Laylem reports: Suggestion for resolving the " ... #4127
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Reference: your-land/bugtracker#4127
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Laylem reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
yeah, unfortunately that's incredibly expensive for both the client-side and server-side.
The problem is not when it happen once like in item frames. But as soon as there are comboblocks, people will want to build entire houses out of those. Also entity-blocks do not interact properly with other blocks. Read: You cannot build to them.
We need to solve comboblocks in a different fashion.
What if only tables got multiple slots for now? Like a bigger one for a dish, and a smaller one for a beverage. Because food and drinks is probably one of the things comboblocks are needed the most for (in fact, Laylem did bug this after we had a discussion about exactly that). I guess another things are writting utensils, so like a book and a feather. But that could only be allowed for tables for now, too.
Of course that might lead people to hoping/wanting that it will be like that with other nodes, too, but it's just an idea.
There is https://github.com/sirrobzeroone/comboblock
i like that idea. tables, which could host a handful of entities that represent a meal. that'd be pretty cool, and not general enough that you'd end up w/ player bases w/ hundreds of such tables.