AliasAlreadyTaken reports: Make a duplicate finder for bo ... #4157
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#4157
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AliasAlreadyTaken reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
There are various challenges to this task:
Once we know which conditions form a duplicate, we can hash them and store them in a database with ID, hash and location. Location would be "inventory of player X" or "placed at position xyz" or "in storage at location xyz"
This required us to capture all inventory and other operations
Where to store this database? modstorage?
How would such a database be cleaned?
Longterm we should replace books and move their metadata to some database, so they only get loaded when interacted with.
this is a deeply difficult question. detecting identical content is easy, detecting "similar" content requires "intelligence". there's certainly ways to apply AI to minetest, but they're not trivial.
For a first attempt I'd rather got with exact matches.