Sokomine reports: if players talk from a chat ch ... #4643

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opened 2023-05-30 21:10:14 +00:00 by yourland-report · 7 comments

Sokomine reports a bug:

if players talk from a chat channel to public chat, the message ought to be sent only once to each player, and instead of "[playername@channel] text" and all in color it ought to be regular " text"

Player position:

{
	x = 2123.3740234375,
	y = 10.5,
	z = 1181.1199951172
}

Player look:

{
	x = -0.26736080646515,
	y = -0.47700536251068,
	z = 0.83724796772003
}

Player information:

{
	version_string = "5.8.0-dev-fc3d6c1dd-dirty",
	minor = 8,
	formspec_version = 6,
	protocol_version = 42,
	ip_version = 6,
	min_rtt = 0.01799999922514,
	avg_rtt = 0.018999999389052,
	min_jitter = 0,
	max_jitter = 5.7389998435974,
	avg_jitter = 0.0010000001639128,
	connection_uptime = 4094,
	serialization_version = 29,
	patch = 0,
	lang_code = "",
	state = "Active",
	max_rtt = 5.826000213623,
	major = 5
}

Player meta:

{
	fields = {
		arenalib_infobox_arenaID = "0",
		played_time = "13929406",
		digged_nodes = "1896778",
		yl_commons_player_created = "1617905120",
		died = "44",
		crafted = "579061",
		punch_count = "259011",
		placed_nodes = "322874",
		inflicted_damage = "5412768",
		["ocean_build.last_warning"] = "1.65032e+09",
		["stamina:level"] = "14",
		["ocean_build.ocean_built"] = "5",
		["signslib:pos"] = "(4010,13,1653)",
		["ethereal:fly_timer"] = "-99",
		hud_state = "on",
		xp = "2166379",
		yl_commons_thankyou = "430",
		yl_commons_player_joined = "1685476943",
		jointime = "1617905120",
		bitten = "0",
		yl_church = "return {[\"last_heal\"] = 1673909657, [\"last_death_portal\"] = 1684461968, [\"last_death\"] = {[\"z\"] = 663, [\"x\"] = 3193, [\"y\"] = 70}}",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"water_life:croc_bag\"}",
		["stamina:exhaustion"] = "5.5",
		["3d_armor_inventory"] = "return {\"\", \"3d_armor:helmet_crystal\", \"shields:shield_rainbow\", \"3d_armor:chestplate_crystal\", \"3d_armor:boots_crystal\", \"3d_armor:leggings_crystal\"}",
		partychat = "main",
		repellant = "0",
		["stamina:poisoned"] = "no"
	}
}

Log identifier


[MOD] yl_report log identifier = wmMu4vV3aNJC1ec7PtfViQkYlaHiOXPW

Profiler save:

profile-20230530T211013.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 15h 43min 14s | max lag: 0.525s | clients (21/52): AliasAlreadyTaken, Aliza, Bailiff, Bishiro, BobaCat, Boot, Boris, daydream, Dirac, Empempires, flux, melone, Nodes, Oakenshield, rheo, Service, shanish2, Sokomine, STEALTH, Sysmatic, whosit

Teleport command:

/teleport xyz 2123 11 1181

Compass command:

/give_compass Construction wmMu4vV3aNJC1ec7PtfViQkYlaHiOXPW D2691E 2123 11 1181
Sokomine reports a bug: > if players talk from a chat channel to public chat, the message ought to be sent only once to each player, and instead of "[playername@channel] text" and all in color it ought to be regular "<playername> text" Player position: ``` { x = 2123.3740234375, y = 10.5, z = 1181.1199951172 } ``` Player look: ``` { x = -0.26736080646515, y = -0.47700536251068, z = 0.83724796772003 } ``` Player information: ``` { version_string = "5.8.0-dev-fc3d6c1dd-dirty", minor = 8, formspec_version = 6, protocol_version = 42, ip_version = 6, min_rtt = 0.01799999922514, avg_rtt = 0.018999999389052, min_jitter = 0, max_jitter = 5.7389998435974, avg_jitter = 0.0010000001639128, connection_uptime = 4094, serialization_version = 29, patch = 0, lang_code = "", state = "Active", max_rtt = 5.826000213623, major = 5 } ``` Player meta: ``` { fields = { arenalib_infobox_arenaID = "0", played_time = "13929406", digged_nodes = "1896778", yl_commons_player_created = "1617905120", died = "44", crafted = "579061", punch_count = "259011", placed_nodes = "322874", inflicted_damage = "5412768", ["ocean_build.last_warning"] = "1.65032e+09", ["stamina:level"] = "14", ["ocean_build.ocean_built"] = "5", ["signslib:pos"] = "(4010,13,1653)", ["ethereal:fly_timer"] = "-99", hud_state = "on", xp = "2166379", yl_commons_thankyou = "430", yl_commons_player_joined = "1685476943", jointime = "1617905120", bitten = "0", yl_church = "return {[\"last_heal\"] = 1673909657, [\"last_death_portal\"] = 1684461968, [\"last_death\"] = {[\"z\"] = 663, [\"x\"] = 3193, [\"y\"] = 70}}", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"water_life:croc_bag\"}", ["stamina:exhaustion"] = "5.5", ["3d_armor_inventory"] = "return {\"\", \"3d_armor:helmet_crystal\", \"shields:shield_rainbow\", \"3d_armor:chestplate_crystal\", \"3d_armor:boots_crystal\", \"3d_armor:leggings_crystal\"}", partychat = "main", repellant = "0", ["stamina:poisoned"] = "no" } } ``` Log identifier ``` [MOD] yl_report log identifier = wmMu4vV3aNJC1ec7PtfViQkYlaHiOXPW ``` Profiler save: ``` profile-20230530T211013.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 15h 43min 14s | max lag: 0.525s | clients (21/52): AliasAlreadyTaken, Aliza, Bailiff, Bishiro, BobaCat, Boot, Boris, daydream, Dirac, Empempires, flux, melone, Nodes, Oakenshield, rheo, Service, shanish2, Sokomine, STEALTH, Sysmatic, whosit ``` Teleport command: ``` /teleport xyz 2123 11 1181 ``` Compass command: ``` /give_compass Construction wmMu4vV3aNJC1ec7PtfViQkYlaHiOXPW D2691E 2123 11 1181 ```
AliasAlreadyTaken was assigned by yourland-report 2023-05-30 21:10:14 +00:00
flux added the
1. kind/enhancement
label 2023-05-30 22:28:45 +00:00

Not in favour. Is that a privacy problem?

Not in favour. Is that a privacy problem?
Member

For some it seems to be a privacy problem (channel name ought to be secret).

For the others it's a spam problem. Players who are on a private channel sometimes want to - and ought to! - contribute to general chat. But their chat entries are displayed completely diffrent. They ought to look the same as normal chat entries.

The players themshelves and those on the special channel even get messages sent to global chat twice.

For some it seems to be a privacy problem (channel name ought to be secret). For the others it's a spam problem. Players who are on a private channel sometimes want to - and ought to! - contribute to general chat. But their chat entries are displayed completely diffrent. They ought to look the same as normal chat entries. The players themshelves and those on the special channel even get messages sent to global chat twice.
Member

i'm moderately in favor the proposed change, i don't feel that i've fully evaluated it though

i'm moderately in favor the proposed change, i don't feel that i've fully evaluated it though

Had it happen multiple times that random people joined a channel I was in, just because a message of mine revealed the channel I am in. And I definitely didn't like that. So either don't display that or give the option to create invite only channels.

Had it happen multiple times that random people joined a channel I was in, just because a message of mine revealed the channel I am in. And I definitely didn't like that. So either don't display that or give the option to create invite only channels.
Member

Yesterday it started as a joke between two players, but it was certainly also about getting special attention through the green chat lines. When shop advertising was finally done in this way, I got the two players out of the channel. That certainly wasn't nice of me either, but whenever the green lines appear, I think it would be an important message. This is really annoying when players consciously use it over a longer period of time.

Yesterday it started as a joke between two players, but it was certainly also about getting special attention through the green chat lines. When shop advertising was finally done in this way, I got the two players out of the channel. That certainly wasn't nice of me either, but whenever the green lines appear, I think it would be an important message. This is really annoying when players consciously use it over a longer period of time.
Member

The main conflict doesn't seem to have been solved?

I'm still very much in favour of hiding the channel name when sending on public channel.

The main conflict doesn't seem to have been solved? I'm still very much in favour of hiding the channel name when sending on public channel.

With the input given I changed my mind. Let's remove the channel name and the special colour and make it appear the text came right out of the main channel?

With the input given I changed my mind. Let's remove the channel name and the special colour and make it appear the text came right out of the main channel?
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Reference: your-land/bugtracker#4643
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