debiankaios reports: castle gates should be able fo ... #3360

Open
opened 2022-12-29 12:50:51 +00:00 by yourland-report · 8 comments

debiankaios reports a bug:

castle gates should be able for every sort of wood

Player position:

{
	y = 109.5,
	z = -3558.6909179688,
	x = -1546.8800048828
}

Player look:

{
	y = -0.23921138048172,
	z = 0.39368772506714,
	x = 0.88757419586182
}

Player information:

{
	minor = 6,
	major = 5,
	version_string = "5.6.0-dev-7ffc026",
	ip_version = 6,
	min_rtt = 0.014000000432134,
	avg_rtt = 0.025000000372529,
	min_jitter = 0,
	max_jitter = 0.70300000905991,
	avg_jitter = 0.0070000011473894,
	connection_uptime = 2916,
	lang_code = "de",
	patch = 0,
	state = "Active",
	formspec_version = 5,
	max_rtt = 0.74800002574921,
	protocol_version = 40,
	serialization_version = 29
}

Player meta:

{
	fields = {
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		yl_church = "return {[\"last_death\"] = {[\"x\"] = 1836, [\"y\"] = -13830, [\"z\"] = 1531}, [\"last_death_portal\"] = 1672239108}",
		inflicted_damage = "1064458",
		partychat = "party",
		["3d_armor_inventory"] = "return {\"shields:shield_crystal 1 7480\", \"3d_armor:boots_crystal 1 7480\", \"3d_armor:chestplate_crystal 1 7480\", \"3d_armor:leggings_crystal 1 7480\", \"3d_armor:helmet_nether 1 7480\", \"\"}",
		["stamina:poisoned"] = "no",
		arenalib_infobox_arenaID = "0",
		["stamina:exhaustion"] = "16.5",
		played_time = "3788077",
		digged_nodes = "216392",
		placed_nodes = "83254",
		died = "379",
		crafted = "3188",
		["signslib:pos"] = "(-1535,157,-3659)",
		punch_count = "54692",
		["stamina:level"] = "10",
		repellant = "0",
		hud_state = "on",
		yl_commons_player_joined = "1672315347",
		xp = "179071",
		bitten = "0",
		yl_commons_thankyou = "79",
		yl_commons_player_created = "1618169882",
		jointime = "1618169882"
	}
}

Log identifier


[MOD] yl_report log identifier = YWniXJx5ScCCuKNVHa2zIiP9gvPr7gmB

Profiler save:

profile-20221229T125051.json_prettyEE

Status:

# Server: version: 5.6.1-yl | game: Minetest Game | uptime: 20h 23min 29s | max lag: 6.19s | clients (31/42): Absolute_Mongoose, afonsan, Alaf, AleOk, Alexflex, AliasAlreadyTaken, Aliza, Azelf, Bailiff, bizon, Creeply100, debiankaios, drgn, ElusiveAstropath, Enfo3, FFleder, Grzegorz, icecreamkek, jackofthebean000, JeCel, labrat, Miri, Murmel, player_21, Ravise, rewired_X, rheo, Robo, Service, Sysmatic, yo_hi

Teleport command:

/teleport xyz -1547 110 -3559

Compass command:

/give_compass Construction YWniXJx5ScCCuKNVHa2zIiP9gvPr7gmB D2691E -1547 110 -3559
debiankaios reports a bug: > castle gates should be able for every sort of wood Player position: ``` { y = 109.5, z = -3558.6909179688, x = -1546.8800048828 } ``` Player look: ``` { y = -0.23921138048172, z = 0.39368772506714, x = 0.88757419586182 } ``` Player information: ``` { minor = 6, major = 5, version_string = "5.6.0-dev-7ffc026", ip_version = 6, min_rtt = 0.014000000432134, avg_rtt = 0.025000000372529, min_jitter = 0, max_jitter = 0.70300000905991, avg_jitter = 0.0070000011473894, connection_uptime = 2916, lang_code = "de", patch = 0, state = "Active", formspec_version = 5, max_rtt = 0.74800002574921, protocol_version = 40, serialization_version = 29 } ``` Player meta: ``` { fields = { ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", yl_church = "return {[\"last_death\"] = {[\"x\"] = 1836, [\"y\"] = -13830, [\"z\"] = 1531}, [\"last_death_portal\"] = 1672239108}", inflicted_damage = "1064458", partychat = "party", ["3d_armor_inventory"] = "return {\"shields:shield_crystal 1 7480\", \"3d_armor:boots_crystal 1 7480\", \"3d_armor:chestplate_crystal 1 7480\", \"3d_armor:leggings_crystal 1 7480\", \"3d_armor:helmet_nether 1 7480\", \"\"}", ["stamina:poisoned"] = "no", arenalib_infobox_arenaID = "0", ["stamina:exhaustion"] = "16.5", played_time = "3788077", digged_nodes = "216392", placed_nodes = "83254", died = "379", crafted = "3188", ["signslib:pos"] = "(-1535,157,-3659)", punch_count = "54692", ["stamina:level"] = "10", repellant = "0", hud_state = "on", yl_commons_player_joined = "1672315347", xp = "179071", bitten = "0", yl_commons_thankyou = "79", yl_commons_player_created = "1618169882", jointime = "1618169882" } } ``` Log identifier ``` [MOD] yl_report log identifier = YWniXJx5ScCCuKNVHa2zIiP9gvPr7gmB ``` Profiler save: ``` profile-20221229T125051.json_prettyEE ``` Status: ``` # Server: version: 5.6.1-yl | game: Minetest Game | uptime: 20h 23min 29s | max lag: 6.19s | clients (31/42): Absolute_Mongoose, afonsan, Alaf, AleOk, Alexflex, AliasAlreadyTaken, Aliza, Azelf, Bailiff, bizon, Creeply100, debiankaios, drgn, ElusiveAstropath, Enfo3, FFleder, Grzegorz, icecreamkek, jackofthebean000, JeCel, labrat, Miri, Murmel, player_21, Ravise, rewired_X, rheo, Robo, Service, Sysmatic, yo_hi ``` Teleport command: ``` /teleport xyz -1547 110 -3559 ``` Compass command: ``` /give_compass Construction YWniXJx5ScCCuKNVHa2zIiP9gvPr7gmB D2691E -1547 110 -3559 ```
AliasAlreadyTaken was assigned by yourland-report 2022-12-29 12:50:51 +00:00
flux added the
1. kind/enhancement
1. kind/node limit
labels 2022-12-30 20:32:36 +00:00
Member

this would add something like 500 new nodes

this would add something like 500 new nodes
Member

Yes, sadly. That alternate gate mod is more intresting in this regard.

Yes, sadly. That alternate gate mod is more intresting in this regard.

With 1.6 we need destructible barriers, plans are to make som yl_siegeweapons, with cannons, trebuchet, rams, wooden barriers, spikes, gates and whatnot

All of those need to be movable and destructible without protection access, means: entities.

With 1.6 we need destructible barriers, plans are to make som yl_siegeweapons, with cannons, trebuchet, rams, wooden barriers, spikes, gates and whatnot All of those need to be movable and destructible without protection access, means: entities.
AliasAlreadyTaken added this to the 1.6 War milestone 2022-12-31 05:50:45 +00:00
flux added the
4. step/question
label 2022-12-31 18:09:04 +00:00
Member

re-reading this, i'm confused about what debiankaios was asking for. sent an email:

you wrote "castle gates should be able for every sort of wood". did you mean there should be gates for every style of wood, or that the existing wooden gates be craftable from wood in general, and not just default:wood?

re-implementing gates as entities is an interesting proposal, that also gets around the node limit.

re-reading this, i'm confused about what debiankaios was asking for. sent an email: ``` you wrote "castle gates should be able for every sort of wood". did you mean there should be gates for every style of wood, or that the existing wooden gates be craftable from wood in general, and not just default:wood? ``` re-implementing gates as entities is an interesting proposal, that also gets around the node limit.
Member

debiankaios replies:

gates for every style of wood
debiankaios replies: ``` gates for every style of wood ```

I'd rather add "protected" castle_gates intead of different coloured ones.

Is there a specific usecase beyond looks?

I'd rather add "protected" castle_gates intead of different coloured ones. Is there a specific usecase beyond looks?

With 1.6 we need destructible barriers, plans are to make som yl_siegeweapons, with cannons, trebuchet, rams, wooden barriers, spikes, gates and whatnot

All of those need to be movable and destructible without protection access, means: entities.

Elk did catapults for his Mini-Pk server if u'd interested. You can move them and stuff using two persons and walking

Canons, yes, but still medieval, so not accurate nor big dmg. Trebuchet should be built on the spot and cant be moved, while rams could be moved but slowly. Spikes are a good idea, maybe just use the barricade node from default(?)

> With 1.6 we need destructible barriers, plans are to make som yl_siegeweapons, with cannons, trebuchet, rams, wooden barriers, spikes, gates and whatnot > > All of those need to be movable and destructible without protection access, means: entities. Elk did catapults for his Mini-Pk server if u'd interested. You can move them and stuff using two persons and walking Canons, yes, but still medieval, so not accurate nor big dmg. Trebuchet should be built on the spot and cant be moved, while rams could be moved but slowly. Spikes are a good idea, maybe just use the barricade node from default(?)
Member

Elk did catapults for his Mini-Pk server if u'd interested. You can move them and stuff using two persons and walking

Canons, yes, but still medieval, so not accurate nor big dmg. Trebuchet should be built on the spot and cant be moved, while rams could be moved but slowly. Spikes are a good idea, maybe just use the barricade node from default(?)

i don't understand any of this. who is elk? what is mini-pk? where are the relevant mods? is there a trebuchet mod too? what barricade nodes? they aren't in default.

> Elk did catapults for his Mini-Pk server if u'd interested. You can move them and stuff using two persons and walking > > Canons, yes, but still medieval, so not accurate nor big dmg. Trebuchet should be built on the spot and cant be moved, while rams could be moved but slowly. Spikes are a good idea, maybe just use the barricade node from default(?) i don't understand any of this. who is elk? what is mini-pk? where are the relevant mods? is there a trebuchet mod too? what barricade nodes? they aren't in default.
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Reference: your-land/bugtracker#3360
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