Mail client lag #4548
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#4548
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the profiler really needs to give more info than
on_player_receive_fields[1]
. lua has enough introspection to pull out a filename, line number, and possibly a function name.I remembered that you can use perf to profile lua, but info about it was almost impossible to google again, so I wrote this:
https://gitea.your-land.de/your-land/bugtracker/wiki/Lua-profiling
will maybe expand it later.
Should we try to make some fixes ourselves? I know a couple of quick ones I guess...
Like this thing:
#4531 (comment)
Since many people use the mail mod, I'd rather have it fixed upstream - not only to avoid becoming a maintainer, but also to benefit all of minetest.
The mod is not abandoned so the chances your fixes are pulled pretty quick are high and I bet Athozus would be very happy if we helped with suggestions, fixes or PRs.
Even if we fixed for YL only, those fixes would have to go through QA and wait for the update to be delivered, so there's no advantage in time-to-game.
Good news :D
the get_setting() got moved:
660d460af2