Biome cow and Fertilizer should also work on the ... #4903
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Reference: your-land/bugtracker#4903
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... different dirt roads (feldweg from cottage mod).
Means, the feldweg would be overgrown??
like, the fedweg should revert to normal nodes without a path?
Especially with the items that show little trace on the surface and especially with the horizontally diagonal paths, greening simply looks even more natural. I've been doing this by hand so far.
interesting. so you mean specifically on the
s_45
variants, which only have a tiny fraction of path? i thought you possibly meant that flowers should spawn, floating, in the middle of the road.it's certainly possible to get bonemeal and biome cows to recognize those nodes, but i'm not sure what the best approach is.
You can already place grass on it by hand. However, it is annoying when the grass grows one meter high. So dismantle the grass again, try again. Half a meter. Not good, so dismantle again. Oh, it's become a seed of grain. New attempt. Hooray, this time it's short and fits perfectly into the picture. A bit tedious...
But probably only a few players use the feldweg on the server and this "problem" is already far too special.
you can use vines:shears on grass to cycle through the heights. see #1218.
Cool, that will help a lot.