Biome cow and Fertilizer should also work on the ... #4903

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opened 2023-07-08 07:47:46 +00:00 by Boot · 7 comments
Member

... different dirt roads (feldweg from cottage mod).

... different dirt roads (feldweg from cottage mod).
AliasAlreadyTaken added the
1. kind/enhancement
label 2023-07-08 14:57:39 +00:00

Means, the feldweg would be overgrown??

Means, the feldweg would be overgrown??
Member

like, the fedweg should revert to normal nodes without a path?

like, the fedweg should revert to normal nodes without a path?
AliasAlreadyTaken added the
4. step/question
label 2023-07-08 18:58:41 +00:00
Author
Member

Especially with the items that show little trace on the surface and especially with the horizontally diagonal paths, greening simply looks even more natural. I've been doing this by hand so far.

Especially with the items that show little trace on the surface and especially with the horizontally diagonal paths, greening simply looks even more natural. I've been doing this by hand so far.
Member

Especially with the items that show little trace on the surface and especially with the horizontally diagonal paths, greening simply looks even more natural. I've been doing this by hand so far.

interesting. so you mean specifically on the s_45 variants, which only have a tiny fraction of path? i thought you possibly meant that flowers should spawn, floating, in the middle of the road.

it's certainly possible to get bonemeal and biome cows to recognize those nodes, but i'm not sure what the best approach is.

> Especially with the items that show little trace on the surface and especially with the horizontally diagonal paths, greening simply looks even more natural. I've been doing this by hand so far. interesting. so you mean specifically on the `s_45` variants, which only have a tiny fraction of path? i thought you possibly meant that flowers should spawn, floating, in the middle of the road. it's certainly possible to get bonemeal and biome cows to recognize those nodes, but i'm not sure what the best approach is.
Author
Member

You can already place grass on it by hand. However, it is annoying when the grass grows one meter high. So dismantle the grass again, try again. Half a meter. Not good, so dismantle again. Oh, it's become a seed of grain. New attempt. Hooray, this time it's short and fits perfectly into the picture. A bit tedious...

But probably only a few players use the feldweg on the server and this "problem" is already far too special.

You can already place grass on it by hand. However, it is annoying when the grass grows one meter high. So dismantle the grass again, try again. Half a meter. Not good, so dismantle again. Oh, it's become a seed of grain. New attempt. Hooray, this time it's short and fits perfectly into the picture. A bit tedious... But probably only a few players use the feldweg on the server and this "problem" is already far too special.
Member

You can already place grass on it by hand. However, it is annoying when the grass grows one meter high. So dismantle the grass again, try again. Half a meter. Not good, so dismantle again. Oh, it's become a seed of grain. New attempt. Hooray, this time it's short and fits perfectly into the picture. A bit tedious...

you can use vines:shears on grass to cycle through the heights. see #1218.

> You can already place grass on it by hand. However, it is annoying when the grass grows one meter high. So dismantle the grass again, try again. Half a meter. Not good, so dismantle again. Oh, it's become a seed of grain. New attempt. Hooray, this time it's short and fits perfectly into the picture. A bit tedious... you can use vines:shears on grass to cycle through the heights. see #1218.
Author
Member

you can use vines:shears on grass to cycle through the heights. see #1218.

Cool, that will help a lot.

> you can use vines:shears on grass to cycle through the heights. see #1218. Cool, that will help a lot.
Boot added the
5. result/wontfix
label 2024-01-15 21:23:53 +00:00
AliasAlreadyTaken was assigned by Boot 2024-01-15 21:24:11 +00:00
flux closed this issue 2024-03-29 23:08:01 +00:00
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Reference: your-land/bugtracker#4903
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