walk here flag #4883

Closed
opened 2023-07-02 23:36:04 +00:00 by AliasAlreadyTaken · 4 comments

Let's implement a flag similar to the Miocene flag, but that allows telling any mobs_redo mob where to go. The staff version needs to be independent of ownership.

  • Right click an entity to select it
  • Right click the entity again to deselect it
  • Right click more than one entity to select them all
  • Left click into the air to cancel the last given command
  • Left click a block to make all selected mobs go to this block
  • Left click a mobs_redo entity to make all selected mobs attack this entity
Let's implement a flag similar to the Miocene flag, but that allows telling any mobs_redo mob where to go. The staff version needs to be independent of ownership. * [x] Right click an entity to select it * [x] Right click the entity again to deselect it * [x] Right click more than one entity to select them all * [x] Left click into the air to cancel the last given command * [x] Left click a block to make all selected mobs go to this block * [x] Left click a mobs_redo entity to make all selected mobs attack this entity
AliasAlreadyTaken added the
1. kind/enhancement
label 2023-07-02 23:38:54 +00:00
Author
Owner
https://gitea.your-land.de/your-land/yl_commons/commit/87db0f5f8f069667c1d5698f23ef82970d7cf0c5 https://gitea.your-land.de/your-land/yl_commons/commit/cb78e69e15b0dc87ce21dca1a856e60c4beb9fd0
AliasAlreadyTaken added the
4. step/ready to QA test
label 2023-07-18 13:14:26 +00:00
AliasAlreadyTaken added this to the 1.1.120 milestone 2023-07-18 13:14:30 +00:00
Author
Owner

For testing purposes, the itemname is yl_commons:walkhere_flag

For testing purposes, the itemname is `yl_commons:walkhere_flag`

QA - Works perfectly, selection and attack both work perfectly

  • There's a way to make the monsters/mobs attack themselves, by selecting and commanding the attack on themselves.
    However, when having multiple monsters of the same type, and doing the same action (select mob, command attack on same mob) they fight between them, or attack the commanded monster.
    If the monster is by itself, it attacks itself to death, if it's with same-type monsters, they attack eachother by command
  • Also, it works for miocene trive too, if targeted to eachother, they heal eachother, constantly, which creates a fight/death area between their shards where ostile mobs can't survive
QA - Works perfectly, selection and attack both work perfectly - There's a way to make the monsters/mobs attack themselves, by selecting and commanding the attack on themselves. However, when having multiple monsters of the same type, and doing the same action (select mob, command attack on same mob) they fight between them, or attack the commanded monster. If the monster is by itself, it attacks itself to death, if it's with same-type monsters, they attack eachother by command - Also, it works for miocene trive too, if targeted to eachother, they heal eachother, constantly, which creates a fight/death area between their shards where ostile mobs can't survive
AliasAlreadyTaken added the
ugh/QA OK
label 2023-08-29 17:45:44 +00:00
flux added
5. result/fixed
and removed
4. step/ready to QA test
labels 2023-11-16 23:24:11 +00:00
Member

very cool. i've noticed that mobs can switch to "standing" (or sitting) when commanded to go do something, and forget about what they were told to do.

this is live.

very cool. i've noticed that mobs can switch to "standing" (or sitting) when commanded to go do something, and forget about what they were told to do. this is live.
flux closed this issue 2023-11-16 23:25:29 +00:00
Sign in to join this conversation.
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: your-land/bugtracker#4883
No description provided.