Suggestion: Castle Weapons mod #3447

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opened 2023-01-04 07:59:58 +00:00 by sherkhan30452 · 2 comments

Suggesting:

Crossbow and Battle axe.

Reason:

For the War update and an

Why should we implement it?

To make the game more interesting and suits well with the theme.

Does it go with the YL theme?

Yes.

Castle Weapons

Provides several medieval weapons for use around castles.

### Suggesting: Crossbow and Battle axe. ### Reason: For the War update and an ### Why should we implement it? To make the game more interesting and suits well with the theme. ### Does it go with the YL theme? Yes. ### Link and Description of Mod: [Castle Weapons](https://content.minetest.net/packages/FaceDeer/castle_weapons/) Provides several medieval weapons for use around castles. ![](https://content.minetest.net/uploads/9fGlaeetYx.png)
Member

seems neat, but the crossbow code is quite old and has the same problems as a lot of old projectile code, and would probably be incredibly frustrating to use w/ lag.

perhaps we steal the artwork though when we get around to creating our own projectiles system.

seems neat, but the crossbow code is quite old and has the same problems as a lot of old projectile code, and would probably be incredibly frustrating to use w/ lag. perhaps we steal the artwork though when we get around to creating our own projectiles system.

I tested those, they diodn't fit my needs. Art is nice though.

We will not add weapons that entirely replace existing weapons for cheap only because the new ones do 1 more damage.

Currently we'll not add them, but when we go over the weapons in the classes update, we'Ll take a look at those as well. No need to pitch us all the weapon mods in content DB, we're most likely aware of those.

I tested those, they diodn't fit my needs. Art is nice though. We will not add weapons that entirely replace existing weapons for cheap only because the new ones do 1 more damage. Currently we'll not add them, but when we go over the weapons in the classes update, we'Ll take a look at those as well. No need to pitch us all the weapon mods in content DB, we're most likely aware of those.
AliasAlreadyTaken added the
1. kind/enhancement
5. result/maybe
labels 2023-01-05 12:05:25 +00:00
AliasAlreadyTaken added this to the 1.4 Classes and abilities milestone 2023-01-05 12:05:28 +00:00
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Reference: your-land/bugtracker#3447
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