post office full #4197
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#4197
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Time to reveal the replacement :)
i cleared 10 "old" mailboxes, but we really do need the replacement ASAP
Oh? What's the replacement? I still think an NPC ought to get the job. Talk to NPC -> select name in range A-D, E-I etc., then select name, then the NPC puts that player's mailbox on a table. Or your own for quick access.
i need to prioritize the scripts to
i've finally gotten done w/ the new post office update script, and the post office migration script:
7847ee9edb
(and subsequent minor updates)some points:
There are still plenty of boxes in the old post office building, even from players who are still active. The staff itself is not exemplary either. And there is still a sign on the road pointing to the post office.
Why not put a sign with an end date of 31.12. there, send an email to all defaulters and then make the eviction in the new year?
right, i need to actually run the update script on the main server
will run the script when the server is less busy, per Alias
the new post office is fully functional and old mailboxes have been migrated