test server anvil migration #3577
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Reference: your-land/bugtracker#3577
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Joining test server in nether, an existing shared anvil in the map appears as "???'s private anvil; repairing Steel hammer for repairing tools on the anvil (96%)" which doesn't make sense; attempting to use it is successful even though it is a private anvil and I am not the owner. An existing shared anvil in inventory when placed appears as "niceride's private anvil" and that is also a broken migration.
Attempting to craft the anvil in inventory (which says "niceride's private anvil") with paper is not helpful on the tooltip hints, on the input side it says "anvil" and on the output it says "anvil" - surely these should indicate if they are private or shared? Realizing the crafted anvil it says "anvil" and when placed it is shown as "niceride's private anvil".
Anvil logic is broken completely.
The black colour is also very strange, is the material supposed to be something other than steel?
mostly asleep, making a note to check this out tomorrow
please poke me if i don't respond within 48 hours
This may be due to the "new" cottages mod that's still active on the testserver
i had tried to add public anvil support w/ the cottages update, but clearly i didn't test it very well.
i've got an update, but there's at least one major issue w/ it.
06b5ccdb65
what doesn't work:
people complained because the anvils currently look like stone, not steel. this is meant to make them look like cast-iron
yup, if we don't want to adopt that, we can just go back to the "old" cottages mod, but this has helped me discover and fix this issue w/ that PR :)
Yes the pre-existing anvil artwork is surely made of stone material by appearances. There is no horn in the mini-artwork, it looks like some kind of stone bench or display stand.
Look also at colour palette limited artwork representation, not "real" anvils. The specular reflections are shown as a deep gun-metal blue colour.
On anvils that are used and have some normal wear, the black patina is shiny and blunt from impacts, so there is a small bit of surface rust and noticeable reflections on these worn areas (the horn and top plate also makers marks on the sides). Some newly sold anvils are painted blue (or red or yellow - machine paint colours) not black. You can easily tell it's paint and unused because the horn is not worn shiny.
Should test for "readability" obvious nature of what it is when placed in liquids (water, dark water, lava) and dark/light environments of nether basalt rooms and caves or snowy stone castles in daylight. Making the anvil more difficult to "read" is less welcoming to players wanting to participate in co-operative environment.
The original anvil irrc was created during the time when we had nodboxes - not models. So something to fancy wasn't possible. I'm now used to the simple design and like it.
Since the cottages rework will not be part of 1.1.117, I disabled it on the testserver. Unfortunately that meant existing anvil items will become unknown blocks on the testserver.
We'll deal with cottages in its own issue.
The stony texture didn't look too bad, but also far from good. I have an wornout anvil in my workshop that is close to the darkgrey/black texture presented in the cottages rework. I'll gladly accept textures for the new anvil though :)
QA
New cottages, no unknown items. Both for owned and public ones
this is live