mecha_moonboy reports: Hunger mechanic is not utilita ... #4144

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opened 2023-04-09 00:52:33 +00:00 by yourland-report · 1 comment

mecha_moonboy reports a bug:

Hunger mechanic is not utilitarian and doesn't add anything to the game. It would be good to reward the player for eating and being full and having punishment only more rarely. Maybe give the player a little more regeneration when satiated, or faster mining speed, or something, but the current system seems cruel for no good reason. Hunger depletes way too fast and prioritizes food quantity over quality of food ie. carrots instead of meat or other more interesting foods.

Player position:

{
	x = 28190.125,
	z = 29054.46875,
	y = 46.5
}

Player look:

{
	x = 0.65694218873978,
	z = -0.70325285196304,
	y = -0.27177640795708
}

Player information:

{
	lang_code = "",
	formspec_version = 6,
	protocol_version = 41,
	state = "Active",
	minor = 6,
	max_rtt = 11.418000221252,
	version_string = "5.6.1",
	patch = 1,
	major = 5,
	ip_version = 6,
	min_rtt = 0.12399999797344,
	avg_rtt = 0.12600000202656,
	min_jitter = 0,
	max_jitter = 7.6140003204346,
	avg_jitter = 0.0039999932050705,
	connection_uptime = 6415,
	serialization_version = 29
}

Player meta:

{
	fields = {
		inflicted_damage = "1836",
		hud_state = "on",
		bitten = "0",
		["stamina:poisoned"] = "no",
		repellant = "0",
		["3d_armor_inventory"] = "return {\"3d_armor:chestplate_diamond 1 7550\", \"3d_armor:helmet_bronze 1 19600\", \"3d_armor:boots_bronze 1 19600\", \"3d_armor:leggings_bronze 1 23360\", \"\", \"\"}",
		xp = "6082",
		yl_commons_thankyou = "1",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_medium\", \"unified_inventory:bag_medium\"}",
		arenalib_infobox_arenaID = "0",
		played_time = "47771",
		digged_nodes = "4953",
		placed_nodes = "1680",
		yl_commons_player_created = "1680952046",
		yl_commons_player_joined = "1680995154",
		crafted = "1568",
		["stamina:exhaustion"] = "15",
		yl_church = "return {[\"last_death\"] = {[\"x\"] = 2129, [\"z\"] = 2557, [\"y\"] = -2474}, [\"last_death_portal\"] = 1680995306}",
		["stamina:level"] = "18",
		died = "13",
		punch_count = "205",
		jointime = "1680952046"
	}
}

Log identifier


[MOD] yl_report log identifier = MaG1fIYZBdfXFD60QsyobZZyNmZsgu77

Profiler save:

profile-20230409T005233.json_prettyEE

Status:

# Server: version: 5.6.1-yl | game: Minetest Game | uptime: 8d 20h 57min 1s | max lag: 0.924s | clients (17/52): AliasAlreadyTaken, Bailiff, BibaBoba, copper248, daydream, flux, labrat, Lupercus, mahou, mecha_moonboy, MineWorlds, niceride, noface, Service, shanish3, the_chosen_one, uma_okey

Teleport command:

/teleport xyz 28190 47 29054

Compass command:

/give_compass Construction MaG1fIYZBdfXFD60QsyobZZyNmZsgu77 D2691E 28190 47 29054
mecha_moonboy reports a bug: > Hunger mechanic is not utilitarian and doesn't add anything to the game. It would be good to reward the player for eating and being full and having punishment only more rarely. Maybe give the player a *little* more regeneration when satiated, or faster mining speed, or something, but the current system seems cruel for no good reason. Hunger depletes way too fast and prioritizes food quantity over quality of food ie. carrots instead of meat or other more interesting foods. Player position: ``` { x = 28190.125, z = 29054.46875, y = 46.5 } ``` Player look: ``` { x = 0.65694218873978, z = -0.70325285196304, y = -0.27177640795708 } ``` Player information: ``` { lang_code = "", formspec_version = 6, protocol_version = 41, state = "Active", minor = 6, max_rtt = 11.418000221252, version_string = "5.6.1", patch = 1, major = 5, ip_version = 6, min_rtt = 0.12399999797344, avg_rtt = 0.12600000202656, min_jitter = 0, max_jitter = 7.6140003204346, avg_jitter = 0.0039999932050705, connection_uptime = 6415, serialization_version = 29 } ``` Player meta: ``` { fields = { inflicted_damage = "1836", hud_state = "on", bitten = "0", ["stamina:poisoned"] = "no", repellant = "0", ["3d_armor_inventory"] = "return {\"3d_armor:chestplate_diamond 1 7550\", \"3d_armor:helmet_bronze 1 19600\", \"3d_armor:boots_bronze 1 19600\", \"3d_armor:leggings_bronze 1 23360\", \"\", \"\"}", xp = "6082", yl_commons_thankyou = "1", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_medium\", \"unified_inventory:bag_medium\"}", arenalib_infobox_arenaID = "0", played_time = "47771", digged_nodes = "4953", placed_nodes = "1680", yl_commons_player_created = "1680952046", yl_commons_player_joined = "1680995154", crafted = "1568", ["stamina:exhaustion"] = "15", yl_church = "return {[\"last_death\"] = {[\"x\"] = 2129, [\"z\"] = 2557, [\"y\"] = -2474}, [\"last_death_portal\"] = 1680995306}", ["stamina:level"] = "18", died = "13", punch_count = "205", jointime = "1680952046" } } ``` Log identifier ``` [MOD] yl_report log identifier = MaG1fIYZBdfXFD60QsyobZZyNmZsgu77 ``` Profiler save: ``` profile-20230409T005233.json_prettyEE ``` Status: ``` # Server: version: 5.6.1-yl | game: Minetest Game | uptime: 8d 20h 57min 1s | max lag: 0.924s | clients (17/52): AliasAlreadyTaken, Bailiff, BibaBoba, copper248, daydream, flux, labrat, Lupercus, mahou, mecha_moonboy, MineWorlds, niceride, noface, Service, shanish3, the_chosen_one, uma_okey ``` Teleport command: ``` /teleport xyz 28190 47 29054 ``` Compass command: ``` /give_compass Construction MaG1fIYZBdfXFD60QsyobZZyNmZsgu77 D2691E 28190 47 29054 ```
AliasAlreadyTaken was assigned by yourland-report 2023-04-09 00:52:33 +00:00
AliasAlreadyTaken added the
1. kind/enhancement
label 2023-04-09 01:24:31 +00:00
Member

everything mentioned is affected by the mod mechanics mentioned in #4132. those mechanics need serious review though, particularly w.r.t balancing

everything mentioned is affected by the mod mechanics mentioned in #4132. those mechanics need serious review though, particularly w.r.t balancing
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Reference: your-land/bugtracker#4144
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