shanish reports: Increase max smartshop storage ... #4156
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
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1. kind/meme
1. kind/node limit
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1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
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3. source/mod upstream
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3. source/website
4. step/approved
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4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#4156
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shanish reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
this is controlled by a setting, e.g.
smartshop.storage_max_distance = 64
Does a greater distance cause lag?
very little - only loading the block w/ the storage, if it isn't already loaded. before i rewrote the mod, the distance was unlimited - you could have shops and storage on completely separate sides of the map. problems sometimes occurred if the storage was somewhere that wasn't loaded, which is why i wanted to create a limit on how far away they could be. the value i chose for the default was pretty arbitrary. then again, even being a few nodes away could result in problems, cf. #2794 - though that's been fixed now. shops make sure that storage is loaded before trying to interact w/ it.
Let's try with 256 and see whether it gives us any lag.
Test blocked by #4180
QA
nice!
this is live