daydream reports: instead of area ban players who ... #4495

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opened 2023-05-15 08:11:54 +00:00 by yourland-report · 13 comments

daydream reports a bug:

instead of area ban players who don't replant, maybe we could reverse area-ban and make them able to not leave until they heed the warning message only they can see "Replant before you leave!" haha I like this idea

Player position:

{
	y = 2.5,
	x = 2115.5229492188,
	z = 1565.2559814453
}

Player look:

{
	y = -0.2062041759491,
	x = 0.97443532943726,
	z = -0.089194595813751
}

Player information:

{
	avg_rtt = 0.17299999296665,
	min_jitter = 0,
	max_jitter = 3.4800000190735,
	avg_jitter = 0.0060000121593475,
	connection_uptime = 55033,
	max_rtt = 3.6600000858307,
	patch = 0,
	protocol_version = 41,
	minor = 7,
	major = 5,
	version_string = "5.7.0",
	min_rtt = 0.16500000655651,
	state = "Active",
	serialization_version = 29,
	formspec_version = 6,
	ip_version = 6,
	lang_code = ""
}

Player meta:

{
	fields = {
		partychat = "party",
		["stamina:poisoned"] = "no",
		played_time = "21330267",
		digged_nodes = "1829578",
		placed_nodes = "295643",
		died = "284",
		crafted = "17151",
		arenalib_infobox_arenaID = "0",
		punch_count = "266193",
		jointime = "1650064821",
		bitten = "0",
		["ocean_build.last_warning"] = "1.65235e+09",
		["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}",
		["ocean_build.ocean_built"] = "8",
		["signslib:pos"] = "(2112,-5,1602)",
		["petz:werewolf"] = "0",
		xp_redo_hud_color = "0xFFC001",
		yl_commons_thankyou = "419",
		yl_commons_player_created = "1650064821",
		yl_commons_player_joined = "1684083322",
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_nether 1 4780\", \"shields:shield_rainbow 1 1912\", \"3d_armor:chestplate_nether 1 9560\", \"3d_armor:leggings_nether 1 9560\", \"3d_armor:boots_crystal 1 4780\", \"\"}",
		hud_state = "on",
		["petz:werewolf_vignette_id"] = "19",
		["petz:old_override_table"] = "return {[\"speed\"] = 2, [\"sneak\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"new_move\"] = true, [\"sneak_glitch\"] = false}",
		xp = "1719246",
		repellant = "0",
		inflicted_damage = "3464266",
		["petz:werewolf_clan_idx"] = "1",
		["stamina:level"] = "19",
		["stamina:exhaustion"] = "0",
		yl_church = "return {[\"last_death\"] = {[\"x\"] = 2034, [\"y\"] = 15, [\"z\"] = 1154}, [\"last_heal\"] = 1673944229, [\"last_death_portal\"] = 1683415197}",
		["petz:lycanthropy"] = "0",
		yl_unified_trash_review = "return {\"moreblocks:slab_stone 4\", \"moreblocks:slab_cobble_1\", \"moreblocks:slab_cobble_1 2\", \"moreblocks:slab_cobble_1 9\"}"
	}
}

Log identifier


[MOD] yl_report log identifier = e2cNx96LNoSeTgdIlWNCdeBwhoZmsAXk

Profiler save:

profile-20230515T081154.json_prettyEE

Status:

# Server: version: 5.6.1-yl | game: Minetest Game | uptime: 19h 24min 18s | max lag: 0.28s | clients (11/52): AliasAlreadyTaken, Bailiff, daydream, JeCel, Mesprit, mr_block, Murmel, niceride, Service, Sysmatic, whosit

Teleport command:

/teleport xyz 2116 3 1565

Compass command:

/give_compass Construction e2cNx96LNoSeTgdIlWNCdeBwhoZmsAXk D2691E 2116 3 1565
daydream reports a bug: > instead of area ban players who don't replant, maybe we could reverse area-ban and make them able to not leave until they heed the warning message only they can see "Replant before you leave!" haha I like this idea Player position: ``` { y = 2.5, x = 2115.5229492188, z = 1565.2559814453 } ``` Player look: ``` { y = -0.2062041759491, x = 0.97443532943726, z = -0.089194595813751 } ``` Player information: ``` { avg_rtt = 0.17299999296665, min_jitter = 0, max_jitter = 3.4800000190735, avg_jitter = 0.0060000121593475, connection_uptime = 55033, max_rtt = 3.6600000858307, patch = 0, protocol_version = 41, minor = 7, major = 5, version_string = "5.7.0", min_rtt = 0.16500000655651, state = "Active", serialization_version = 29, formspec_version = 6, ip_version = 6, lang_code = "" } ``` Player meta: ``` { fields = { partychat = "party", ["stamina:poisoned"] = "no", played_time = "21330267", digged_nodes = "1829578", placed_nodes = "295643", died = "284", crafted = "17151", arenalib_infobox_arenaID = "0", punch_count = "266193", jointime = "1650064821", bitten = "0", ["ocean_build.last_warning"] = "1.65235e+09", ["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}", ["ocean_build.ocean_built"] = "8", ["signslib:pos"] = "(2112,-5,1602)", ["petz:werewolf"] = "0", xp_redo_hud_color = "0xFFC001", yl_commons_thankyou = "419", yl_commons_player_created = "1650064821", yl_commons_player_joined = "1684083322", ["3d_armor_inventory"] = "return {\"3d_armor:helmet_nether 1 4780\", \"shields:shield_rainbow 1 1912\", \"3d_armor:chestplate_nether 1 9560\", \"3d_armor:leggings_nether 1 9560\", \"3d_armor:boots_crystal 1 4780\", \"\"}", hud_state = "on", ["petz:werewolf_vignette_id"] = "19", ["petz:old_override_table"] = "return {[\"speed\"] = 2, [\"sneak\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"new_move\"] = true, [\"sneak_glitch\"] = false}", xp = "1719246", repellant = "0", inflicted_damage = "3464266", ["petz:werewolf_clan_idx"] = "1", ["stamina:level"] = "19", ["stamina:exhaustion"] = "0", yl_church = "return {[\"last_death\"] = {[\"x\"] = 2034, [\"y\"] = 15, [\"z\"] = 1154}, [\"last_heal\"] = 1673944229, [\"last_death_portal\"] = 1683415197}", ["petz:lycanthropy"] = "0", yl_unified_trash_review = "return {\"moreblocks:slab_stone 4\", \"moreblocks:slab_cobble_1\", \"moreblocks:slab_cobble_1 2\", \"moreblocks:slab_cobble_1 9\"}" } } ``` Log identifier ``` [MOD] yl_report log identifier = e2cNx96LNoSeTgdIlWNCdeBwhoZmsAXk ``` Profiler save: ``` profile-20230515T081154.json_prettyEE ``` Status: ``` # Server: version: 5.6.1-yl | game: Minetest Game | uptime: 19h 24min 18s | max lag: 0.28s | clients (11/52): AliasAlreadyTaken, Bailiff, daydream, JeCel, Mesprit, mr_block, Murmel, niceride, Service, Sysmatic, whosit ``` Teleport command: ``` /teleport xyz 2116 3 1565 ``` Compass command: ``` /give_compass Construction e2cNx96LNoSeTgdIlWNCdeBwhoZmsAXk D2691E 2116 3 1565 ```
AliasAlreadyTaken was assigned by yourland-report 2023-05-15 08:11:54 +00:00
daydream changed title from daydream reports: instead of are ban players who ... to daydream reports: instead of area ban players who ... 2023-05-15 08:12:28 +00:00
AliasAlreadyTaken added the
1. kind/enhancement
label 2023-05-15 09:28:02 +00:00

In rare cases (newbie harvesting melon and forgetting cutting board, or accidentally dropping seeds outside of farm area) this could effectively jail the player forever. I suggest doing a different punishment.

In rare cases (newbie harvesting melon and forgetting cutting board, or accidentally dropping seeds outside of farm area) this could effectively jail the player forever. I suggest doing a different punishment.

I personally like this idea

I personally like this idea
Member

I was only joking... halfway - I saw someone recommend this idea in the chat as I was going by and thought it was interesting at least.

I was only joking... halfway - I saw someone recommend this idea in the chat as I was going by and thought it was interesting at least.
Member

Once we were also joking about "divine punishment" for non-replanters (high chance of getting struck by lightning?). Or lowering their "karma", which would lower their yields from crops and drop chances. In theory, you could just tell them that there is a karma stat, and that may affect how people behave. :P

Once we were also joking about "divine punishment" for non-replanters (high chance of getting struck by lightning?). Or lowering their "karma", which would lower their yields from crops and drop chances. In theory, you could just _tell_ them that there _is_ a karma stat, and that may affect how people behave. :P
Member

i swear i proposed this somewhere before, but i'm not finding it now.

i swear i proposed this somewhere before, but i'm not finding it now.
Member

I'm not sure if that'll really help. Those players are in general pretty cueless. The idea seems sound at first, but...when they get less drops they'll be even less capable of replanting. And not understand what is going on.

Perhaps a diffrent approach might help: Those who do replant get a free cutting board from Uncle Owen? Still, detecting that technicly is tricky.

I'm not sure if that'll really help. Those players are in general pretty cueless. The idea seems sound at first, but...when they get less drops they'll be even less capable of replanting. And not understand what is going on. Perhaps a diffrent approach might help: Those who do replant get a free cutting board from Uncle Owen? Still, detecting that technicly is tricky.

It sounds like a mechanic that is nice to have, but should come not at the beginning of someone's encounter with the public farm.

It sounds like a mechanic that is nice to have, but should come not at the beginning of someone's encounter with the public farm.
Member

"farm jail"

"farm jail"

What if they lose interact privilege except planting, and get a stack of seeds?

What if they lose interact privilege except planting, and get a stack of seeds?
Member

We should continue to try in the nice way.
There are several reasons why replanting is not done properly:

  • It is simply forgotten or planted incorrectly
  • it is thought that the public farm works automatically
  • the production of seeds is not understood
  • the production of the cutting board is not understood
  • and only very rarely is it malicious selfishness

We have already tried a lot. My suggestions are:

  • To check the posters again to see if they are up to date. What do you need these plants for?

  • Uncle Owen was not supposed to be at the end of the Public Farm, but right in front of the trees. Perhaps he not only binds annoying monsters there, but also gives information about each of the existing plants, including wood. It should be the same texts as on the posters. So please don't use complicated and completely confusing conversation structures for newcomers, but only the list of plants and then the text in the simplest English as an answer. And instead of a "Fairwell" he can always send a "Fairwell - Don't forget to replant"

  • And we can easily solve the melon and pumpkin problem by putting one or more NPCs back there as pure traders. That is now easily possible. They sell cutting boards for whatever. These NPCs should be allowed to be operated and filled by experienced players. Competition stimulates the business and newcomers get stuff as initial equipment with which they could pay. If no one else is interested, I would put a dealer from Rubodyke there, but I think the privilege there could also be advertised and is well received.

We should continue to try in the nice way. There are several reasons why replanting is not done properly: * It is simply forgotten or planted incorrectly * it is thought that the public farm works automatically * the production of seeds is not understood * the production of the cutting board is not understood * and only very rarely is it malicious selfishness We have already tried a lot. My suggestions are: * To check the posters again to see if they are up to date. What do you need these plants for? * Uncle Owen was not supposed to be at the end of the Public Farm, but right in front of the trees. Perhaps he not only binds annoying monsters there, but also gives information about each of the existing plants, including wood. It should be the same texts as on the posters. So please don't use complicated and completely confusing conversation structures for newcomers, but only the list of plants and then the text in the simplest English as an answer. And instead of a "Fairwell" he can always send a "Fairwell - Don't forget to replant" * And we can easily solve the melon and pumpkin problem by putting one or more NPCs back there as pure traders. That is now easily possible. They sell cutting boards for whatever. These NPCs should be allowed to be operated and filled by experienced players. Competition stimulates the business and newcomers get stuff as initial equipment with which they could pay. If no one else is interested, I would put a dealer from Rubodyke there, but I think the privilege there could also be advertised and is well received.

On some other servers the farm work semi-automatically (you farm stuff, then push a button and some machine replants everything), so some people may think this is the case here (even if it is not).

Cutting board can also be a pain point for newbies ...

On some other servers the farm work semi-automatically (you farm stuff, then push a button and some machine replants everything), so some people may think this is the case here (even if it is not). Cutting board can also be a pain point for newbies ...
Member

Cutting board can also be a pain point for newbies ...

that's what farmer owen is for

> Cutting board can also be a pain point for newbies ... that's what farmer owen is for
Member

I still like my ideas. As one of the master bailiffs it is my job to look for solutions to making the situations there better and better. Yesterday, Uncle Owen worked well, but it wasn't always like that. Let him stay there. Nevertheless, there may be other traders as NPCs in the melons and pumpkins, as suggested.

And if it's not Uncle Owen who makes the explanation at the entrance to the Public Farm, then just a nice fairy. It doesn't matter at all, the main thing is that someone is standing there and can take over part of the help. And it can also have a button where the players can request help with the ingame bailiffs: "player XY looks for help near the public farm".

I still like my ideas. As one of the master bailiffs it is my job to look for solutions to making the situations there better and better. Yesterday, Uncle Owen worked well, but it wasn't always like that. Let him stay there. Nevertheless, there may be other traders as NPCs in the melons and pumpkins, as suggested. And if it's not Uncle Owen who makes the explanation at the entrance to the Public Farm, then just a nice fairy. It doesn't matter at all, the main thing is that someone is standing there and can take over part of the help. And it can also have a button where the players can request help with the ingame bailiffs: "player XY looks for help near the public farm".
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Reference: your-land/bugtracker#4495
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