mrminer reports: suggestion for 1.1.40 : you sh ... #4924
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Reference: your-land/bugtracker#4924
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mrminer reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
That's most likely a suggestion for 1.4 Classes and Magic?
for example, it might look something like this:
if that spell was applied to someone, they would explode, then they would be knocked back
My idea of how it would work is, a "spell" is a single point in 3d space.
When a spell is cast, the point is set to the location of the player who cast it.
Then all the runes in the spell would be executed sequentially (with a bit of delay in between runes)
each rune would either:
move the point in some way
-OR-
DO something at the location of the point,
Also, A more practical example:
This would take a few blocks in the radius around the spell, temporarilly convert them to entities (and attach them to the point)
Then the arise rune would move the point upwards a few meters (and the blocks with it)
then the knockback rune would make the blocks get knocked back
Are those runes testable somewhere at the moment (YL test server?), or it is planning for fairly far future?
This is far future for the 1.4 update and not even sure whether we wil do it that way