Chache reports: Have in the "Stats" page of th ... #5168

Open
opened 2023-08-20 21:56:12 +00:00 by yourland-report · 11 comments

Chache reports a bug:

Have in the "Stats" page of the website a Top Ten (or Top 20...) of players with the highest of the statistic "inflicted_damage"

Player position:

{
	x = 2969.7241210938,
	y = 1.49899995327,
	z = -2701
}

Player look:

{
	x = 0.9514142870903,
	y = -0.30719050765038,
	z = -0.021092124283314
}

Player information:

{
	max_rtt = 2.2939999103546,
	formspec_version = 6,
	version_string = "5.6.1",
	major = 5,
	state = "Active",
	protocol_version = 41,
	minor = 6,
	lang_code = "es",
	avg_rtt = 0.030999999493361,
	min_jitter = 0,
	max_jitter = 2.1670000553131,
	avg_jitter = 0,
	connection_uptime = 2199,
	serialization_version = 29,
	patch = 1,
	min_rtt = 0.028999999165535,
	ip_version = 6
}

Player meta:

{
	fields = {
		repellant = "0",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		yl_commons_player_created = "1645471717",
		yl_commons_player_joined = "1692566390",
		["stamina:level"] = "13",
		["stamina:poisoned"] = "no",
		arenalib_infobox_arenaID = "0",
		["stamina:exhaustion"] = "52",
		xp = "1205611",
		hud_state = "on",
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_nether 1 18860\", \"\", \"3d_armor:chestplate_crystal 1 18865\", \"3d_armor:leggings_crystal 1 18865\", \"3d_armor:boots_crystal 1 18865\", \"shields:shield_rainbow 1 7554\"}",
		punch_count = "41813",
		played_time = "9560085",
		["ocean_build.ocean_built"] = "12",
		yl_commons_thankyou = "205",
		xp_redo_hud_color = "0xFFFF00",
		["ocean_build.last_warning"] = "1.65606e+09",
		["ocean_build.forbidden"] = "true",
		digged_nodes = "1008445",
		placed_nodes = "487839",
		died = "13",
		crafted = "158931",
		["signslib:pos"] = "(2961,4,-2687)",
		partychat = "party",
		jointime = "1645471717",
		bitten = "0",
		inflicted_damage = "1440138",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = 2, [\"z\"] = -2696, [\"x\"] = 2862}, [\"last_heal\"] = 1653594577, [\"last_death_portal\"] = 1682897352}"
	}
}

Log identifier


[MOD] yl_report log identifier = 7ARjk6tUnQquOYMGOBG4wPsilvgOwi00

Profiler save:

profile-20230820T215612.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 1d 3h 32min 25s | max lag: 0.633s | clients (26/52): AliasAlreadyTaken, Aliza, Bingo, bizon, Chache, Cheeseball, daydream, Ecklair, Empempires, Ernesto, flux, Heron, j0e_it, jackofthebean000, Lucien_II, nazthelizard122, Neon_, SerifSum, Service, SilentAvenger, Supercheese, Sysmatic, Therottenpotato, Tom_Bombadil, Transformers, XeLNaGa

Teleport command:

/teleport xyz 2970 1 -2701

Compass command:

/give_compass Construction 7ARjk6tUnQquOYMGOBG4wPsilvgOwi00 D2691E 2970 1 -2701
Chache reports a bug: > Have in the "Stats" page of the website a Top Ten (or Top 20...) of players with the highest of the statistic "inflicted_damage" Player position: ``` { x = 2969.7241210938, y = 1.49899995327, z = -2701 } ``` Player look: ``` { x = 0.9514142870903, y = -0.30719050765038, z = -0.021092124283314 } ``` Player information: ``` { max_rtt = 2.2939999103546, formspec_version = 6, version_string = "5.6.1", major = 5, state = "Active", protocol_version = 41, minor = 6, lang_code = "es", avg_rtt = 0.030999999493361, min_jitter = 0, max_jitter = 2.1670000553131, avg_jitter = 0, connection_uptime = 2199, serialization_version = 29, patch = 1, min_rtt = 0.028999999165535, ip_version = 6 } ``` Player meta: ``` { fields = { repellant = "0", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", yl_commons_player_created = "1645471717", yl_commons_player_joined = "1692566390", ["stamina:level"] = "13", ["stamina:poisoned"] = "no", arenalib_infobox_arenaID = "0", ["stamina:exhaustion"] = "52", xp = "1205611", hud_state = "on", ["3d_armor_inventory"] = "return {\"3d_armor:helmet_nether 1 18860\", \"\", \"3d_armor:chestplate_crystal 1 18865\", \"3d_armor:leggings_crystal 1 18865\", \"3d_armor:boots_crystal 1 18865\", \"shields:shield_rainbow 1 7554\"}", punch_count = "41813", played_time = "9560085", ["ocean_build.ocean_built"] = "12", yl_commons_thankyou = "205", xp_redo_hud_color = "0xFFFF00", ["ocean_build.last_warning"] = "1.65606e+09", ["ocean_build.forbidden"] = "true", digged_nodes = "1008445", placed_nodes = "487839", died = "13", crafted = "158931", ["signslib:pos"] = "(2961,4,-2687)", partychat = "party", jointime = "1645471717", bitten = "0", inflicted_damage = "1440138", yl_church = "return {[\"last_death\"] = {[\"y\"] = 2, [\"z\"] = -2696, [\"x\"] = 2862}, [\"last_heal\"] = 1653594577, [\"last_death_portal\"] = 1682897352}" } } ``` Log identifier ``` [MOD] yl_report log identifier = 7ARjk6tUnQquOYMGOBG4wPsilvgOwi00 ``` Profiler save: ``` profile-20230820T215612.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 1d 3h 32min 25s | max lag: 0.633s | clients (26/52): AliasAlreadyTaken, Aliza, Bingo, bizon, Chache, Cheeseball, daydream, Ecklair, Empempires, Ernesto, flux, Heron, j0e_it, jackofthebean000, Lucien_II, nazthelizard122, Neon_, SerifSum, Service, SilentAvenger, Supercheese, Sysmatic, Therottenpotato, Tom_Bombadil, Transformers, XeLNaGa ``` Teleport command: ``` /teleport xyz 2970 1 -2701 ``` Compass command: ``` /give_compass Construction 7ARjk6tUnQquOYMGOBG4wPsilvgOwi00 D2691E 2970 1 -2701 ```
AliasAlreadyTaken was assigned by yourland-report 2023-08-20 21:56:12 +00:00
flux added the
1. kind/enhancement
3. source/website
labels 2023-08-20 22:55:59 +00:00

Not sure if that would be of much interest because I think most players you'd find there are probably those that have nether farms. It would be nice though if we could differentiate between damage inflicted on Voice Troops vs. other mobs. Than that Top whatever List could be about the players who inflicted the most damage in Voice attacks.

Not sure if that would be of much interest because I think most players you'd find there are probably those that have nether farms. It would be nice though if we could differentiate between damage inflicted on Voice Troops vs. other mobs. Than that Top whatever List could be about the players who inflicted the most damage in Voice attacks.
Member

It could be the most inflicted damage full stop - that would show who fights and who farms pretty readily... for me this would be a more accurate reflection of true warriors than straight XP and I'm kinda here for it. Actually quite strongly support this one :)

I get most of my XP from nether farming too - even if levels were tied to this one combined with dig/place (important for crop farmers and builders) I would still support it as a more balanced correction than just technically stopping the huge gains coming from advanced or auto nether farming. (I just do manual nether farming but I understand advanced/auto nether farms are an imbalance that should be dealt with in some manner.)

Imagine a world where inflicted damage and dig/place were king and not just some engineered automated machine benefitting levels. Yes this world seems more fair to me. I get that machines are fun to make and create and plan and build and perfect and all of that is valid game play, and nobody is saying get rid of them, but should they be KING and used to dominate the leaderboard in this particular game? I seriously doubt it.

Inflicted damage and dig/place are more deserving of top spot of what is important and rewarded.

ps I know this was just a website suggestion, but I'm interested in taking it further... much much further.

It could be the most inflicted damage full stop - that would show who fights and who farms pretty readily... for me this would be a more accurate reflection of true warriors than straight XP and I'm kinda here for it. Actually quite strongly support this one :) I get most of my XP from nether farming too - even if levels were tied to this one combined with dig/place (important for crop farmers and builders) I would still support it as a more balanced correction than just technically stopping the huge gains coming from advanced or auto nether farming. (I just do manual nether farming but I understand advanced/auto nether farms are an imbalance that should be dealt with in some manner.) Imagine a world where inflicted damage and dig/place were king and not just some engineered automated machine benefitting levels. Yes this world seems more fair to me. I get that machines are fun to make and create and plan and build and perfect and all of that is valid game play, and nobody is saying get rid of them, but should they be KING and used to dominate the leaderboard in this particular game? I seriously doubt it. Inflicted damage and dig/place are more deserving of top spot of what is important and rewarded. ps I know this was just a website suggestion, but I'm interested in taking it further... much much further.
Member

Imagine a world where inflicted damage and dig/place were king and not just some engineered automated machine benefitting levels. Yes this world seems more fair to me. I get that machines are fun to make and create and plan and build and perfect and all of that is valid game play, and nobody is saying get rid of them, but should they be KING and used to dominate the leaderboard in this particular game? I seriously doubt it.

You should read: The Managerial Revolution (1941) by James Burnham

> Imagine a world where inflicted damage and dig/place were king and not just some engineered automated machine benefitting levels. Yes this world seems more fair to me. I get that machines are fun to make and create and plan and build and perfect and all of that is valid game play, and nobody is saying get rid of them, but should they be KING and used to dominate the leaderboard in this particular game? I seriously doubt it. You should read: The Managerial Revolution (1941) by James Burnham
Member

automated machine benefitting levels

machines don't contribute to XP, do they? if they do that's probably an oversight.

> automated machine benefitting levels machines don't contribute to XP, do they? if they do that's probably an oversight.
Member

I can explain how they do but not in public setting, obviously.

It's not a direct correlation - I was just thinking about a different way to approach levels other than XP - I don't have actual direct correlation examples, sorry.

I can explain how they do but not in public setting, obviously. It's not a direct correlation - I was just thinking about a different way to approach levels other than XP - I don't have actual direct correlation examples, sorry.

If that's known for a while now that should have gotten a bugreport way earlier. At least I couldn't find any right now (not that it's very easy to find something particular on Gitea :d). Afaik it's definitely not the intention for mesecon machines to produce xp same as it wasn't for choppy which is why it got fixed so early.

If that's known for a while now that should have gotten a bugreport way earlier. At least I couldn't find any right now (not that it's very easy to find something particular on Gitea :d). Afaik it's definitely not the intention for mesecon machines to produce xp same as it wasn't for choppy which is why it got fixed so early.

A Top 20 of the most placed_nodes and digged_nodes (is "digged" even an English word?) might be interesting too. We could have the list in the website, in the /info (or /whoami) or in an actual place in YourLand, or a combination thereof.

A Top 20 of the most placed_nodes and digged_nodes (is "digged" even an English word?) might be interesting too. We could have the list in the website, in the /info <PlayerName> (or /whoami) or in an actual place in YourLand, or a combination thereof.

If a person wishes to share these information, we'll let them.

Requires yl_settings

If a person wishes to share these information, we'll let them. Requires yl_settings
Member

daydream wrote:

I get that machines are fun to make and create and plan and build and perfect and all of that is valid game play, and nobody is saying get rid of them, but should they be KING and used to dominate the leaderboard in this particular game?

I don't know if/how they contribute to XP. Building machines can be a lot of fun. But the trouble is: Once they've been built, they continue to run. And players do everything they can to make them continue running by afking (which is not forbidden) or by building close to spawn (historicly, on other servers). And then the machines just produce too much. It's not really a big problem on YL since most ressources are not that short. Still...

daydream wrote: > I get that machines are fun to make and create and plan and build and perfect and all of that is valid game play, and nobody is saying get rid of them, but should they be KING and used to dominate the leaderboard in this particular game? I don't know if/how they contribute to XP. Building machines can be a lot of fun. But the trouble is: Once they've been built, they continue to run. And players do everything they can to make them continue running by afking (which is not forbidden) or by building close to spawn (historicly, on other servers). And then the machines just produce too much. It's not really a big problem on YL since most ressources are not that short. Still...

Machines do not contribute to XP. If they do in any way, let us know, that's a bug.

Machines do not contribute to XP. If they do in any way, let us know, that's a bug.
Member

what if you could see your own stats with /info PlayerName if the requester matches the PlayerName then show it - that negates the need for permissions issues, it's just the player wanting to see their own info at that point.

what if you could see your own stats with /info PlayerName if the requester matches the PlayerName then show it - that negates the need for permissions issues, it's just the player wanting to see their own info at that point.
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Reference: your-land/bugtracker#5168
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