Oakenshield reports: Just a thought for protection: ... #395

Closed
opened 2021-04-05 21:37:36 +00:00 by yourland-report · 3 comments

Oakenshield reports a bug:

Just a thought for protection: maybe protectors should produce a protection field only when fed a fuel of some type. This would make it so that players would lose the protection of a certain area if they were offline for a long time. Maybe protectors should have different powers, which can change surrounding protections or make no-man's-land, based on what level of fuel consumption they are allowed to run on?

Player position:

{
	y = 14.5,
	x = 2016.0260009766,
	z = 1290.6929931641
}

Player look:

{
	y = 0.046932112425566,
	x = -0.92491614818573,
	z = -0.37726312875748
}

Player information:

{
	min_rtt = 0.11500000208616,
	max_rtt = 6.8189997673035,
	connection_uptime = 2931,
	lang_code = "",
	address = "::ffff:71.251.176.247",
	formspec_version = 3,
	protocol_version = 39,
	avg_rtt = 0.11599999666214,
	min_jitter = 0,
	ip_version = 6,
	max_jitter = 4.0230002403259,
	avg_jitter = 0.0010000020265579
}

Player meta:

{
	fields = {
		["3d_armor_inventory"] = "return {\"\", \"3d_armor:helmet_crystal 1 11340\", \"shields:shield_crystal 1 11340\", \"3d_armor:chestplate_crystal 1 11340\", \"3d_armor:leggings_crystal 1 11340\", \"3d_armor:boots_crystal 1 11340\"}",
		yl_commons_thankyou = "4",
		yl_commons_player_joined = "1617655810",
		["signslib:pos"] = "(2582,71,4994)",
		digged_nodes = "212989",
		partychat = "party",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = -30, [\"x\"] = 2733, [\"z\"] = 15820}, [\"last_death_portal\"] = 1617046398}",
		["stamina:level"] = "16.3",
		punch_count = "6270",
		inflicted_damage = "89950",
		crafted = "28917",
		xp = "179004",
		played_time = "1239186",
		died = "129",
		hud_state = "on",
		placed_nodes = "37864",
		yl_commons_player_created = "1609699470"
	}
}

Log identifier


[MOD] yl_report log identifier = xVwJgeZUeP2xTt7pKFpcMG3HNpI4GB5k

Profiler save:

profile-20210405T233736.json_pretty

Status:

# Server: version=5.3.0-yl, uptime=52897.7, max_lag=2.55648, clients={brianeno, FunkWizard, LadyPyle, Oakenshield, flux, whosit, Mototank, Hydra, Torri, TheAlchemist, LeetPeet, blockyduck, Service, Modder, Bailiff, Violetta, Boris, AliasAlreadyTaken}
Oakenshield reports a bug: > Just a thought for protection: maybe protectors should produce a protection field only when fed a fuel of some type. This would make it so that players would lose the protection of a certain area if they were offline for a long time. Maybe protectors should have different powers, which can change surrounding protections or make no-man's-land, based on what level of fuel consumption they are allowed to run on? Player position: ``` { y = 14.5, x = 2016.0260009766, z = 1290.6929931641 } ``` Player look: ``` { y = 0.046932112425566, x = -0.92491614818573, z = -0.37726312875748 } ``` Player information: ``` { min_rtt = 0.11500000208616, max_rtt = 6.8189997673035, connection_uptime = 2931, lang_code = "", address = "::ffff:71.251.176.247", formspec_version = 3, protocol_version = 39, avg_rtt = 0.11599999666214, min_jitter = 0, ip_version = 6, max_jitter = 4.0230002403259, avg_jitter = 0.0010000020265579 } ``` Player meta: ``` { fields = { ["3d_armor_inventory"] = "return {\"\", \"3d_armor:helmet_crystal 1 11340\", \"shields:shield_crystal 1 11340\", \"3d_armor:chestplate_crystal 1 11340\", \"3d_armor:leggings_crystal 1 11340\", \"3d_armor:boots_crystal 1 11340\"}", yl_commons_thankyou = "4", yl_commons_player_joined = "1617655810", ["signslib:pos"] = "(2582,71,4994)", digged_nodes = "212989", partychat = "party", yl_church = "return {[\"last_death\"] = {[\"y\"] = -30, [\"x\"] = 2733, [\"z\"] = 15820}, [\"last_death_portal\"] = 1617046398}", ["stamina:level"] = "16.3", punch_count = "6270", inflicted_damage = "89950", crafted = "28917", xp = "179004", played_time = "1239186", died = "129", hud_state = "on", placed_nodes = "37864", yl_commons_player_created = "1609699470" } } ``` Log identifier ``` [MOD] yl_report log identifier = xVwJgeZUeP2xTt7pKFpcMG3HNpI4GB5k ``` Profiler save: ``` profile-20210405T233736.json_pretty ``` Status: ``` # Server: version=5.3.0-yl, uptime=52897.7, max_lag=2.55648, clients={brianeno, FunkWizard, LadyPyle, Oakenshield, flux, whosit, Mototank, Hydra, Torri, TheAlchemist, LeetPeet, blockyduck, Service, Modder, Bailiff, Violetta, Boris, AliasAlreadyTaken} ```
AliasAlreadyTaken was assigned by yourland-report 2021-04-05 21:37:36 +00:00
AliasAlreadyTaken added the
1. kind/enhancement
label 2021-04-07 01:59:24 +00:00
Member

I am not in favor of something like this. If a protection area needs to be removed for some reason, staff could do that.

I am not in favor of something like this. If a protection area needs to be removed for some reason, staff could do that.
Member

closing this as "won't fix", i don't think such a mechanic could be made to work in a fair way.

closing this as "won't fix", i don't think such a mechanic could be made to work in a fair way.
flux closed this issue 2022-09-04 20:44:40 +00:00
flux added the
5. result/wontfix
label 2022-09-04 20:44:51 +00:00

Such a feature needs to be agreed on before the public release of a server. It cannot be added afterwards without unfair advantages for one group and disadvantages for another.

Such a feature needs to be agreed on before the public release of a server. It cannot be added afterwards without unfair advantages for one group and disadvantages for another.
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Reference: your-land/bugtracker#395
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