JeCel reports: Is there a valid reason for ri ... #4828
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Reference: your-land/bugtracker#4828
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JeCel reports a bug:
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river water exists because normal water lead to massive problems when used in rivers w/ the valleys mapgen - it would spill out of the rivers and flow all over the landscape.
as someone who's manually filled in rivers before, i do know how tedious it is.
The balancing part is that "fresh" water is much more precious than the limitless ocean water, but it never was properly enforced. Else watering fields or using it in food must be restricted to fresh water exclusively.
Still, without water blocks targetable, filling in larger bodies of fresh water is much more tedious than necessary - even spilling ocean water into some pool is meh.
"Ocean" water is still water .... could be ocean, could be lake.
The biggest difference with river/normal water is that normal water is renewable and river is not, not distinction of salt/fresh.
Spilling normal water in pool needs just to fill a diagonal, rest will flow in automatically by itself.
Not sure if there is better way to fill a river with river water. Worldedit is reserved for staff, some digtron-like machinery probably would not be suitable for the task even if it would be available (river is not flowing in a line) .... perhaps use some client side mod? Although I am not familiar with them, so I can't say whether they'll help with the task or whether they are allowed here at all ...
river water is renewable too
if others don't know, see https://wiki.minetest.net/River_Water
Does that work? I tried that once, but it didn't.
i've never had an issue w/ the mechanic described there. if there's two river water sources next to each other, you can use a bucket on either to get a bucket of river water, without removing the node in the world.
This actually works, but it shouldn't. If that works, how do you remove river water via bucket?
you can only remove river water via bucket if it isn't adjacent to other river water. imo there's not much of an issue here, it's roughly equivalent to letting "sea" water reflow to create an infinite supply.
Mildly off-topic there is
cottages:water_gen
to give usbucket:bucket_river_water
frombucket:bucket_empty
but I have not seen any method to obtaindefault:river_water_source
needed to craftdefault:wet_ice
; whereascaverealms:thin_ice
crafts readily intodefault:water_source
. Does there need to be a way to harvestdefault:river_water_source
?