Sysmatic reports: found several tnt:boom nodes a ... #3984
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
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1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
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ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#3984
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Sysmatic reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
Sysmatic told me they float and are invisible.
:boom
noes are supposed to be ephemeral. if they're sticking around, that's a bug.the LBM from #1633 which removes the boom nodes works, but i suppose we should keep an issue open about the fact that sometimes boom nodes survive because they end up somewhere other than where they are supposed to spawn, and the timer that disables them then can't work.