sixer reports: Unable to sell item if you do ... #4334
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Reference: your-land/bugtracker#4334
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sixer reports a bug:
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You can let you help by a player with a dragon scale (or other stuff) just for this moment to set up your shop.
This might work as last resort, but does not scale well (small chance for somebody online having a specific rare item and willing to lend you it). Once you want to trade in more exotic items (nether/dragon equip, ...) the need to actually have the item you want to set up the exchange may be fairly limiting.
This infers a new trading mechanic: auction bids
The interested players can offer items, and the seller may accept or reject the transaction. Players offering items are refunded.
I don't think any change is needed to smartshop. It is working as intended.
NPC traders are able to accept an item name string as input for the price item. So with them such trades ought to be possible.
this is something that i've thought about before, though i'm not sold on the arguments about allowing sale of items in exchange for items the shop owner doesn't possess.
for one, this would require some sort of special UI for selecting these items, and i'm terrible at formspec.
if you can set any item as the price, i suppose it still doesn't make sense to allow any item as what's for sale - if you don't have it, how can you sell it?
more mundanely, there will of course need to be some system to filter out items similar to the
"not_in_creative_inventory"
group. but given that players can certainly get some such items in normal play, it can't be exactly the same thing.https://content.minetest.net/packages/Wuzzy/select_item/
would just need a search option
The item that you offer could be kept as is - you need at least one in the inventory anyway for the shop to work. Just when naming your price for it it would be nice to be able to want something you do not have
i've been quite impressed w/ some of Wuzzy's mods lately. i'll at least put this on the todo list.