daydream reports: might be better to make biome ... #3836

Closed
opened 2023-02-17 09:23:25 +00:00 by yourland-report · 5 comments

daydream reports a bug:

might be better to make biome cows craftable but not spawn naturally - they're messing up a lot of very carefully painstakingly curated landscapes because they're spawning on or walking into protected areas that players have worked hard to make look a certain way. I know i'm constantly killing them and having to go around cleaning up their business.

Player position:

{
	x = -15620.275390625,
	y = 19.5,
	z = -523.90698242188
}

Player look:

{
	x = -0.90020978450775,
	y = -0.41786709427834,
	z = -0.122513204813
}

Player information:

{
	lang_code = "",
	max_rtt = 2.316999912262,
	minor = 6,
	major = 5,
	version_string = "5.6.1",
	ip_version = 6,
	min_rtt = 0.16599999368191,
	avg_rtt = 0.17700000107288,
	min_jitter = 0,
	max_jitter = 2.1449999809265,
	avg_jitter = 0.0010000020265579,
	serialization_version = 29,
	patch = 1,
	formspec_version = 6,
	protocol_version = 41,
	state = "Active",
	connection_uptime = 59407
}

Player meta:

{
	fields = {
		["ocean_build.ocean_built"] = "8",
		digged_nodes = "1513289",
		["stamina:level"] = "13",
		["petz:werewolf"] = "0",
		["stamina:poisoned"] = "no",
		crafted = "2543",
		["stamina:exhaustion"] = "20.5",
		["petz:old_override_table"] = "return {[\"speed\"] = 2, [\"sneak\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"new_move\"] = true, [\"sneak_glitch\"] = false}",
		placed_nodes = "219766",
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_crystal 1 2220\", \"shields:shield_rainbow 1 888\", \"3d_armor:chestplate_crystal 1 2220\", \"3d_armor:leggings_crystal 1 2220\", \"3d_armor:boots_crystal 1 2420\", \"\"}",
		["petz:werewolf_vignette_id"] = "19",
		punch_count = "79180",
		xp = "1250541",
		arenalib_infobox_arenaID = "0",
		yl_church = "return {[\"last_death\"] = {[\"z\"] = 21468, [\"x\"] = 286, [\"y\"] = 28968}, [\"last_heal\"] = 1673944229, [\"last_death_portal\"] = 1676438979}",
		["petz:werewolf_clan_idx"] = "1",
		yl_commons_player_created = "1650064821",
		["signslib:pos"] = "(2643,52,-46)",
		played_time = "15310853",
		hud_state = "on",
		inflicted_damage = "1600646",
		bitten = "0",
		partychat = "party",
		["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}",
		yl_commons_player_joined = "1676566431",
		["petz:lycanthropy"] = "0",
		died = "215",
		repellant = "0",
		yl_commons_thankyou = "260",
		jointime = "1650064821",
		["ocean_build.last_warning"] = "1.65235e+09",
		xp_redo_hud_color = "0xFFC001"
	}
}

Log identifier


[MOD] yl_report log identifier = lUYBgAtrF22JDewMe4TxvZmGCZLKWKF2

Profiler save:

profile-20230217T092325.json_prettyEE

Status:

# Server: version: 5.6.1-yl | game: Minetest Game | uptime: 1d 6h 33min 56s | max lag: 2.08s | clients (17/52): 9T9, afonsan, AliasAlreadyTaken, Aliza, Apocralypse, Aries, Bailiff, daydream, Ernesto, Flatulenator, flux, JeCel, johanlegend, mr_block, Service, Sysmatic, truls

Teleport command:

/teleport xyz -15620 20 -524

Compass command:

/give_compass Construction lUYBgAtrF22JDewMe4TxvZmGCZLKWKF2 D2691E -15620 20 -524
daydream reports a bug: > might be better to make biome cows craftable but not spawn naturally - they're messing up a lot of very carefully painstakingly curated landscapes because they're spawning on or walking into protected areas that players have worked hard to make look a certain way. I know i'm constantly killing them and having to go around cleaning up their business. Player position: ``` { x = -15620.275390625, y = 19.5, z = -523.90698242188 } ``` Player look: ``` { x = -0.90020978450775, y = -0.41786709427834, z = -0.122513204813 } ``` Player information: ``` { lang_code = "", max_rtt = 2.316999912262, minor = 6, major = 5, version_string = "5.6.1", ip_version = 6, min_rtt = 0.16599999368191, avg_rtt = 0.17700000107288, min_jitter = 0, max_jitter = 2.1449999809265, avg_jitter = 0.0010000020265579, serialization_version = 29, patch = 1, formspec_version = 6, protocol_version = 41, state = "Active", connection_uptime = 59407 } ``` Player meta: ``` { fields = { ["ocean_build.ocean_built"] = "8", digged_nodes = "1513289", ["stamina:level"] = "13", ["petz:werewolf"] = "0", ["stamina:poisoned"] = "no", crafted = "2543", ["stamina:exhaustion"] = "20.5", ["petz:old_override_table"] = "return {[\"speed\"] = 2, [\"sneak\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"new_move\"] = true, [\"sneak_glitch\"] = false}", placed_nodes = "219766", ["3d_armor_inventory"] = "return {\"3d_armor:helmet_crystal 1 2220\", \"shields:shield_rainbow 1 888\", \"3d_armor:chestplate_crystal 1 2220\", \"3d_armor:leggings_crystal 1 2220\", \"3d_armor:boots_crystal 1 2420\", \"\"}", ["petz:werewolf_vignette_id"] = "19", punch_count = "79180", xp = "1250541", arenalib_infobox_arenaID = "0", yl_church = "return {[\"last_death\"] = {[\"z\"] = 21468, [\"x\"] = 286, [\"y\"] = 28968}, [\"last_heal\"] = 1673944229, [\"last_death_portal\"] = 1676438979}", ["petz:werewolf_clan_idx"] = "1", yl_commons_player_created = "1650064821", ["signslib:pos"] = "(2643,52,-46)", played_time = "15310853", hud_state = "on", inflicted_damage = "1600646", bitten = "0", partychat = "party", ["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}", yl_commons_player_joined = "1676566431", ["petz:lycanthropy"] = "0", died = "215", repellant = "0", yl_commons_thankyou = "260", jointime = "1650064821", ["ocean_build.last_warning"] = "1.65235e+09", xp_redo_hud_color = "0xFFC001" } } ``` Log identifier ``` [MOD] yl_report log identifier = lUYBgAtrF22JDewMe4TxvZmGCZLKWKF2 ``` Profiler save: ``` profile-20230217T092325.json_prettyEE ``` Status: ``` # Server: version: 5.6.1-yl | game: Minetest Game | uptime: 1d 6h 33min 56s | max lag: 2.08s | clients (17/52): 9T9, afonsan, AliasAlreadyTaken, Aliza, Apocralypse, Aries, Bailiff, daydream, Ernesto, Flatulenator, flux, JeCel, johanlegend, mr_block, Service, Sysmatic, truls ``` Teleport command: ``` /teleport xyz -15620 20 -524 ``` Compass command: ``` /give_compass Construction lUYBgAtrF22JDewMe4TxvZmGCZLKWKF2 D2691E -15620 20 -524 ```
AliasAlreadyTaken was assigned by yourland-report 2023-02-17 09:23:25 +00:00
flux added the
1. kind/enhancement
label 2023-02-17 16:10:05 +00:00
Member

@daydream proposal: biome cows should have the same permissions as their owner. if there's no owner, then no changes will be made to protected areas. however, they're fundamentally meant to be means for nature to regenerate itself, and i don't want to neuter that, because, we've got bigger plans for similar mechanics in the future.

on the other hand, i agree we need to better meet player expectations.

@daydream proposal: biome cows should have the same permissions as their owner. if there's no owner, then no changes will be made to protected areas. however, they're fundamentally meant to be means for nature to regenerate itself, and i don't want to neuter that, because, we've got bigger plans for similar mechanics in the future. on the other hand, i agree we need to better meet player expectations.

biome cows should have the same permissions as their owner. if there's no owner, then no changes will be made to protected areas.

That's a cool suggestion :)

> biome cows should have the same permissions as their owner. if there's no owner, then no changes will be made to protected areas. That's a cool suggestion :)
Member

biome cow respects protection now: 1f1c8bb48b

biome cow respects protection now: https://gitea.your-land.de/your-land/yl_commons/commit/1f1c8bb48b9cd70b28d3aa8dab393b7d32aeb269
flux added the
4. step/ready to QA test
label 2023-02-22 17:20:49 +00:00
flux added this to the 1.1.118 milestone 2023-02-22 19:47:04 +00:00
Member

this will hopefully help in haven too - biome cows do their business all over the green areas of haven including AROUND the farm plots, so you can be harvesting beets and there's a pea right next to you but you can't harvest it cuz it's not inside the plot - that can be confusing so every since biome cows showed up, I've been periodically cleaning up the random crops all over the public farm to keep it less confusing.

If I understand this change correctly, that will stop now too.

this will hopefully help in haven too - biome cows do their business all over the green areas of haven including AROUND the farm plots, so you can be harvesting beets and there's a pea right next to you but you can't harvest it cuz it's not inside the plot - that can be confusing so every since biome cows showed up, I've been periodically cleaning up the random crops all over the public farm to keep it less confusing. If I understand this change correctly, that will stop now too.
AliasAlreadyTaken added the
ugh/QA OK
label 2023-04-14 23:49:06 +00:00
flux added
5. result/fixed
and removed
4. step/ready to QA test
labels 2023-04-25 19:54:06 +00:00
Member

this is live

this is live
flux closed this issue 2023-04-25 19:54:12 +00:00
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Reference: your-land/bugtracker#3836
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