daydream reports: been too long since waterlife ... #5312

Closed
opened 2023-09-24 00:27:26 +00:00 by yourland-report · 8 comments

daydream reports a bug:

been too long since waterlife coral fish spawned in the normal way in the normal spot they always used to - is something up with waterlife coral fish spawning?

Player position:

{
	z = -9726.87109375,
	x = -7783.9897460938,
	y = 0.5
}

Player look:

{
	z = -0.33593037724495,
	x = 0.81583613157272,
	y = -0.4707039296627
}

Player information:

{
	lang_code = "",
	min_jitter = 0,
	max_jitter = 1.9850000143051,
	avg_jitter = 0,
	connection_uptime = 695,
	serialization_version = 29,
	patch = 0,
	max_rtt = 2.1489999294281,
	ip_version = 6,
	min_rtt = 0.15500000119209,
	avg_rtt = 0.1630000025034,
	major = 5,
	version_string = "5.7.0",
	minor = 7,
	state = "Active",
	formspec_version = 6,
	protocol_version = 42
}

Player meta:

{
	fields = {
		["signslib:pos"] = "(2109,4,1557)",
		xp_redo_hud_color = "0xFFC001",
		inflicted_damage = "8843594",
		arenalib_infobox_arenaID = "0",
		["petz:werewolf_clan_idx"] = "1",
		["petz:werewolf"] = "0",
		["ocean_build.last_warning"] = "1.65235e+09",
		["petz:lycanthropy"] = "0",
		["ocean_build.ocean_built"] = "8",
		yl_church = "return {[\"last_death\"] = {[\"x\"] = 16811, [\"y\"] = -30887, [\"z\"] = -17467}, [\"last_heal\"] = 1673944229, [\"last_death_portal\"] = 1694869693}",
		played_time = "28623050",
		digged_nodes = "1992110",
		placed_nodes = "346908",
		died = "332",
		crafted = "69816",
		punch_count = "511245",
		xp = "2178689",
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_nether\", \"shields:shield_rainbow\", \"3d_armor:chestplate_nether\", \"3d_armor:leggings_nether\", \"3d_armor:boots_crystal\", \"\"}",
		repellant = "0",
		["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}",
		yl_commons_thankyou = "545",
		yl_commons_player_created = "1650064821",
		yl_commons_player_joined = "1695514579",
		jointime = "1650064821",
		["stamina:level"] = "15",
		["petz:werewolf_vignette_id"] = "19",
		["stamina:poisoned"] = "no",
		bitten = "0",
		["stamina:exhaustion"] = "66.5",
		["petz:old_override_table"] = "return {[\"speed\"] = 2, [\"sneak\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"new_move\"] = true, [\"sneak_glitch\"] = false}",
		hud_state = "on",
		partychat = "party"
	}
}

Log identifier


[MOD] yl_report log identifier = ZWoWOhZOdzEUw9QDzSfsdnPUybAz58WF

Profiler save:

profile-20230924T002725.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 2h 8min 6s | max lag: 0.282s | clients (13/52): AliasAlreadyTaken, Azelf, crankyape, daydream, hbreturns, hope2, Kadax, mahou, MineWorlds, nazthelizard122, poppyasdan, Service, Sokomine

Teleport command:

/teleport xyz -7784 1 -9727

Compass command:

/give_compass Construction ZWoWOhZOdzEUw9QDzSfsdnPUybAz58WF D2691E -7784 1 -9727
daydream reports a bug: > been too long since waterlife coral fish spawned in the normal way in the normal spot they always used to - is something up with waterlife coral fish spawning? Player position: ``` { z = -9726.87109375, x = -7783.9897460938, y = 0.5 } ``` Player look: ``` { z = -0.33593037724495, x = 0.81583613157272, y = -0.4707039296627 } ``` Player information: ``` { lang_code = "", min_jitter = 0, max_jitter = 1.9850000143051, avg_jitter = 0, connection_uptime = 695, serialization_version = 29, patch = 0, max_rtt = 2.1489999294281, ip_version = 6, min_rtt = 0.15500000119209, avg_rtt = 0.1630000025034, major = 5, version_string = "5.7.0", minor = 7, state = "Active", formspec_version = 6, protocol_version = 42 } ``` Player meta: ``` { fields = { ["signslib:pos"] = "(2109,4,1557)", xp_redo_hud_color = "0xFFC001", inflicted_damage = "8843594", arenalib_infobox_arenaID = "0", ["petz:werewolf_clan_idx"] = "1", ["petz:werewolf"] = "0", ["ocean_build.last_warning"] = "1.65235e+09", ["petz:lycanthropy"] = "0", ["ocean_build.ocean_built"] = "8", yl_church = "return {[\"last_death\"] = {[\"x\"] = 16811, [\"y\"] = -30887, [\"z\"] = -17467}, [\"last_heal\"] = 1673944229, [\"last_death_portal\"] = 1694869693}", played_time = "28623050", digged_nodes = "1992110", placed_nodes = "346908", died = "332", crafted = "69816", punch_count = "511245", xp = "2178689", ["3d_armor_inventory"] = "return {\"3d_armor:helmet_nether\", \"shields:shield_rainbow\", \"3d_armor:chestplate_nether\", \"3d_armor:leggings_nether\", \"3d_armor:boots_crystal\", \"\"}", repellant = "0", ["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}", yl_commons_thankyou = "545", yl_commons_player_created = "1650064821", yl_commons_player_joined = "1695514579", jointime = "1650064821", ["stamina:level"] = "15", ["petz:werewolf_vignette_id"] = "19", ["stamina:poisoned"] = "no", bitten = "0", ["stamina:exhaustion"] = "66.5", ["petz:old_override_table"] = "return {[\"speed\"] = 2, [\"sneak\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"new_move\"] = true, [\"sneak_glitch\"] = false}", hud_state = "on", partychat = "party" } } ``` Log identifier ``` [MOD] yl_report log identifier = ZWoWOhZOdzEUw9QDzSfsdnPUybAz58WF ``` Profiler save: ``` profile-20230924T002725.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 2h 8min 6s | max lag: 0.282s | clients (13/52): AliasAlreadyTaken, Azelf, crankyape, daydream, hbreturns, hope2, Kadax, mahou, MineWorlds, nazthelizard122, poppyasdan, Service, Sokomine ``` Teleport command: ``` /teleport xyz -7784 1 -9727 ``` Compass command: ``` /give_compass Construction ZWoWOhZOdzEUw9QDzSfsdnPUybAz58WF D2691E -7784 1 -9727 ```
AliasAlreadyTaken was assigned by yourland-report 2023-09-24 00:27:26 +00:00
flux added the
1. kind/bug
3. source/unknown
labels 2023-11-02 17:31:33 +00:00
Member

water_life spawn logic has changed recently apparently, though i don't fully understand the code. possibly the solution to this is to wait for spawnit (though the spawn logic won't be the same anymore either).

water_life spawn logic *has* changed recently apparently, though i don't fully understand the code. possibly the solution to this is to wait for spawnit (though the spawn logic won't be the same anymore either).
Member

Still no coral fish... if we can mess with snakes why can't we mess with coral fish? BTW whatever we did to snakes sure didn't help much - I got one or maybe two in the last couple weeks - that is crazy rare just to make a potion that is also nerfed to death now too. Either make rare stuff powerful and make it less rare... you can't have it both ways - talking to you Alias, not you flux :)

Still no coral fish... if we can mess with snakes why can't we mess with coral fish? BTW whatever we did to snakes sure didn't help much - I got one or maybe two in the last couple weeks - that is crazy rare just to make a potion that is also nerfed to death now too. Either make rare stuff powerful and make it less rare... you can't have it both ways - talking to you Alias, not you flux :)

Daydream: snakes spawn commonly actually they just hide. JeCel said that in one day of snake hunting she got over 80 snakes.

Daydream: snakes spawn commonly actually they just hide. JeCel said that in one day of snake hunting she got over 80 snakes.

Since flux' spawnit isn't that far away, I'd rather wait for that one and then take a look again.

Since flux' spawnit isn't that far away, I'd rather wait for that one and then take a look again.
AliasAlreadyTaken added this to the 1.1.122 milestone 2023-12-08 06:22:31 +00:00
AliasAlreadyTaken added the
4. step/ready to QA test
label 2023-12-08 06:22:37 +00:00

@daydream Want to take a look at the testserver, whether coral fish now spawn again?

@daydream Want to take a look at the testserver, whether coral fish now spawn again?
Member

re-balancing water_life spawns is not hard to do. they're much more restrictive than e.g. petz currently w/ yl_spawnit

re-balancing water_life spawns is not hard to do. they're much more restrictive than e.g. petz currently w/ yl_spawnit

QA

We'll eventually need to rebalance when we notice things are off.

QA We'll eventually need to rebalance when we notice things are off.
AliasAlreadyTaken added the
ugh/QA main
label 2023-12-13 03:28:07 +00:00
flux added
5. result/fixed
and removed
4. step/ready to QA test
labels 2023-12-18 23:18:18 +00:00
AliasAlreadyTaken was unassigned by flux 2023-12-18 23:18:20 +00:00
Member

the coralfish spawn, but spawn rates might need to be tweaked.

the coralfish spawn, but spawn rates might need to be tweaked.
flux closed this issue 2023-12-18 23:18:43 +00:00
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Reference: your-land/bugtracker#5312
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