mrminer reports: 1.2 suggestion: landfill servi ... #5011

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opened 2023-07-26 05:17:28 +00:00 by yourland-report · 11 comments

mrminer reports a bug:

1.2 suggestion: landfill service | when a player trashes an item within 3000 blocks of that landfill, any player may visit that landfill and claim the trashed item at a cost per stack decided on by the mayor

Player position:

{
	x = 3006.4721679688,
	y = 113,
	z = 304.11599731445
}

Player look:

{
	x = -0.12334490567446,
	y = -0.06435813754797,
	z = -0.99027478694916
}

Player information:

{
	patch = 0,
	lang_code = "",
	major = 5,
	version_string = "5.7.0",
	formspec_version = 6,
	minor = 7,
	max_rtt = 1.7180000543594,
	state = "Active",
	min_jitter = 0,
	ip_version = 6,
	min_rtt = 0.11500000208616,
	avg_rtt = 0.12800000607967,
	protocol_version = 42,
	max_jitter = 1.5940001010895,
	avg_jitter = 0.0059999972581863,
	connection_uptime = 3549,
	serialization_version = 29
}

Player meta:

{
	fields = {
		yl_commons_player_created = "1646186882",
		yl_commons_player_joined = "1690345115",
		jointime = "1646186882",
		bitten = "0",
		yl_commons_thankyou = "74",
		["3d_armor_inventory"] = "return {\"3d_armor:chestplate_crystal 1 35377\", \"3d_armor:leggings_crystal 1 35377\", \"shields:shield_crystal 1 35105\", \"3d_armor:boots_crystal 1 35105\", \"3d_armor:helmet_nether 1 35052\", \"\"}",
		["petz:werewolf"] = "0",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		["petz:lycanthropy"] = "0",
		["stamina:exhaustion"] = "11",
		played_time = "3449706",
		digged_nodes = "131671",
		placed_nodes = "49805",
		died = "652",
		crafted = "30987",
		["petz:werewolf_vignette_id"] = "19",
		arenalib_watchID = "0",
		["signslib:pos"] = "(2914,1,288)",
		["stamina:poisoned"] = "no",
		["petz:werewolf_clan_idx"] = "4",
		xp = "58346",
		inflicted_damage = "490204",
		punch_count = "23605",
		["stamina:level"] = "16",
		["ocean_build.last_warning"] = "1.6733e+09",
		yl_church = "return {[\"last_heal\"] = 1677356984, [\"last_death_portal\"] = 1689977125, [\"last_death\"] = {[\"x\"] = 3565, [\"y\"] = 96, [\"z\"] = 584}}",
		["ocean_build.ocean_built"] = "12",
		["hud_manager:choppy:waypoint_enabled"] = "y",
		hud_state = "on",
		["ocean_build.forbidden"] = "true",
		arenalib_infobox_arenaID = "0",
		partychat = "party",
		repellant = "0",
		["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"sneak_glitch\"] = false, [\"speed\"] = 2, [\"sneak\"] = true}"
	}
}

Log identifier


[MOD] yl_report log identifier = f3U1Tdg7JraUmsFdrQwyFjWJ89Qh4r6d

Profiler save:

profile-20230726T051728.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 3d 12h 59min 39s | max lag: 0.186s | clients (15/52): AliasAlreadyTaken, Bailiff, betzi, BLuOXide, devnull, evil123, Laylem, MicaelStarfire, mrminer, Penelopee, Ruby002, Service, Shadow, Silence, Wanchor

Teleport command:

/teleport xyz 3006 113 304

Compass command:

/give_compass Construction f3U1Tdg7JraUmsFdrQwyFjWJ89Qh4r6d D2691E 3006 113 304
mrminer reports a bug: > 1.2 suggestion: landfill service | when a player trashes an item within 3000 blocks of that landfill, any player may visit that landfill and claim the trashed item at a cost per stack decided on by the mayor Player position: ``` { x = 3006.4721679688, y = 113, z = 304.11599731445 } ``` Player look: ``` { x = -0.12334490567446, y = -0.06435813754797, z = -0.99027478694916 } ``` Player information: ``` { patch = 0, lang_code = "", major = 5, version_string = "5.7.0", formspec_version = 6, minor = 7, max_rtt = 1.7180000543594, state = "Active", min_jitter = 0, ip_version = 6, min_rtt = 0.11500000208616, avg_rtt = 0.12800000607967, protocol_version = 42, max_jitter = 1.5940001010895, avg_jitter = 0.0059999972581863, connection_uptime = 3549, serialization_version = 29 } ``` Player meta: ``` { fields = { yl_commons_player_created = "1646186882", yl_commons_player_joined = "1690345115", jointime = "1646186882", bitten = "0", yl_commons_thankyou = "74", ["3d_armor_inventory"] = "return {\"3d_armor:chestplate_crystal 1 35377\", \"3d_armor:leggings_crystal 1 35377\", \"shields:shield_crystal 1 35105\", \"3d_armor:boots_crystal 1 35105\", \"3d_armor:helmet_nether 1 35052\", \"\"}", ["petz:werewolf"] = "0", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", ["petz:lycanthropy"] = "0", ["stamina:exhaustion"] = "11", played_time = "3449706", digged_nodes = "131671", placed_nodes = "49805", died = "652", crafted = "30987", ["petz:werewolf_vignette_id"] = "19", arenalib_watchID = "0", ["signslib:pos"] = "(2914,1,288)", ["stamina:poisoned"] = "no", ["petz:werewolf_clan_idx"] = "4", xp = "58346", inflicted_damage = "490204", punch_count = "23605", ["stamina:level"] = "16", ["ocean_build.last_warning"] = "1.6733e+09", yl_church = "return {[\"last_heal\"] = 1677356984, [\"last_death_portal\"] = 1689977125, [\"last_death\"] = {[\"x\"] = 3565, [\"y\"] = 96, [\"z\"] = 584}}", ["ocean_build.ocean_built"] = "12", ["hud_manager:choppy:waypoint_enabled"] = "y", hud_state = "on", ["ocean_build.forbidden"] = "true", arenalib_infobox_arenaID = "0", partychat = "party", repellant = "0", ["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"sneak_glitch\"] = false, [\"speed\"] = 2, [\"sneak\"] = true}" } } ``` Log identifier ``` [MOD] yl_report log identifier = f3U1Tdg7JraUmsFdrQwyFjWJ89Qh4r6d ``` Profiler save: ``` profile-20230726T051728.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 3d 12h 59min 39s | max lag: 0.186s | clients (15/52): AliasAlreadyTaken, Bailiff, betzi, BLuOXide, devnull, evil123, Laylem, MicaelStarfire, mrminer, Penelopee, Ruby002, Service, Shadow, Silence, Wanchor ``` Teleport command: ``` /teleport xyz 3006 113 304 ``` Compass command: ``` /give_compass Construction f3U1Tdg7JraUmsFdrQwyFjWJ89Qh4r6d D2691E 3006 113 304 ```
AliasAlreadyTaken was assigned by yourland-report 2023-07-26 05:17:28 +00:00

What about items that are not trashed, but dropped on ground (and later despawned). Would those be available in same manner too?

What about items that are not trashed, but dropped on ground (and later despawned). Would those be available in same manner too?

So if one trashes a book with all his secret passwords and locations, this book could go to the landfill instead?

So if one trashes a book with all his secret passwords and locations, this book could go to the landfill instead?
AliasAlreadyTaken added the
1. kind/enhancement
2. prio/controversial
labels 2023-07-26 14:31:15 +00:00
AliasAlreadyTaken added this to the 1.2 Cities and Invasions milestone 2023-07-26 14:31:22 +00:00
Member

Maybe stuff like books can become "garbled", because it's laying in some trash pile...

Maybe stuff like books can become "garbled", because it's laying in some trash pile...

this would need to be limited at least to items without metadata

this would need to be limited at least to items without metadata
Member

i love the sound of this. middens were an important part of medieval civilization.

a technical problem: if we wanted to just strip metadata out of dropped or trashed items, we'd e.g. forget that ponies ran out of pregnancies, allowing players to recycle their stale petz. the simplest solution to that is to just not put anything w/ metadata into the landfill, and delete it as normal.

another potential problem: build a mob farm near a landfill, and collect stuff w/ what would be an over-powered variant of a vacuum tube?

i love the sound of this. middens were an important part of medieval civilization. a technical problem: if we wanted to just strip metadata out of dropped or trashed items, we'd e.g. forget that ponies ran out of pregnancies, allowing players to recycle their stale petz. the simplest solution to that is to just not put anything w/ metadata into the landfill, and delete it as normal. another potential problem: build a mob farm near a landfill, and collect stuff w/ what would be an over-powered variant of a vacuum tube?
AliasAlreadyTaken added the
1. kind/balancing
label 2023-07-27 06:05:41 +00:00
Member

Perhaps don't put things into the nearest landfill but into a pool that gets randomly distributed to all existing landfills? That would disencourage mob farms but still keep the fun. You could even get intresting "forreign" trash.

Perhaps don't put things into the nearest landfill but into a pool that gets randomly distributed to all existing landfills? That would disencourage mob farms but still keep the fun. You could even get intresting "forreign" trash.

for the mob farm - how would using landfill be better than using bunch of normal vactubes to collect the drops?

for the mob farm - how would using landfill be better than using bunch of normal vactubes to collect the drops?

There needs to be a way to privately, safely and forever dispose of things. A player must not have a need t waste a thought on how to get rid of secrets.

At best I could see that items dropped on the ground and about to despawn in a city sphere of influence (read: inside the city, at best inside the protection) go to that landfill.

Items with meta must be excluded (or return to their "unset" stage)

There needs to be a way to privately, safely and forever dispose of things. A player must not have a need t waste a thought on how to get rid of secrets. At best I could see that items dropped on the ground and about to despawn in a city sphere of influence (read: inside the city, at best inside the protection) go to that landfill. Items with meta must be excluded (or return to their "unset" stage)

But, do we really want to have landfill buildings? Landfills aren't particularly beautiful...

But, do we really want to have landfill buildings? Landfills aren't particularly beautiful...
Member

But, do we really want to have landfill buildings? Landfills aren't particularly beautiful...

if nothing else, it's a challenge? i can imagine a steampunk garbage dump in bel azimut, involving lots of "crushing machines" and "conveyor belts". perhaps not beautiful, but it could still be interesting or amusing.

> But, do we really want to have landfill buildings? Landfills aren't particularly beautiful... if nothing else, it's a challenge? i can imagine a steampunk garbage dump in bel azimut, involving lots of "crushing machines" and "conveyor belts". perhaps not beautiful, but it could still be interesting or amusing.

If we want such a thing we'll need a knight, a princess, a pirate and a teddybear pass through occasionally while attacked by some submerged alien creature.

If we want such a thing we'll need a knight, a princess, a pirate and a teddybear pass through occasionally while attacked by some submerged alien creature.
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Reference: your-land/bugtracker#5011
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