daydream reports: coral fish do not appear to be ... #4487

Closed
opened 2023-05-14 03:37:40 +00:00 by yourland-report · 8 comments

daydream reports a bug:

coral fish do not appear to be spawning at all in their usual spots

Player position:

{
	x = -7757.3818359375,
	y = 3.5,
	z = -9719.27734375
}

Player look:

{
	x = -0.010625835508108,
	y = -0.18892407417297,
	z = 0.98193424940109
}

Player information:

{
	max_jitter = 2.970999956131,
	avg_jitter = 0.0059999972581863,
	connection_uptime = 117398,
	protocol_version = 41,
	patch = 0,
	state = "Active",
	major = 5,
	lang_code = "",
	version_string = "5.7.0",
	minor = 7,
	serialization_version = 29,
	max_rtt = 3.1480000019073,
	ip_version = 6,
	formspec_version = 6,
	min_rtt = 0.1630000025034,
	avg_rtt = 0.17700000107288,
	min_jitter = 0
}

Player meta:

{
	fields = {
		arenalib_infobox_arenaID = "0",
		partychat = "party",
		["stamina:exhaustion"] = "147.5",
		["petz:werewolf_vignette_id"] = "19",
		["ocean_build.last_warning"] = "1.65235e+09",
		["ocean_build.ocean_built"] = "8",
		played_time = "21240222",
		["signslib:pos"] = "(2112,-5,1602)",
		placed_nodes = "292307",
		died = "284",
		crafted = "14985",
		yl_unified_trash_review = "return {\"moreblocks:slab_cobble_1\", \"default:cobble 7\", \"farming:garlic_clove 29\", \"default:book_written 1 0 \\\"\\\\u0001text\\\\u0002- There are 14 architectural styles: Greek, Roman, Tuscan, Germanic, Artdeco, Romanic, Nabataean, Minoan, Attic, Versailles, Gothic, Corinthian, Carthaginian, and Medieval.\\\\n- Each set is composed of 4 architectural elements: base, shaft, capital and architrave.\\\\n- Craft any element of the Greek Set with Ancient Marble.\\\\n- Punch the node (left-click) with the Chisel to rotate thru the other styles.\\\\n- Punch with Sneak + left-click to reverse the cycle.\\\\n- Copy a style with: Sneak + right-click.\\\\n- Paste a style on right-click.\\\\n\\\\u0003owner\\\\u0002Bla\\\\u0003page_max\\\\u00021\\\\u0003description\\\\u0002\\\\u001b(T@default)\\\\\\\"\\\\u001bFHowTo chisel ancient marble [jonez]...\\\\u001bE\\\\\\\" by \\\\u001bFBla\\\\u001bE\\\\u001bE\\\\u0003title\\\\u0002HowTo chisel ancient marble [jonez] mod 0.1\\\\u0003page\\\\u00021\\\\u0003\\\"\"}",
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_nether 1 1480\", \"shields:shield_rainbow 1 592\", \"3d_armor:chestplate_nether 1 2960\", \"3d_armor:leggings_nether 1 2960\", \"3d_armor:boots_crystal 1 1480\", \"\"}",
		["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}",
		hud_state = "on",
		["petz:old_override_table"] = "return {[\"speed\"] = 2, [\"sneak\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"new_move\"] = true, [\"sneak_glitch\"] = false}",
		["petz:werewolf_clan_idx"] = "1",
		xp = "1709048",
		punch_count = "265974",
		repellant = "0",
		inflicted_damage = "3459886",
		["petz:lycanthropy"] = "0",
		xp_redo_hud_color = "0xFFC001",
		yl_commons_thankyou = "418",
		jointime = "1650064821",
		yl_commons_player_created = "1650064821",
		yl_commons_player_joined = "1683918099",
		digged_nodes = "1822164",
		bitten = "0",
		["petz:werewolf"] = "0",
		["stamina:poisoned"] = "no",
		yl_church = "return {[\"last_death\"] = {[\"x\"] = 2034, [\"y\"] = 15, [\"z\"] = 1154}, [\"last_heal\"] = 1673944229, [\"last_death_portal\"] = 1683415197}",
		["stamina:level"] = "13"
	}
}

Log identifier


[MOD] yl_report log identifier = XlacqTQQIfyskOboWbZBHoJpp2GCdvW3

Profiler save:

profile-20230514T033740.json_prettyEE

Status:

# Server: version: 5.6.1-yl | game: Minetest Game | uptime: 1d 15h 6min 23s | max lag: 0.517s | clients (13/52): AliasAlreadyTaken, Bumppumb, daydream, Ghost_Blue, HorusDamocles, mahou, niceride, NodeBreaker, Scathach, shanish2, Sokomine, WoS, Zuse

Teleport command:

/teleport xyz -7757 4 -9719

Compass command:

/give_compass Construction XlacqTQQIfyskOboWbZBHoJpp2GCdvW3 D2691E -7757 4 -9719
daydream reports a bug: > coral fish do not appear to be spawning at all in their usual spots Player position: ``` { x = -7757.3818359375, y = 3.5, z = -9719.27734375 } ``` Player look: ``` { x = -0.010625835508108, y = -0.18892407417297, z = 0.98193424940109 } ``` Player information: ``` { max_jitter = 2.970999956131, avg_jitter = 0.0059999972581863, connection_uptime = 117398, protocol_version = 41, patch = 0, state = "Active", major = 5, lang_code = "", version_string = "5.7.0", minor = 7, serialization_version = 29, max_rtt = 3.1480000019073, ip_version = 6, formspec_version = 6, min_rtt = 0.1630000025034, avg_rtt = 0.17700000107288, min_jitter = 0 } ``` Player meta: ``` { fields = { arenalib_infobox_arenaID = "0", partychat = "party", ["stamina:exhaustion"] = "147.5", ["petz:werewolf_vignette_id"] = "19", ["ocean_build.last_warning"] = "1.65235e+09", ["ocean_build.ocean_built"] = "8", played_time = "21240222", ["signslib:pos"] = "(2112,-5,1602)", placed_nodes = "292307", died = "284", crafted = "14985", yl_unified_trash_review = "return {\"moreblocks:slab_cobble_1\", \"default:cobble 7\", \"farming:garlic_clove 29\", \"default:book_written 1 0 \\\"\\\\u0001text\\\\u0002- There are 14 architectural styles: Greek, Roman, Tuscan, Germanic, Artdeco, Romanic, Nabataean, Minoan, Attic, Versailles, Gothic, Corinthian, Carthaginian, and Medieval.\\\\n- Each set is composed of 4 architectural elements: base, shaft, capital and architrave.\\\\n- Craft any element of the Greek Set with Ancient Marble.\\\\n- Punch the node (left-click) with the Chisel to rotate thru the other styles.\\\\n- Punch with Sneak + left-click to reverse the cycle.\\\\n- Copy a style with: Sneak + right-click.\\\\n- Paste a style on right-click.\\\\n\\\\u0003owner\\\\u0002Bla\\\\u0003page_max\\\\u00021\\\\u0003description\\\\u0002\\\\u001b(T@default)\\\\\\\"\\\\u001bFHowTo chisel ancient marble [jonez]...\\\\u001bE\\\\\\\" by \\\\u001bFBla\\\\u001bE\\\\u001bE\\\\u0003title\\\\u0002HowTo chisel ancient marble [jonez] mod 0.1\\\\u0003page\\\\u00021\\\\u0003\\\"\"}", ["3d_armor_inventory"] = "return {\"3d_armor:helmet_nether 1 1480\", \"shields:shield_rainbow 1 592\", \"3d_armor:chestplate_nether 1 2960\", \"3d_armor:leggings_nether 1 2960\", \"3d_armor:boots_crystal 1 1480\", \"\"}", ["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}", hud_state = "on", ["petz:old_override_table"] = "return {[\"speed\"] = 2, [\"sneak\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"new_move\"] = true, [\"sneak_glitch\"] = false}", ["petz:werewolf_clan_idx"] = "1", xp = "1709048", punch_count = "265974", repellant = "0", inflicted_damage = "3459886", ["petz:lycanthropy"] = "0", xp_redo_hud_color = "0xFFC001", yl_commons_thankyou = "418", jointime = "1650064821", yl_commons_player_created = "1650064821", yl_commons_player_joined = "1683918099", digged_nodes = "1822164", bitten = "0", ["petz:werewolf"] = "0", ["stamina:poisoned"] = "no", yl_church = "return {[\"last_death\"] = {[\"x\"] = 2034, [\"y\"] = 15, [\"z\"] = 1154}, [\"last_heal\"] = 1673944229, [\"last_death_portal\"] = 1683415197}", ["stamina:level"] = "13" } } ``` Log identifier ``` [MOD] yl_report log identifier = XlacqTQQIfyskOboWbZBHoJpp2GCdvW3 ``` Profiler save: ``` profile-20230514T033740.json_prettyEE ``` Status: ``` # Server: version: 5.6.1-yl | game: Minetest Game | uptime: 1d 15h 6min 23s | max lag: 0.517s | clients (13/52): AliasAlreadyTaken, Bumppumb, daydream, Ghost_Blue, HorusDamocles, mahou, niceride, NodeBreaker, Scathach, shanish2, Sokomine, WoS, Zuse ``` Teleport command: ``` /teleport xyz -7757 4 -9719 ``` Compass command: ``` /give_compass Construction XlacqTQQIfyskOboWbZBHoJpp2GCdvW3 D2691E -7757 4 -9719 ```
AliasAlreadyTaken was assigned by yourland-report 2023-05-14 03:37:40 +00:00
flux added the
1. kind/bug
4. step/question
labels 2023-05-14 04:46:11 +00:00
Member

what are the usual spots? and why are they usual spots?

what are the usual spots? and why are they usual spots?
Member

I have a purpose built spot with the corals they spawn around... I have got many stacks of them in this spot before (where I was when I filed the bug) but I AFK there for a pretty long time today - and nothing spawned at all. It could be bad luck, but I never had such bad luck before.

Just wondered if maybe there was something going on with water life mod that was affecting the coralfish spawns?

I have a purpose built spot with the corals they spawn around... I have got many stacks of them in this spot before (where I was when I filed the bug) but I AFK there for a pretty long time today - and nothing spawned at all. It could be bad luck, but I never had such bad luck before. Just wondered if maybe there was something going on with water life mod that was affecting the coralfish spawns?

Since 1.1.118 water_life didn't change. water_life did have a change in spawn conditions about 9 month ago.

Since 1.1.118 water_life didn't change. water_life did have a change in spawn conditions about 9 month ago.
Member

we've also been having issues w/ mobs_redo mobs spawning in the nether, which possibly could be related. this is tricky to look into though.

we've also been having issues w/ mobs_redo mobs spawning in the nether, which possibly could be related. this is tricky to look into though.
Member

It hasn't been 9 months since I got a few stacks of fish at my purpose build spawning river on Sanctuary... so it would have had to be something more recent OR I had seriously strange bad luck yesterday... which I never had before and I got like 8 stacks of those fish when I was stocking up last time... like spent a few days non-stop catching them, stood right there and waiting for them, etc. know what to look for and how to get them but NOTHING yesterday at all. Very odd. Hopefully they will spawn again at some point!

It hasn't been 9 months since I got a few stacks of fish at my purpose build spawning river on Sanctuary... so it would have had to be something more recent OR I had seriously strange bad luck yesterday... which I never had before and I got like 8 stacks of those fish when I was stocking up last time... like spent a few days non-stop catching them, stood right there and waiting for them, etc. know what to look for and how to get them but NOTHING yesterday at all. Very odd. Hopefully they will spawn again at some point!

Next time we're on, I'd like to see that spot

Maybe we can work out some similarities to the nether spawn issue

Next time we're on, I'd like to see that spot Maybe we can work out some similarities to the nether spawn issue
Member

I got some coralfish today. Looks like it was just incredibly bad luck afterall.

I got some coralfish today. Looks like it was just incredibly bad luck afterall.

I can't reproduce either. When I idled there for a bit, coralfish spawned.

I can't reproduce either. When I idled there for a bit, coralfish spawned.
AliasAlreadyTaken added
5. result/cannot reproduce
and removed
4. step/question
labels 2023-05-15 18:19:23 +00:00
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Reference: your-land/bugtracker#4487
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