Suggestion: Castle Weapons mod #3447
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1. kind/balancing
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2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
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ugh/petz
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ugh/QA OK
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Reference: your-land/bugtracker#3447
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Suggesting:
Crossbow and Battle axe.
Reason:
For the War update and an
Why should we implement it?
To make the game more interesting and suits well with the theme.
Does it go with the YL theme?
Yes.
Link and Description of Mod:
Castle Weapons
Provides several medieval weapons for use around castles.
seems neat, but the crossbow code is quite old and has the same problems as a lot of old projectile code, and would probably be incredibly frustrating to use w/ lag.
perhaps we steal the artwork though when we get around to creating our own projectiles system.
I tested those, they diodn't fit my needs. Art is nice though.
We will not add weapons that entirely replace existing weapons for cheap only because the new ones do 1 more damage.
Currently we'll not add them, but when we go over the weapons in the classes update, we'Ll take a look at those as well. No need to pitch us all the weapon mods in content DB, we're most likely aware of those.