Chache reports: Mimes can pass through solid w ... #4847
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Reference: your-land/bugtracker#4847
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Chache reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
if true, a regression. i've tried to fix this so many times now...
I could imagine this is caused by the weird collisionboxes from petz, discussed in #6063, which can't be handled by the escape_wall logic...
Could we add a "detect whether I am in something solid" function in the step? Or is that too expensive? Or will that not trigger anyways, because the same lag that makes them pass through walls would also make it not detect they're IN walls?
that is an interesting theory. i think that my code correctly identifies a mob's physical position, but maybe not. i haven't heard hat this issue is particular to mimes imitating petz with bad collsionboxes - it seems to mostly be related to petz that aren't imitating anything.
it's already supposed to be doing that