Suggestion : Hook mod #4972

Open
opened 2023-07-20 04:36:00 +00:00 by sherkhan30452 · 4 comments

https://forum.minetest.net/viewtopic.php?t=13634

Reason: to add hooks to climb out of tough spots when you have no resources at hand.

(Optional/Not important tools that come along with the mod):
Slingshot:
throw junk far away and hurt your enemies
place it to change side to use

Mouth breather assembly:
use outside water/vaccum to refill with air, use in water/vaccum to refill your breath (max 10 times))

Pchest:
portable chest, the stuff is stored inside the chest/tool, and not in a ghost inventory.

https://forum.minetest.net/viewtopic.php?t=13634 **Reason:** to add hooks to climb out of **tough** spots when you have no resources at hand. (Optional/Not important tools that come along with the mod): Slingshot: throw junk far away and hurt your enemies place it to change side to use Mouth breather assembly: use outside water/vaccum to refill with air, use in water/vaccum to refill your breath (max 10 times)) Pchest: portable chest, the stuff is stored inside the chest/tool, and not in a ghost inventory.
Member

i loved this mod on tunnelers' abyss, but it's also very poorly written and has a lot of bugs. the hooks don't always disappear when they should, leaving the landscape littered with them. i don't recall whether the mod respects protection, either.

the slingshot has the usual issues w/ projectiles, and you can accidentally toss important items out of your inventory, and they will despawn very quickly.

the mouth breather assembly is redundant w/ the gilly staff.

portable storage nodes have been vetoed several times for balancing reasons.

i loved this mod on tunnelers' abyss, but it's also very poorly written and has a lot of bugs. the hooks don't always disappear when they should, leaving the landscape littered with them. i don't recall whether the mod respects protection, either. the slingshot has the usual issues w/ projectiles, and you can accidentally toss important items out of your inventory, and they will despawn very quickly. the mouth breather assembly is redundant w/ the gilly staff. portable storage nodes have been vetoed several times for balancing reasons.
flux added the
1. kind/enhancement
label 2023-07-21 15:00:39 +00:00

Maybe instead of "hook to block", we should have a "throw me a rope" kind of thing? With the leads mod (your-land/bugtracker#4947) flux Boot suggested, there could even be a visual effect?

Maybe instead of "hook to block", we should have a "throw me a rope" kind of thing? With the leads mod (your-land/bugtracker#4947) ~~flux~~ Boot suggested, there could even be a visual effect?

i loved this mod on tunnelers' abyss, but it's also very poorly written and has a lot of bugs. the hooks don't always disappear when they should, leaving the landscape littered with them. i don't recall whether the mod respects protection, either.

I tried it there and actually never managed to get it working (should I left click? right click? aim at corner of the node? or middle? or ground below? or block above?). I looked into code for some hints how to use that and there seem to be a code that respects protection (you essentially can't use it in a protected area)

On tunneler's abyss, if you can jump only 1 node, something that allows you to climb is important. Here, where you can jump 3 nodes with crystal boots and sprinting (and even more if in werewolf form), you can simply jump up unless the cliff is really steep and need for climbing help is much smaller.

the slingshot has the usual issues w/ projectiles, and you can accidentally toss important items out of your inventory, and they will despawn very quickly.

True, that thing is dangerous. Accidentally hurling balrog whip to an inaccessible place can be a very costly mistake.

the mouth breather assembly is redundant w/ the gilly staff.

It is simpler to make (you don't need 5 exotic types of moss), so it might be somewhat usable as crutch for newbies before they make or buy their own gilly staff.

> i loved this mod on tunnelers' abyss, but it's also very poorly written and has a lot of bugs. the hooks don't always disappear when they should, leaving the landscape littered with them. i don't recall whether the mod respects protection, either. I tried it there and actually never managed to get it working (should I left click? right click? aim at corner of the node? or middle? or ground below? or block above?). I looked into code for some hints how to use that and there seem to be a code that respects protection (you essentially can't use it in a protected area) On tunneler's abyss, if you can jump only 1 node, something that allows you to climb is important. Here, where you can jump 3 nodes with crystal boots and sprinting (and even more if in werewolf form), you can simply jump up unless the cliff is really steep and need for climbing help is much smaller. > the slingshot has the usual issues w/ projectiles, and you can accidentally toss important items out of your inventory, and they will despawn very quickly. True, that thing is dangerous. Accidentally hurling balrog whip to an inaccessible place can be a very costly mistake. > the mouth breather assembly is redundant w/ the gilly staff. It is simpler to make (you don't need 5 exotic types of moss), so it might be somewhat usable as crutch for newbies before they make or buy their own gilly staff.
Member

proposal: a ropebox attached to an arrow. when the arrow hits, it spawns a ropebox, which then drops.

proposal: a ropebox attached to an arrow. when the arrow hits, it spawns a ropebox, which then drops.
Sign in to join this conversation.
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: your-land/bugtracker#4972
No description provided.