walk here flag #4883
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#4883
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Let's implement a flag similar to the Miocene flag, but that allows telling any mobs_redo mob where to go. The staff version needs to be independent of ownership.
87db0f5f8f
cb78e69e15
For testing purposes, the itemname is
yl_commons:walkhere_flag
QA - Works perfectly, selection and attack both work perfectly
However, when having multiple monsters of the same type, and doing the same action (select mob, command attack on same mob) they fight between them, or attack the commanded monster.
If the monster is by itself, it attacks itself to death, if it's with same-type monsters, they attack eachother by command
very cool. i've noticed that mobs can switch to "standing" (or sitting) when commanded to go do something, and forget about what they were told to do.
this is live.