Oakenshield reports: I have an idea. Some monsters ... #479

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opened 2021-04-21 12:52:50 +00:00 by yourland-report · 0 comments

Oakenshield reports a bug:

I have an idea. Some monsters should have nests, which they spawn en masse at, and defend viciously. If you take the nest, they continue to spawn for a while, but you get an egg.

Player position:

{
	y = 30.5,
	x = 2329.3181152344,
	z = 16950.0546875
}

Player look:

{
	y = -0.52829015254974,
	x = -0.60476291179657,
	z = -0.59596258401871
}

Player information:

{
	min_rtt = 0.10400000214577,
	max_rtt = 0.55699998140335,
	connection_uptime = 829,
	lang_code = "",
	address = "::ffff:204.111.39.57",
	formspec_version = 3,
	protocol_version = 39,
	avg_rtt = 0.11100000143051,
	min_jitter = 0,
	ip_version = 6,
	max_jitter = 0.44199997186661,
	avg_jitter = 0.0010000020265579
}

Player meta:

{
	fields = {
		["3d_armor_inventory"] = "return {\"\", \"3d_armor:helmet_crystal 1 20580\", \"shields:shield_crystal 1 20580\", \"3d_armor:chestplate_crystal 1 20580\", \"3d_armor:boots_crystal 1 20580\", \"3d_armor:leggings_crystal 1 20580\"}",
		yl_commons_thankyou = "4",
		yl_commons_player_joined = "1619008788",
		["signslib:pos"] = "(2582,71,4994)",
		digged_nodes = "217567",
		partychat = "party",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = 18, [\"x\"] = 2175, [\"z\"] = 16951}, [\"last_death_portal\"] = 1618939219}",
		["stamina:level"] = "8",
		punch_count = "6447",
		inflicted_damage = "91468",
		crafted = "32470",
		died = "134",
		xp = "181779",
		placed_nodes = "45455",
		hud_state = "on",
		played_time = "1316044",
		yl_commons_player_created = "1609699470"
	}
}

Log identifier


[MOD] yl_report log identifier = vBRYiXPhTIahg3ekM9hglNuZOHBTqoqO

Profiler save:

profile-20210421T145250.json_pretty

Status:

# Server: version=5.3.0-yl, uptime=202484, max_lag=2.39266, clients={jakob, Oakenshield, FunDuels, Neo, DragonsVolcanoDance, Andrew, phillip, debian44, doychland, Zero, Mototank, Ernesto, bibi, _Zaizen_, Service, adr, whosit, icecreamkek, Bailiff, AliasAlreadyTaken}
Oakenshield reports a bug: > I have an idea. Some monsters should have nests, which they spawn en masse at, and defend viciously. If you take the nest, they continue to spawn for a while, but you get an egg. Player position: ``` { y = 30.5, x = 2329.3181152344, z = 16950.0546875 } ``` Player look: ``` { y = -0.52829015254974, x = -0.60476291179657, z = -0.59596258401871 } ``` Player information: ``` { min_rtt = 0.10400000214577, max_rtt = 0.55699998140335, connection_uptime = 829, lang_code = "", address = "::ffff:204.111.39.57", formspec_version = 3, protocol_version = 39, avg_rtt = 0.11100000143051, min_jitter = 0, ip_version = 6, max_jitter = 0.44199997186661, avg_jitter = 0.0010000020265579 } ``` Player meta: ``` { fields = { ["3d_armor_inventory"] = "return {\"\", \"3d_armor:helmet_crystal 1 20580\", \"shields:shield_crystal 1 20580\", \"3d_armor:chestplate_crystal 1 20580\", \"3d_armor:boots_crystal 1 20580\", \"3d_armor:leggings_crystal 1 20580\"}", yl_commons_thankyou = "4", yl_commons_player_joined = "1619008788", ["signslib:pos"] = "(2582,71,4994)", digged_nodes = "217567", partychat = "party", yl_church = "return {[\"last_death\"] = {[\"y\"] = 18, [\"x\"] = 2175, [\"z\"] = 16951}, [\"last_death_portal\"] = 1618939219}", ["stamina:level"] = "8", punch_count = "6447", inflicted_damage = "91468", crafted = "32470", died = "134", xp = "181779", placed_nodes = "45455", hud_state = "on", played_time = "1316044", yl_commons_player_created = "1609699470" } } ``` Log identifier ``` [MOD] yl_report log identifier = vBRYiXPhTIahg3ekM9hglNuZOHBTqoqO ``` Profiler save: ``` profile-20210421T145250.json_pretty ``` Status: ``` # Server: version=5.3.0-yl, uptime=202484, max_lag=2.39266, clients={jakob, Oakenshield, FunDuels, Neo, DragonsVolcanoDance, Andrew, phillip, debian44, doychland, Zero, Mototank, Ernesto, bibi, _Zaizen_, Service, adr, whosit, icecreamkek, Bailiff, AliasAlreadyTaken} ```
AliasAlreadyTaken was assigned by yourland-report 2021-04-21 12:52:50 +00:00
AliasAlreadyTaken added the
1. kind/enhancement
label 2021-04-22 10:54:53 +00:00
flux added this to the (deleted) project 2022-04-01 20:48:13 +00:00
flux added the
4. step/at work
label 2022-10-20 18:14:19 +00:00
flux added this to the flux's TODO list project 2022-10-20 18:14:21 +00:00
flux self-assigned this 2022-10-20 18:14:29 +00:00
flux added a new dependency 2022-10-24 02:02:38 +00:00
flux removed the
4. step/at work
label 2023-02-27 21:12:11 +00:00
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Reference: your-land/bugtracker#479
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