put cannoneer priv into basic_privs #3685
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Reference: your-land/bugtracker#3685
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this would allow staff and bailiffs to grant/revoke tnt/cannon privs. ability to use tnt is often requested, and it should be relatively "safe" these days, though it can clearly be abused to destroy landscape or unprotected things. it should be off by default, but we should be ok to grant it, so long as we can fix the major issues programmatically.
cf. #3401
I don't really see an advantage in giving players Tnt privs even if just being given by bailiffs/Staff. I mean we have so many report about destroyed landscape which are still not fixed, Tnt will just increase it. Or what's the advantage of giving tnt? For what will they use it?
it's moreso so they can place cannons. also, people keep asking for tnt privs, though i personally wouldn't give it to everyone who's asked.
using tnt to destroy the landscape would be a quick way to lose tnt privs.
I also think that most people ask for the priv to get cannons and not tnt.
Its a bit sad that alot of times this might be denied because of tnt and as a first step I would suggest moving tnt to a seperate priv. Of course explosive cannonballs would require both privs.
I don´t see many real usecases for tnt but need to reread current tnt limits.
Before a priv is distributed, it should be clear what it is intended to serve at all.
I couldn't think of any other reason to use TNT than to test the effect of TNT on our walls, because Voice started placing TNT. That's why we organized the TNT Bailiff event.
In addition, there is no reason to ignite TNT. As far as I'm concerned, TNT can disappear from the game altogether. Of course, we can't ban the boom blocks on Voice, but we don't need to.
perhaps we should separate TNT from the cannoneer priv, and make it a creative-only item?
I've heard from some players on other servers in the past (might even have been MC) that they intended to use TNT for landscaping. The TNT holes would then form a random base from which their projects could proceed.
Based on what I've seen about terraforming, I'm very reluctant to have players use TNT. In some rare exceptional situations it might be used in a good way. Most of the time it wouldn't. In such rare cases where it's justified it wouldn't be too much of a burden to have staff take care of what is needed.
Other than that - we might have a special small area like for the wall testing event where players could place TNT to see how it works and play with it. But...the fun is limited, and it's not really needed.
Perhaps a decorative TNT block could be useful here and there. But then, TNT has been invented/used for explosions from 1889 onward - not excactly medieval. Doesn't fit in.
Cannons are another factor. They're pretty useless as a defense against the Voice, and the cannonballs should definitely not destroy the landscape (only entities!), but still - cannons are a valuable decorative element for many fortresses and city walls. Builders need to be able to place them where needed. Perhaps a priv like oceanbuilder could do?
That's a good idea.
TNT is modern, but gunpowder is medieval ... solvable by renaming :)
Griefing issues could be mostly solved by limiting TNT placing/detonation only to mining (i.e. TNT block placeable only below -20 or so)