2023-07-28) House + Area. If the area + protected chests are gone, I can also restore the house+fields by hand. [Haus von mir per Hand abgebaut; Kisten von Alias gestored]
  2. (6892,y,3368) Tusha, last-login 2021-08-16, please remove the area [komplette Area von Alias gestored und Landschaft auch von ihm wieder hergestellt]
  3. in der Nähe von Entes Grundstück Richtung Hafen hatte ich noch ein paar Kisten von kushious gefunden gehabt (letzer Login 2022). Die wurden auch von Alias gestored.

LG
Kalek

Heute wurden von Alias folgende Dinge behoben: 1. (6755,y,2973) Ente (last-login 2023-07-28) House + Area. If the area + protected chests are gone, I can also restore the house+fields by hand. [Haus von mir per Hand abgebaut; Kisten von Alias gestored] 2. (6892,y,3368) Tusha, last-login 2021-08-16, please remove the area [komplette Area von Alias gestored und Landschaft auch von ihm wieder hergestellt] 3. in der Nähe von Entes Grundstück Richtung Hafen hatte ich noch ein paar Kisten von kushious gefunden gehabt (letzer Login 2022). Die wurden auch von Alias gestored. LG Kalek
Member

I've removed area by Tusha, didn't check with tools, but visually there was nothing there.

I've removed area by Tusha, didn't check with tools, but visually there was nothing there.

(6892,y,3368) Tusha, last-login 2021-08-16, please remove the area

@Boot Kannst du hier weiter oben ein Häkchen setzen bitte? Dann ist deutlich, dass das erledigt ist ;-)

(6892,y,3368) Tusha, last-login 2021-08-16, please remove the area @Boot Kannst du hier weiter oben ein Häkchen setzen bitte? Dann ist deutlich, dass das erledigt ist ;-)
Member

@Kalek Der Haken ist schon gesetzt dort. Von tour.

@Kalek Der Haken ist schon gesetzt dort. Von tour.
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Reference: your-land/bugtracker#5362
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