AspireMint reports: [Bushes] I don't like randomly ... #3784

Open
opened 2023-02-12 00:32:39 +00:00 by yourland-report · 8 comments

AspireMint reports a bug:

[Bushes] I don't like randomly spawning bushes in protected area :(

Player position:

{
	y = 4.5,
	z = 22379.15234375,
	x = -72.541999816895
}

Player look:

{
	y = -0.5517914891243,
	z = 0.80679458379745,
	x = 0.21120753884315
}

Player information:

{
	major = 5,
	version_string = "5.6.0",
	max_rtt = 1.4340000152588,
	protocol_version = 41,
	min_rtt = 0.030999999493361,
	formspec_version = 6,
	min_jitter = 0,
	max_jitter = 1.3999999761581,
	avg_jitter = 0,
	connection_uptime = 11376,
	serialization_version = 29,
	patch = 0,
	minor = 6,
	state = "Active",
	ip_version = 6,
	avg_rtt = 0.032999999821186,
	lang_code = ""
}

Player meta:

{
	fields = {
		["ocean_build.ocean_built"] = "12",
		["signslib:pos"] = "(-48,5,22498)",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"water_life:croc_bag\"}",
		yl_church = "return {[\"last_death_portal\"] = 1676087297, [\"last_heal\"] = 1674332798, [\"last_death\"] = {[\"y\"] = 50, [\"z\"] = 17953, [\"x\"] = 951}}",
		bitten = "0",
		xp = "795575",
		repellant = "0",
		played_time = "3652101",
		yl_commons_thankyou = "115",
		placed_nodes = "131316",
		died = "167",
		yl_commons_player_created = "1619715757",
		crafted = "22386",
		["3d_armor_inventory"] = "return {\"3d_armor:enchanted_helmet_bronze_strong 1 22000\", \"\", \"3d_armor:enchanted_chestplate_bronze_strong 1 22000\", \"3d_armor:boots_crystal 1 19160\", \"shields:shield_bronze 1 22000\", \"3d_armor:enchanted_leggings_bronze_strong 1 22000\"}",
		jointime = "1619715757",
		partychat = "party",
		arenalib_infobox_arenaID = "0",
		["ocean_build.last_warning"] = "1.65674e+09",
		digged_nodes = "680072",
		hud_state = "on",
		["stamina:level"] = "6",
		punch_count = "272690",
		["stamina:poisoned"] = "no",
		inflicted_damage = "5902116",
		["stamina:exhaustion"] = "150",
		yl_commons_player_joined = "1676150667",
		["ocean_build.forbidden"] = "true"
	}
}

Log identifier


[MOD] yl_report log identifier = x0wHDuVwMdHxrpdBLKZBIM3s41YHu2SD

Profiler save:

profile-20230212T003239.json_prettyEE

Status:

# Server: version: 5.6.1-yl | game: Minetest Game | uptime: 5d 22h 11min 10s | max lag: 3.79s | clients (32/52): AliasAlreadyTaken, Aliza, Arsten, AspireMint, Bailiff, Boot, ccady, Chache, Chazz, darealbang, daydream, DragonWrangler1, Ernesto, flux, hmm, HorusDamocles, jackofthebean000, JeCel, Kadax, karlbrock, labrat, Lotus_Trails, mahou, Massie_Brooklyn, MeseCity, mrminer, mrminer9001, niceride, Parrish, SArpnt, Service, Sokomine

Teleport command:

/teleport xyz -73 5 22379

Compass command:

/give_compass Construction x0wHDuVwMdHxrpdBLKZBIM3s41YHu2SD D2691E -73 5 22379
AspireMint reports a bug: > [Bushes] I don't like randomly spawning bushes in protected area :( Player position: ``` { y = 4.5, z = 22379.15234375, x = -72.541999816895 } ``` Player look: ``` { y = -0.5517914891243, z = 0.80679458379745, x = 0.21120753884315 } ``` Player information: ``` { major = 5, version_string = "5.6.0", max_rtt = 1.4340000152588, protocol_version = 41, min_rtt = 0.030999999493361, formspec_version = 6, min_jitter = 0, max_jitter = 1.3999999761581, avg_jitter = 0, connection_uptime = 11376, serialization_version = 29, patch = 0, minor = 6, state = "Active", ip_version = 6, avg_rtt = 0.032999999821186, lang_code = "" } ``` Player meta: ``` { fields = { ["ocean_build.ocean_built"] = "12", ["signslib:pos"] = "(-48,5,22498)", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"water_life:croc_bag\"}", yl_church = "return {[\"last_death_portal\"] = 1676087297, [\"last_heal\"] = 1674332798, [\"last_death\"] = {[\"y\"] = 50, [\"z\"] = 17953, [\"x\"] = 951}}", bitten = "0", xp = "795575", repellant = "0", played_time = "3652101", yl_commons_thankyou = "115", placed_nodes = "131316", died = "167", yl_commons_player_created = "1619715757", crafted = "22386", ["3d_armor_inventory"] = "return {\"3d_armor:enchanted_helmet_bronze_strong 1 22000\", \"\", \"3d_armor:enchanted_chestplate_bronze_strong 1 22000\", \"3d_armor:boots_crystal 1 19160\", \"shields:shield_bronze 1 22000\", \"3d_armor:enchanted_leggings_bronze_strong 1 22000\"}", jointime = "1619715757", partychat = "party", arenalib_infobox_arenaID = "0", ["ocean_build.last_warning"] = "1.65674e+09", digged_nodes = "680072", hud_state = "on", ["stamina:level"] = "6", punch_count = "272690", ["stamina:poisoned"] = "no", inflicted_damage = "5902116", ["stamina:exhaustion"] = "150", yl_commons_player_joined = "1676150667", ["ocean_build.forbidden"] = "true" } } ``` Log identifier ``` [MOD] yl_report log identifier = x0wHDuVwMdHxrpdBLKZBIM3s41YHu2SD ``` Profiler save: ``` profile-20230212T003239.json_prettyEE ``` Status: ``` # Server: version: 5.6.1-yl | game: Minetest Game | uptime: 5d 22h 11min 10s | max lag: 3.79s | clients (32/52): AliasAlreadyTaken, Aliza, Arsten, AspireMint, Bailiff, Boot, ccady, Chache, Chazz, darealbang, daydream, DragonWrangler1, Ernesto, flux, hmm, HorusDamocles, jackofthebean000, JeCel, Kadax, karlbrock, labrat, Lotus_Trails, mahou, Massie_Brooklyn, MeseCity, mrminer, mrminer9001, niceride, Parrish, SArpnt, Service, Sokomine ``` Teleport command: ``` /teleport xyz -73 5 22379 ``` Compass command: ``` /give_compass Construction x0wHDuVwMdHxrpdBLKZBIM3s41YHu2SD D2691E -73 5 22379 ```
AliasAlreadyTaken was assigned by yourland-report 2023-02-12 00:32:39 +00:00
AliasAlreadyTaken added the
1. kind/bug
label 2023-02-12 01:08:37 +00:00
flux added the
1. kind/balancing
label 2023-02-12 01:09:46 +00:00
Member

i'm not a huge fan of bushes spawning in protected areas myself. some players may appreciate it, but few builders like it when nodes suddenly appear in their protected areas.

i'm not a huge fan of bushes spawning in protected areas myself. some players may appreciate it, but few builders like it when nodes suddenly appear in their protected areas.
Member

The original way of reproducing them was by digging with a shovel. Which randomly ought to give you 2 bushes instead of one (like seperating one bush into two and thus creating saplings). They need some time to regrow fruit anyway.

That mechanism seems broken.

The original way of reproducing them was by digging with a shovel. Which randomly ought to give you 2 bushes instead of one (like seperating one bush into two and thus creating saplings). They need some time to regrow fruit anyway. That mechanism seems broken.
Member

The original way of reproducing them was by digging with a shovel. Which randomly ought to give you 2 bushes instead of one (like seperating one bush into two and thus creating saplings). They need some time to regrow fruit anyway.

That mechanism seems broken.

you can use a shovel to occasionally get a 2nd bush, but only from a bush that's currently bearing fruit. see #2551

> The original way of reproducing them was by digging with a shovel. Which randomly ought to give you 2 bushes instead of one (like seperating one bush into two and thus creating saplings). They need some time to regrow fruit anyway. > > That mechanism seems broken. you can use a shovel to occasionally get a 2nd bush, but only from a bush that's currently bearing fruit. see #2551

Let's discuss bush reproduction in the appropriate issue indicated by flux.

This issue is about bushes suddenly appearing in a protected area.

Affects regrow mechanic your-land/administration#134

There are various mechanics altering a protected area without the areaholder's consent. Poison ivy, lava VS water, falling nodes, ...

Question is, which are welcome, accepted or even required from a gamedesign perspective?

Let's discuss bush reproduction in the appropriate issue indicated by flux. This issue is about bushes suddenly appearing in a protected area. Affects regrow mechanic https://gitea.your-land.de/your-land/administration/issues/134 There are various mechanics altering a protected area without the areaholder's consent. Poison ivy, lava VS water, falling nodes, ... Question is, which are welcome, accepted or even required from a gamedesign perspective?
AliasAlreadyTaken added the
4. step/discussion
label 2023-02-17 06:31:35 +00:00
Member

I have to constantly remove bushes and poison ivy from my protected areas. I would have to cut the grass too but I got every last blade of it in the biome so that doesn't really spread now - but nothing stops the poison ivy and same old bushes over and over. For sure annoying.

I have to constantly remove bushes and poison ivy from my protected areas. I would have to cut the grass too but I got every last blade of it in the biome so that doesn't really spread now - but nothing stops the poison ivy and same old bushes over and over. For sure annoying.
flux added the
3. source/mod upstream
label 2023-02-22 05:10:28 +00:00
Member

i've created an upstream issue to discuss this: https://github.com/mt-mods/plantlife_modpack/issues/40

i've created an upstream issue to discuss this: https://github.com/mt-mods/plantlife_modpack/issues/40

Since this is a gamedesign decision, I'd rather not have this option taken away.

Since this is a gamedesign decision, I'd rather not have this option taken away.
Member

Since this is a gamedesign decision, I'd rather not have this option taken away.

what do you mean? my current proposed solution is to create a server setting that'd enable or disable having these plants spawn in protected areas, and my long-term solution is to have it depend on a proper area-dependent callback and user-controlled area metadata.

> Since this is a gamedesign decision, I'd rather not have this option taken away. what do you mean? my current proposed solution is to create a server setting that'd enable or disable having these plants spawn in protected areas, and my long-term solution is to have it depend on a proper area-dependent callback and user-controlled area metadata.
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Reference: your-land/bugtracker#3784
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