Add whimsical /killme messages #4561

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opened 2023-05-20 10:42:19 +00:00 by niceride · 4 comments

Now that "/killme" message is something other than drowning in air...

Please add to this your suggestions for a rotating array of "unusual death" messages. I know, I know, we just asked to move away from ambiguous "drowned in air" message but I think that was just not silly enough and players would ask "how do you drown in air?"

I'll start:

"$player folded on pocket Aces."
"$player bounced a graviton particle beam off the main deflector dish."
"How much is that $player in the window? Please tell me this dog is for sale... woof! woof!"
"$player chromed up and went for valhalla. Mediocre!"

And also a variant for PvP kill messages that involves both players.
"$player1 sold $player2 some bad parsley"
"$player1 met $player2 on the great wall to the North."
"$player1 slipped on $player2's banana peel."
"$player1 asks, 'Dear $player2, are you happy now?'"

and so on... That it is a killme or PvP kill message could be announced to all how much XP was lost; i.e. "$player folded on pocket Aces. (11318XP loss)"

Now that "/killme" message is something other than drowning in air... Please add to this your suggestions for a rotating array of "unusual death" messages. I know, I know, we just asked to move away from ambiguous "drowned in air" message but I think that was just not silly enough and players would ask "how do you drown in air?" I'll start: "$player folded on pocket Aces." "$player bounced a graviton particle beam off the main deflector dish." "How much is that $player in the window? Please tell me this dog is for sale... woof! woof!" "$player chromed up and went for valhalla. Mediocre!" And also a variant for PvP kill messages that involves both players. "$player1 sold $player2 some bad parsley" "$player1 met $player2 on the great wall to the North." "$player1 slipped on $player2's banana peel." "$player1 asks, 'Dear $player2, are you happy now?'" and so on... That it is a killme or PvP kill message could be announced to all how much XP was lost; i.e. "$player folded on pocket Aces. (11318XP loss)"
AliasAlreadyTaken added the
1. kind/enhancement
2. prio/low
labels 2023-05-20 11:42:32 +00:00

I do not want to tell everyone how much xp someone lost automatically. There may be players who do not wish to reveal that.

I like the idea to have more "ingame" messages when it comes to killme, but some of those suggestion ... I wouldn't guess they relate to the killme command :D

I do not want to tell everyone how much xp someone lost automatically. There may be players who do not wish to reveal that. I like the idea to have more "ingame" messages when it comes to killme, but some of those suggestion ... I wouldn't guess they relate to the killme command :D
Member

But it would be interesting to see a little PvP statistic. How many hits did the fighter dish out and pocket, and whether gapples were eaten.

But it would be interesting to see a little PvP statistic. How many hits did the fighter dish out and pocket, and whether gapples were eaten.
Member

these proposals are perhaps a bit too whimsical for my taste. but i do think some things like "@1 fell @2." should perhaps sometimes instead emit "@1 succumbed to gravity @2." or "@1 bought the farm @2.".

these proposals are perhaps a bit *too* whimsical for my taste. but i do think some things like `"@1 fell @2."` should perhaps sometimes instead emit `"@1 succumbed to gravity @2."` or `"@1 bought the farm @2."`.

Not all proposals are readable. I did not know the "bought the farm" phrase and also some others, so with non-native speakers too whimsical messages may cause confusion.

Not all proposals are readable. I did not know the "bought the farm" phrase and also some others, so with non-native speakers too whimsical messages may cause confusion.
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Reference: your-land/bugtracker#4561
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