Missing a beast/monster tutorial #4492

Open
opened 2023-05-14 16:15:01 +00:00 by sixer · 9 comments

Currently there is a good armor tutorial that explains how armor works and gives fairly detailed information about armor and other tutorials that explains lot of other mechanics, but what is missing is tutorial about monsters.

People talk about monsters a lot, you also usually encounter monsters a lot, however if you encounter a monster, you usually don't know its name.

I've learned about monsters when fighting them for some time here, but still there are few monsters I've encountered, but I don't know what their name is and few monsters I have heard of, but not encountered (possibly those two groups having some common elements I don't know of ...)

It would be nice to have some tutorial with monsters. While having all monsters present as 3d statue would be nice, that may be perhaps somewhat complicated from the technical point of view :)

However, server does have art, so it should be possible to import pictures (modified screenshots?) of all the monsters in a similar way that art is imported and have an extra room that will show these monsters along with their names and perhaps some short description.

And if grabbing representative screenshots of all the monsters would be too much work, you can make another art contest and then just hand out prizes to winners (one prize for best screenshot or picture of vex, one for balrog, one for ghost, etc ...)

Ordinary animals (people can recognize them easily :) could be perhaps excluded from this.

Currently there is a good armor tutorial that explains how armor works and gives fairly detailed information about armor and other tutorials that explains lot of other mechanics, but what is missing is tutorial about monsters. People talk about monsters a lot, you also usually encounter monsters a lot, however if you encounter a monster, you usually don't know its name. I've learned about monsters when fighting them for some time here, but still there are few monsters I've encountered, but I don't know what their name is and few monsters I have heard of, but not encountered (possibly those two groups having some common elements I don't know of ...) It would be nice to have some tutorial with monsters. While having all monsters present as 3d statue would be nice, that may be perhaps somewhat complicated from the technical point of view :) However, server does have art, so it should be possible to import pictures (modified screenshots?) of all the monsters in a similar way that art is imported and have an extra room that will show these monsters along with their names and perhaps some short description. And if grabbing representative screenshots of all the monsters would be too much work, you can make another art contest and then just hand out prizes to winners (one prize for best screenshot or picture of vex, one for balrog, one for ghost, etc ...) Ordinary animals (people can recognize them easily :) could be perhaps excluded from this.
AliasAlreadyTaken added the
1. kind/enhancement
3. source/ingame
labels 2023-05-14 17:19:59 +00:00

I like the idea :)

Form a technical point of view: This requires us to redo books first, so they can have pictures and are in a md format and can be stored outside the item meta.

From an artstyle point of view: Eventually I'd like all our monsters and animals redone, so they adhere to one specific artstyle instead of being cobbled together from various mods.

I like the idea :) Form a technical point of view: This requires us to redo books first, so they can have pictures and are in a md format and can be stored outside the item meta. From an artstyle point of view: Eventually I'd like all our monsters and animals redone, so they adhere to one specific artstyle instead of being cobbled together from various mods.
Member

Maybe old yl_cinema idea fits this?
your-land/administration#165 (comment)

Maybe old yl_cinema idea fits this? https://gitea.your-land.de/your-land/administration/issues/165#issuecomment-25494

Good point. I already started on yl_cinema :)

Good point. I already started on yl_cinema :)
Author

Books with pictures or yl_cinema (not sure what that mod does) may be better, although even with current technology with almost no code changes this can be created - add art depicting the monsters similarly to how images like yl_exhibition:illusion or yl_exhibition:cat are added and then in a room add one monster image and next to it one signs:paper_poster with name and perhaps some short description. Repeat image+poster pair for all monsters.

Books with pictures or yl_cinema (not sure what that mod does) may be better, although even with current technology with almost no code changes this can be created - add art depicting the monsters similarly to how images like yl_exhibition:illusion or yl_exhibition:cat are added and then in a room add one monster image and next to it one signs:paper_poster with name and perhaps some short description. Repeat image+poster pair for all monsters.
Member

I already screenshot every monster we have for the website, so we can use those.

I already screenshot every monster we have for the website, so we can use those.
Member

we could also create an entity that can be assigned any of the existing mob models and textures.

we could also create an entity that can be assigned any of the existing mob models and textures.

A monster museum? Sounds like something we may want in the basement of the Zoo :D

A monster museum? Sounds like something we may want in the basement of the Zoo :D
Member

There's a cheaper way - one where we don't have to add so many new high-res textures: Formspecs.

In order to see what I mean: Grab an NPC that you can edit. Either on the main server or on the NPC test server. Talk to it and edit its skin. Now you can scroll with the < and > buttons through the skins. But that's not all: Click on one of the previews (front or back side) of the NPC. Hold your mouse button down. Move your mouse around. You can now even inspect your NPC from all sides.

That method does require a relatively recent version of MT. It uses the "model" formspec element.

Advantage of this method: No extra entities needed (like in the original suggestion) and no spamming of too many textures that need to be downloaded at the start of the game. Could even be carried around by the player and used via a command.

It might also be intresting to see how many monsters of this type the player has already "helped around the corner" - and how many of these monsters have killed the player in turn.

There's a cheaper way - one where we don't have to add so many new high-res textures: Formspecs. In order to see what I mean: Grab an NPC that you can edit. Either on the main server or on the NPC test server. Talk to it and edit its skin. Now you can scroll with the < and > buttons through the skins. But that's not all: Click on one of the previews (front or back side) of the NPC. Hold your mouse button down. Move your mouse around. You can now even inspect your NPC from all sides. That method does require a relatively recent version of MT. It uses the "model" formspec element. Advantage of this method: No extra entities needed (like in the original suggestion) and no spamming of too many textures that need to be downloaded at the start of the game. Could even be carried around by the player and used via a command. It might also be intresting to see how many monsters of this type the player has already "helped around the corner" - and how many of these monsters have killed the player in turn.
Member

there are quite a few books in library 'guide to monsters' or 'nether monsters' and the webpage monsters gallery is also up and running now at
https://your-land.de/index.php?c=monsters

so not a subject that has been ignored by any means... when books get pics it should be pretty cool tho :)

there are quite a few books in library 'guide to monsters' or 'nether monsters' and the webpage monsters gallery is also up and running now at https://your-land.de/index.php?c=monsters so not a subject that has been ignored by any means... when books get pics it should be pretty cool tho :)
Sign in to join this conversation.
No Milestone
No project
No Assignees
6 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: your-land/bugtracker#4492
No description provided.