Log when armor items (and tools?) break #4839
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#4839
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Currently there is no positive logging of when armor breaks. This makes more work for admin when players are looking for positive confirmation that armor unexpectly broke and disappeared. If the player has logged out or been disconnected (and the chat is gone) then there is no evidence to confirm the reason for the armor disappearing. cf #4827 some more consistency would go a long ways to help
tools log when they break, but i agree that armor should also do so.
tool breakage is currently logged by yl custom code, and i'm not sure armor exposes enough API to make it easy to implement in integration. possibly this will wait until we rework how armor works.