flux reports: maybe everything (or most node ... #4062

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opened 2023-03-24 01:05:20 +00:00 by yourland-report · 7 comments

flux reports a bug:

maybe everything (or most nodes) should have planting-interpoation features, and automatically refill the wielded slot?

Player position:

{
	x = 1257.8129882813,
	y = 7.5,
	z = 568.2919921875
}

Player look:

{
	x = 0.5153135061264,
	y = -0.85698747634888,
	z = -0.0049466635100543
}

Player information:

{
	ip_version = 6,
	min_rtt = 0.16799999773502,
	avg_rtt = 0.17499999701977,
	min_jitter = 0,
	max_jitter = 17.008001327515,
	avg_jitter = 0.0020000040531158,
	connection_uptime = 207345,
	serialization_version = 29,
	patch = 0,
	lang_code = "",
	max_rtt = 17.207000732422,
	protocol_version = 41,
	state = "Active",
	minor = 7,
	major = 5,
	version_string = "5.7.0-dev-88a71f6bd-dirty",
	formspec_version = 6
}

Player meta:

{
	fields = {
		crafted = "111426",
		punch_count = "205392",
		inflicted_damage = "3911230",
		["petz:werewolf_clan_idx"] = "1",
		yl_commons_thankyou = "226",
		["stamina:level"] = "8",
		bitten = "0",
		xp = "1821416",
		["petz:werewolf"] = "0",
		["stamina:exhaustion"] = "150",
		["petz:lycanthropy"] = "1",
		["stamina:poisoned"] = "no",
		["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}",
		played_time = "32685593",
		["3d_armor_inventory"] = "return {\"\", \"3d_armor:leggings_rainbow 1 214\", \"shields:shield_rainbow 1 214\", \"3d_armor:chestplate_rainbow 1 214\", \"3d_armor:helmet_rainbow 1 214\", \"\"}",
		yl_commons_player_joined = "1679412607",
		["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}",
		partychat = "party",
		["petz:werewolf_vignette_id"] = "20",
		hud_state = "on",
		arenalib_infobox_arenaID = "0",
		yl_commons_player_created = "1615351173",
		jointime = "1615351173",
		yl_church = "return {[\"last_heal\"] = 1615504208, [\"last_death\"] = {[\"y\"] = 47, [\"z\"] = 429, [\"x\"] = 2733}, [\"last_death_portal\"] = 1678914871}",
		["signslib:pos"] = "(1268,49,608)",
		digged_nodes = "1439609",
		placed_nodes = "424625",
		died = "86",
		repellant = "0"
	}
}

Log identifier


[MOD] yl_report log identifier = 2qudxfLPRywgumCcx81gr74MlfWX7QUQ

Profiler save:

profile-20230324T010520.json_prettyEE

Status:

# Server: version: 5.6.1-yl | game: Minetest Game | uptime: 3d 6h 51min 23s | max lag: 2.87s | clients (20/52): AliasAlreadyTaken, AspireMint, Bailiff, daydream, Dirac, ElusiveAstropath, flux, guipertu29, I_am_Jacob, Insomniacs_Yello, jackofthebean000, Lupercus, mahou, Minetest13, MineWorlds, niceride, Pio0, Service, shanish3, Sokomine

Teleport command:

/teleport xyz 1258 8 568

Compass command:

/give_compass Construction 2qudxfLPRywgumCcx81gr74MlfWX7QUQ D2691E 1258 8 568
flux reports a bug: > maybe everything (or most nodes) should have planting-interpoation features, and automatically refill the wielded slot? Player position: ``` { x = 1257.8129882813, y = 7.5, z = 568.2919921875 } ``` Player look: ``` { x = 0.5153135061264, y = -0.85698747634888, z = -0.0049466635100543 } ``` Player information: ``` { ip_version = 6, min_rtt = 0.16799999773502, avg_rtt = 0.17499999701977, min_jitter = 0, max_jitter = 17.008001327515, avg_jitter = 0.0020000040531158, connection_uptime = 207345, serialization_version = 29, patch = 0, lang_code = "", max_rtt = 17.207000732422, protocol_version = 41, state = "Active", minor = 7, major = 5, version_string = "5.7.0-dev-88a71f6bd-dirty", formspec_version = 6 } ``` Player meta: ``` { fields = { crafted = "111426", punch_count = "205392", inflicted_damage = "3911230", ["petz:werewolf_clan_idx"] = "1", yl_commons_thankyou = "226", ["stamina:level"] = "8", bitten = "0", xp = "1821416", ["petz:werewolf"] = "0", ["stamina:exhaustion"] = "150", ["petz:lycanthropy"] = "1", ["stamina:poisoned"] = "no", ["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}", played_time = "32685593", ["3d_armor_inventory"] = "return {\"\", \"3d_armor:leggings_rainbow 1 214\", \"shields:shield_rainbow 1 214\", \"3d_armor:chestplate_rainbow 1 214\", \"3d_armor:helmet_rainbow 1 214\", \"\"}", yl_commons_player_joined = "1679412607", ["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}", partychat = "party", ["petz:werewolf_vignette_id"] = "20", hud_state = "on", arenalib_infobox_arenaID = "0", yl_commons_player_created = "1615351173", jointime = "1615351173", yl_church = "return {[\"last_heal\"] = 1615504208, [\"last_death\"] = {[\"y\"] = 47, [\"z\"] = 429, [\"x\"] = 2733}, [\"last_death_portal\"] = 1678914871}", ["signslib:pos"] = "(1268,49,608)", digged_nodes = "1439609", placed_nodes = "424625", died = "86", repellant = "0" } } ``` Log identifier ``` [MOD] yl_report log identifier = 2qudxfLPRywgumCcx81gr74MlfWX7QUQ ``` Profiler save: ``` profile-20230324T010520.json_prettyEE ``` Status: ``` # Server: version: 5.6.1-yl | game: Minetest Game | uptime: 3d 6h 51min 23s | max lag: 2.87s | clients (20/52): AliasAlreadyTaken, AspireMint, Bailiff, daydream, Dirac, ElusiveAstropath, flux, guipertu29, I_am_Jacob, Insomniacs_Yello, jackofthebean000, Lupercus, mahou, Minetest13, MineWorlds, niceride, Pio0, Service, shanish3, Sokomine ``` Teleport command: ``` /teleport xyz 1258 8 568 ``` Compass command: ``` /give_compass Construction 2qudxfLPRywgumCcx81gr74MlfWX7QUQ D2691E 1258 8 568 ```
AliasAlreadyTaken was assigned by yourland-report 2023-03-24 01:05:20 +00:00
Member

this could potentially have far-ranging consequences, i'd like to hear other people's opinions before doing anything.

this could potentially have far-ranging consequences, i'd like to hear other people's opinions before doing anything.

What could be those far-ranging consequences?

I was actually thinking about this in the past and how neat it would be. So I'd definitely like that feature!

What could be those far-ranging consequences? I was actually thinking about this in the past and how neat it would be. So I'd definitely like that feature!
Member

What could be those far-ranging consequences?

I was actually thinking about this in the past and how neat it would be. So I'd definitely like that feature!

i can't think of any downsides off the top of my head, but i'm currently wary of things that change basic game mechanics. would this result in speed-placing of lava sources? i'm not sure that matters. but given the vast range of nodes in the game, it's possible something would result in a weird and undesirable advantage.

also, people perhaps depend on the built-in game mechanics to keep them from placing more nodes than they want to - if your hand automatically refills, you might put down more dirt than you wanted to, and digging dirt may result in you getting a bone and losing the dirt. the crystal shovel obviates that, but the problem is more general than that single case.

> What could be those far-ranging consequences? > > I was actually thinking about this in the past and how neat it would be. So I'd definitely like that feature! i can't think of any downsides off the top of my head, but i'm currently wary of things that change basic game mechanics. would this result in speed-placing of lava sources? i'm not sure that matters. but given the vast range of nodes in the game, it's possible something would result in a weird and undesirable advantage. also, people perhaps depend on the built-in game mechanics to keep them from placing more nodes than they want to - if your hand automatically refills, you might put down more dirt than you wanted to, and digging dirt may result in you getting a bone and losing the dirt. the crystal shovel obviates that, but the problem is more general than that single case.
Member

I could see, for example, wanting to take stacks of a certain number and being able to stop automatically and control when/where I place the next one, etc. something like that - sounds great - but truth is - as nice as the concept is - I have never done it - so I suspect changing this seems like more of an issue than it will really be in practice.

I would just hit up chat when 30+ players are on and ask - just to make sure to give real chance for opinions as not all read bugtracker.

I could see, for example, wanting to take stacks of a certain number and being able to stop automatically and control when/where I place the next one, etc. something like that - sounds great - but truth is - as nice as the concept is - I have never done it - so I suspect changing this seems like more of an issue than it will really be in practice. I would just hit up chat when 30+ players are on and ask - just to make sure to give real chance for opinions as not all read bugtracker.

Worst case scenario: Someone may demand a setting, like for woodcutting. Let them bring up their yl_settings, choose the value, done.

Worst case scenario: Someone may demand a setting, like for woodcutting. Let them bring up their yl_settings, choose the value, done.
flux added this to the flux's TODO list project 2023-03-25 16:31:55 +00:00
Member

sounds mostly positive. i'll add creating a demo of this to the todo list.

sounds mostly positive. i'll add creating a demo of this to the todo list.
AliasAlreadyTaken added the
4. step/approved
label 2023-03-25 19:53:28 +00:00

Other servers may be interested in this, too.

Also, when building, don't at least some blocks autorefill? As in "if you have a stack in your inv but the one in your hand runs dry, that other stack is placed in your hand" ?

Other servers may be interested in this, too. Also, when building, don't at least some blocks autorefill? As in "if you have a stack in your inv but the one in your hand runs dry, that other stack is placed in your hand" ?
flux removed the
4. step/want approval
4. step/discussion
labels 2023-05-02 21:11:25 +00:00
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Reference: your-land/bugtracker#4062
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