Laylem reports: Suggestion for resolving the " ... #4127

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opened 2023-04-06 09:13:25 +00:00 by yourland-report · 5 comments

Laylem reports a bug:

Suggestion for resolving the "multiple nodes in a node" issue. Perhaps having an itemframe style solution, where you display the nodes as entities, so multiple "nodes" can appear in the same location, when you put them in the hypothetical "multi node frame"

Player position:

{
	x = -949.27404785156,
	z = -1997.8509521484,
	y = 4.5
}

Player look:

{
	x = -0.72864156961441,
	z = 0.40173414349556,
	y = -0.55469918251038
}

Player information:

{
	avg_rtt = 0.17000000178814,
	min_jitter = 0,
	max_jitter = 2.0599999427795,
	avg_jitter = 0,
	connection_uptime = 1985,
	serialization_version = 29,
	formspec_version = 6,
	protocol_version = 41,
	state = "Active",
	minor = 6,
	max_rtt = 2.2269999980927,
	version_string = "5.6.1",
	patch = 1,
	major = 5,
	lang_code = "",
	ip_version = 6,
	min_rtt = 0.16099999845028
}

Player meta:

{
	fields = {
		inflicted_damage = "549332",
		hud_state = "on",
		bitten = "0",
		["stamina:poisoned"] = "no",
		repellant = "0",
		["ocean_build.last_warning"] = "1.66072e+09",
		["3d_armor_inventory"] = "return {\"shields:shield_rainbow 1 472\", \"3d_armor:boots_crystal 1 1180\", \"3d_armor:leggings_crystal 1 1180\", \"3d_armor:chestplate_crystal 1 1180\", \"3d_armor:helmet_crystal 1 1180\", \"\"}",
		xp = "351942",
		yl_commons_thankyou = "73",
		["ocean_build.ocean_built"] = "11",
		jointime = "1659420654",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		partychat = "main",
		arenalib_infobox_arenaID = "0",
		played_time = "2272761",
		digged_nodes = "333217",
		placed_nodes = "98272",
		yl_commons_player_created = "1659420654",
		yl_commons_player_joined = "1680770455",
		crafted = "78781",
		["stamina:exhaustion"] = "59",
		yl_church = "return {[\"last_death_portal\"] = 1673847554, [\"last_death\"] = {[\"y\"] = 60, [\"z\"] = 5, [\"x\"] = 2636}, [\"last_heal\"] = 1673778297}",
		["signslib:pos"] = "(2144,16,1649)",
		died = "45",
		punch_count = "26365",
		["stamina:level"] = "13"
	}
}

Log identifier


[MOD] yl_report log identifier = OmLRHEOWbZ5NUgZLrCgjPJMiMm6mobkJ

Profiler save:

profile-20230406T091325.json_prettyEE

Status:

# Server: version: 5.6.1-yl | game: Minetest Game | uptime: 6d 4h 2min 10s | max lag: 0.506s | clients (17/52): AliasAlreadyTaken, Alinia, Bailiff, daydream, drgn, Ente, Flippster, HawaiiBunny, Hexer, JeCel, Laylem, MicaelStarfire, Murmel, niceride, Service, toomanycharacter2, zubavka

Teleport command:

/teleport xyz -949 5 -1998

Compass command:

/give_compass Construction OmLRHEOWbZ5NUgZLrCgjPJMiMm6mobkJ D2691E -949 5 -1998
Laylem reports a bug: > Suggestion for resolving the "multiple nodes in a node" issue. Perhaps having an itemframe style solution, where you display the nodes as entities, so multiple "nodes" can appear in the same location, when you put them in the hypothetical "multi node frame" Player position: ``` { x = -949.27404785156, z = -1997.8509521484, y = 4.5 } ``` Player look: ``` { x = -0.72864156961441, z = 0.40173414349556, y = -0.55469918251038 } ``` Player information: ``` { avg_rtt = 0.17000000178814, min_jitter = 0, max_jitter = 2.0599999427795, avg_jitter = 0, connection_uptime = 1985, serialization_version = 29, formspec_version = 6, protocol_version = 41, state = "Active", minor = 6, max_rtt = 2.2269999980927, version_string = "5.6.1", patch = 1, major = 5, lang_code = "", ip_version = 6, min_rtt = 0.16099999845028 } ``` Player meta: ``` { fields = { inflicted_damage = "549332", hud_state = "on", bitten = "0", ["stamina:poisoned"] = "no", repellant = "0", ["ocean_build.last_warning"] = "1.66072e+09", ["3d_armor_inventory"] = "return {\"shields:shield_rainbow 1 472\", \"3d_armor:boots_crystal 1 1180\", \"3d_armor:leggings_crystal 1 1180\", \"3d_armor:chestplate_crystal 1 1180\", \"3d_armor:helmet_crystal 1 1180\", \"\"}", xp = "351942", yl_commons_thankyou = "73", ["ocean_build.ocean_built"] = "11", jointime = "1659420654", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", partychat = "main", arenalib_infobox_arenaID = "0", played_time = "2272761", digged_nodes = "333217", placed_nodes = "98272", yl_commons_player_created = "1659420654", yl_commons_player_joined = "1680770455", crafted = "78781", ["stamina:exhaustion"] = "59", yl_church = "return {[\"last_death_portal\"] = 1673847554, [\"last_death\"] = {[\"y\"] = 60, [\"z\"] = 5, [\"x\"] = 2636}, [\"last_heal\"] = 1673778297}", ["signslib:pos"] = "(2144,16,1649)", died = "45", punch_count = "26365", ["stamina:level"] = "13" } } ``` Log identifier ``` [MOD] yl_report log identifier = OmLRHEOWbZ5NUgZLrCgjPJMiMm6mobkJ ``` Profiler save: ``` profile-20230406T091325.json_prettyEE ``` Status: ``` # Server: version: 5.6.1-yl | game: Minetest Game | uptime: 6d 4h 2min 10s | max lag: 0.506s | clients (17/52): AliasAlreadyTaken, Alinia, Bailiff, daydream, drgn, Ente, Flippster, HawaiiBunny, Hexer, JeCel, Laylem, MicaelStarfire, Murmel, niceride, Service, toomanycharacter2, zubavka ``` Teleport command: ``` /teleport xyz -949 5 -1998 ``` Compass command: ``` /give_compass Construction OmLRHEOWbZ5NUgZLrCgjPJMiMm6mobkJ D2691E -949 5 -1998 ```
AliasAlreadyTaken was assigned by yourland-report 2023-04-06 09:13:25 +00:00
AliasAlreadyTaken added the
1. kind/enhancement
label 2023-04-06 20:07:38 +00:00
Member

yeah, unfortunately that's incredibly expensive for both the client-side and server-side.

yeah, unfortunately that's incredibly expensive for both the client-side and server-side.

The problem is not when it happen once like in item frames. But as soon as there are comboblocks, people will want to build entire houses out of those. Also entity-blocks do not interact properly with other blocks. Read: You cannot build to them.

We need to solve comboblocks in a different fashion.

The problem is not when it happen once like in item frames. But as soon as there are comboblocks, people will want to build entire houses out of those. Also entity-blocks do not interact properly with other blocks. Read: You cannot build to them. We need to solve comboblocks in a different fashion.

What if only tables got multiple slots for now? Like a bigger one for a dish, and a smaller one for a beverage. Because food and drinks is probably one of the things comboblocks are needed the most for (in fact, Laylem did bug this after we had a discussion about exactly that). I guess another things are writting utensils, so like a book and a feather. But that could only be allowed for tables for now, too.
Of course that might lead people to hoping/wanting that it will be like that with other nodes, too, but it's just an idea.

What if only tables got multiple slots for now? Like a bigger one for a dish, and a smaller one for a beverage. Because food and drinks is probably one of the things comboblocks are needed the most for (in fact, Laylem did bug this after we had a discussion about exactly that). I guess another things are writting utensils, so like a book and a feather. But that could only be allowed for tables for now, too. Of course that might lead people to hoping/wanting that it will be like that with other nodes, too, but it's just an idea.
There is https://github.com/sirrobzeroone/comboblock
Member

What if only tables got multiple slots for now?

i like that idea. tables, which could host a handful of entities that represent a meal. that'd be pretty cool, and not general enough that you'd end up w/ player bases w/ hundreds of such tables.

> What if only tables got multiple slots for now? i like that idea. tables, which could host a handful of entities that represent a meal. that'd be pretty cool, and not general enough that you'd end up w/ player bases w/ hundreds of such tables.
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Reference: your-land/bugtracker#4127
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